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      Server Move   09/13/18

      I (Dries007) have recently taken over as main developer and server admin. This involved moving servers to reduce cost. It's likely there will be some more downtime in the future but most  things should be sorted by now. This forum is in dire need of replacement as the software is quite old and can't be easily updated. If you wish to discuss or stay updated, join our discord: https://invite.gg/terrafirmacraft. The forum will remain available to read, but will be locked in the future, when a new system is setup. The forum and wiki are now ad free. If you'd like to contribute to keeping it that way, you can do so via paypal or patreon.

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Found 4 results

  1. Island Survival Life

    Version : 0.79.29 Seed : Where Am I? There's a good mix of starting ores on an entirely schist Island. There seems to be an archipelago of Islands almost completely devoid of trees. But when you find them you might wish you hadn't. There is some food and animals on the starting island but you might do well to keep some of them as transporting animals back to a base on this Island could get tricky. If you choose to stay here then you will need saplings. Enjoy. PS: I challenge anyone to get to blue steel in Hardcore mode with this seed.
  2. Seed: 1425196598454339417Near spawn:Pigs, cows, sheep, feasants, deer.Copper, Tin. Lots of high hills where you can see the ores sitting in the walls.Also found lots of Kaolinite.Head North/East from spawn to find all the nice things!Version 0.78.17 / 1.6.4Resource locations: copper:4648:152:-8571pigs:4566:153:-8286feasants:4335:155:-8194wolfs:4344:162:-8160limestone:4313:147:-8128iron:4313:134:-8128:falsecasserite:4313:112:-8128cave:4313:85:-7996bismuth:4305:81:-8012hematite:4354:88:-8030sand:4431:147:-7978clay:4549:142:-8158hematie:4567:140:-8150Gold:4588:142:-8139Deer:4617:156:-8132Cows:4808:156:-8096casserite:4968:123:-8216horses:4806:169:-8314Tetrahedrite:4798:99:-8317deer2:4910:152:-8678cinnabar:4919:137:-8744Tetrahedrite 2:4897:151:-8850Pigs2:4956:149:-8865:falseTetrahedrite in wall:5230:176:-8840Native copper in wall:5277:177:-8942Sheep:5270:221:-8925Hematite2:5384:142:-9036feasant 2:5319:214:-8964sheep 2:5411:169:-9087Coal:5336:132:-9176Deer 3:5276:124:-9304Bituminous Coal:5034:158:-9427Lignite 2:5000:142:-9467Magnetite:5038:144:-9503Salpeter and Jet:5051:141:-9499Deer 4:5341:150:-9357Limestone:5448:150:-9223Bituminous coal pit:5600:140:-9139Limonite Malachite:5601:156:-9139Jet:5631:154:-9185Big trees:5711:163:-9243Platinum:5725:169:-9228Coal and Malachite wall:5921:176:-9243Tetrahedrite 4:5959:154:-9314Sphalerite 2:6103:99:-9281Sphalerite 3:6204:158:-9454Bismithinite 2:6046:151:-9815Giant cave:5899:125:-10006Casserite 5:5906:101:-10032Big trees 2:5901:198:-10251Sheep 4:5950:162:-10512:falseNative copper:6131:157:-10523Cows 2:6003:167:-10652Kaolinite:6078:134:-11065Native Copper and Koalinite:6129:125:-11135Bituminous coal3:6095:128:-11180Gypsum:6173:128:-11192Limonite in wall:6113:136:-11247Native Platinum in Wall:6118:154:-11247Kaolinite in wall:6073:152:-11260Magnetite in wall:6091:145:-11396Cows 4:6063:161:-11454Lignite and Coal in wall:5595:162:-11546Lignite in wall:5585:127:-11625Kaolinite 2:5650:148:-11613Kaolinite 4:6434:173:-12074Rock salt:6561:138:-12169Sheep 5:6691:153:-12050Kaolinite 6:6765:184:-11916Kaolinite 7:6809:174:-11869native copper in wall:7421:195:-12100Casserite and gold in wall:6608:158:-11381Death Point:6748:177:-11560Death Point:5271:218:-8922
  3. Adding New Music?

    I love the music in Terrafirma Craft. Unfortunately, after so much of my playthrough, I find myself wishing for a larger variety. From what I understand, Terrafirma Craft disables the original music, and plays music from its assetsterrafirmacraftsoundm directory. Additionally, one of the minecraft versions (I can't find with true clarity the version(s)) has allowed a user to add their own music by adding .oggs to their .minecraftresources music folders. If Terrafirma disables the music there, I expect any custom music too will be disabled, though I haven't tested the theory. So, to add a variety of music for the mod to play, I think the mod must be edited itself. I did attempt a test of this, and managed to add a few music files (in .ogg form) to the terrafirma craft .jar list, giving it the name "m5", "m6" and "m7". When I tested it, none of the added music played. What am I missing here? How does Terrafirma interact with the original music? What do you think about adding music variety, and what is the policy on making such edits to the .jar for personal use? Also, I'm not sure if this is the correct forum for this or not. It was here or maybe resource packs. AS OF TFC 79 sounds.json has been added! Check my post http://terrafirmacraft.com/f/topic/6474-adding-new-music/#entry96383 here for a music adding guide!
  4. [B78.15]Resources near spawn

    (Forewarning you that I'm new to posting seeds)HERE'S WHAT I ENTERED FOR THE SEED (Don't laugh):Gimme the chocolate, BioxxHere's the seed number:-2052622204I would just like to begin by saying that I really love how the land is generated in terrafirmacraft, forgive my eclectic tastes in building spots. This is a really nice seed, not just in resources, but also has some really great places to build (aesthetic-wise).I left some discoveries unsaid, but there are some other perks that you'll find.You spawn at approximately (64, -8547)(x,z)It starts you in a mountain biome with basalt rock, a small pine forest, and I found pheasants within 10-15 blocks (Assuming animals are the same for every seed.) You're near the ocean, but I remember fresh water being west or south-westerly from the spawn. The area around spawn is mainly ocean dominated. Overall, the larger part of what I explored feels like a giant peninsula in itself.Geology: In a brief description of the rock you'll find nearby; Basalt at spawn, conglomerate south of the basalt, chert south-east/east of conglomerate, and further east I found mudstone. There is a LOT of sand if you look around. Trees and organics: There's a good variety of trees, but the most notable being willow (in the chert rock area), and some redwoods (I believe they are called) at (855, -8554). This is a great build spot if you don't mind being away from the discovered ores. There's also some Jute at (362,-8117) A few interesting things- There are a lot of pumpkins.- I found more than plenty of sheep, some pigs and pheasants, but there was a depressing lack of cows nearby.Ore deposits:(Detected with P. Pick through surface metals, not the exact placement of the vein) 1. Bismuth - (13, -8456)2. Native Gold - (46, -8429)3. Native copper - (53, - 8432) (RIGHT NEXT TO THE GOLD)4. Native copper - (59, -8453) (Most likely linked to #3)5. Bismuth - (-86, -8454) (In a pretty cool spot, as well)6. Garnierite - (316, -8163) (I have no idea what this is)7. Galena - (12,-8566)There were also a decent amount of clay deposits As a final note, I would just like to rave a bit more about how much I love TFC scenery with some more excellent build spots. (210, -8238)(200, -8710)(79, -8422) There will be more seeds to come, but I have a lot of writing to finish, so there will be random times for posts.