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Search the Community: Showing results for tags 'saturation'.
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heptagon_ru posted a topic in SupportTFC 0.79.7 Changelog says: "Redesigned the way that taste interacts with nutrition and how satisfaction affects the player. Taste no longer directly affects the nutrition gained from eating a meal. Instead, it affects only the satisfaction gained, with more satisfaction being added the closer that the meal's taste is to the players preferences. When the player is satisfied, they will gain residual nutrition based upon the player's current nutritional levels with more nutrition gained when the player is malnourished than if he isn't." Does it mean that a better match of a meal's taste with player's taste profile gives an additional increase in nutrition levels (food types), and nothing else? I.e. that the better taste does not increase time, during which hunger bar will not deplete (i.e. "saturation")? Or the change affects only one part of taste mechanics, the one which interacts with nutrition. And the other part - saturation - was not changed? And a related question please: which sandwich would be overall closer to player's profile (with master cooking): -10 -10 -10 -10 -10 or -50 0 0 0 0 ? As usually, terribly sorry if the answers were already given, I did my best to search forum and wiki.