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Search the Community: Showing results for tags 'science'.
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I'm not sure I'd necessarily want this in TFC, but the idea does interest me and wanted your thoughts on the matter. Years ago some old dudes found some rocks which were a bit orangey, and if they heated them really hot this stuff oozed out and went hard. Thousands of years later another old dude found that mixing this orangey rock stuff with some other grey stuff made another type of orangey stuff which was a bit better, once they bothered to experiment with various ratios.My point is that we know what copper ore is the first time we see it in game, and we know that 90% copper and 10% tin makes bronze, but how does our character know? It would be curious playing Minecraft and digging up some unnamed ore, casting it into a mold and seeing how long it lasts as a tool. Maybe we'd find another ore , and try 70% of unnamed ore 1 and 30% of unnamed ore 2 just for lolz. It might be really soft or brittle, or it might work well. Similarly to how food combinations and taste is randomised on each word seed, these ores would require testing and experimentation before we work out if they're good or not. Colours and names of ores could be randomised for anonymity.This sounds like a terrifying amount of stuff to code, and it also sounds frustrating for the players who just want to make stuff and get on with their lives, so I'm not saying I want this in TFC, but what do you guys think of it?