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    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
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  1. "Fire Bad!" Torches Suggestion

    I just picked TFCraft up again after leaving it alone for about a year or so, and I was surprised by the new torch mechanic. Not just about it's presence, but about the fact that I didn't absolutely hate it. I remember being horrified when Notch announced that he was going to make torches burn out in vanilla Minecraft back in the day, but relighting torches in TFCraft is actually kind of cool. However, for a whole settlement, it feels like a lot of work for little payoff. Unless you've got your place completely surrounded by fences, which actually sounds even more tedious to me, torches don't really help you deal with mobs or really help you see at night at all. And spawn protection just makes ot more useless. So, my proposed solution is to make zombies, skeletons, spiders, and maybe creepers afraid of fire. A firepit and a carefully places perimeter of torches could protect a player on their first night, and all that time spent keeping an established settlement lit pays off with a garuntee of keeping zombies off your lawn. I'm not a Minecraft modder and I don't particularly want to become one, which is why I haven't looked into making this change myself. I just thought I'd bring it up, since I haven't seen anyone else do so.