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    • Dries007

      Server Move   09/13/18

      I (Dries007) have recently taken over as main developer and server admin. This involved moving servers to reduce cost. It's likely there will be some more downtime in the future but most  things should be sorted by now. This forum is in dire need of replacement as the software is quite old and can't be easily updated. If you wish to discuss or stay updated, join our discord: https://invite.gg/terrafirmacraft. The forum will remain available to read, but will be locked in the future, when a new system is setup. The forum and wiki are now ad free. If you'd like to contribute to keeping it that way, you can do so via paypal or patreon.

Search the Community: Showing results for tags 'tech'.

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  1. Per Fabrica Ad Astra pack - TCO Network

    TCO Network has added a new server for the Per Fabrica Ad Astra mod pack by Wormzjl. Discussion thread here: This is a new map created on March 10th, 2018. The pack is hosted on the ATLauncher, with some extra mods added by the Network. There is a step by step guide to installation here: http://tconetwork.net/installpfaa TCO Network is run by mature adults and is a great place to play without the whining and begging you see on so many other servers. Come join us today, for a bit of fun, and a challenging pack that rewards determination and skill. TCO also has Unabridged and BevoTech pack servers. http://tconetwork.net/home
  2. EVOLUTION 3: Minecraft Modpack for 1.7.10 HEY YOU DO YOU LIKE TECHOLOGIC MODS??? YES, OF COURSE YOU DO, ONLY <REMOVED - Please refrain from language that others may find insulting.>LIKE MAGIC MODS THIS MODPACK IS FOR YOU!!!! IN CONTRARY OF THE RESOURCE-HOGGING SUPERGAY SHIPWRECK OF THE PREVIOUS TWO VERSIONS, THIS ONE CAN DECENTLY RUN ON A POTATO WITH 2GBS OF RAM WITH THE RENDERING SETTINGS AS LOW AS POSSIBLE!!!!! (Sources: Dude trust me) DISCORDhttps://discord.gg/n3RQMkc MODLIST CITIES/TOWNS *Post a town to add it to the list! HURLINGHAM MAYOR: PIE_CRUST LOCATION: 860x 148y -13000z https://i.imgur.com/CX7rEhs.png[/img] https://i.imgur.com/a5Nyd7O.png[/img] RULES NO GRIEFING OF ANY KIND ABSOLUTELY NO XRAY OR FLIGHT MODS ABSOLUTELY NO FUN ALLOWED DOWNLOAD *Via Technicpack SERVER IP: 144.217.215.130:25593 *Don't forget to make torches!!! Hardcore Darkness is installed! You won't be able to see shit at night YOOOOOOOO WHAT THE HELL?? I CAN'T JOIN???? OF COURSE NOT! IT'S WHITELISTED! Post your ingame name in the thread to be added to the whitelist! Whitelisted players: Pie_Crust Brian_The_Guy Jeff5551 Zoochel CHANGELOG v1.1 + Uranium can be found in ALL igneous, not just Granite - Induction Forge requires x2 energy than default - Electric Forge heats x2 slower than default + Minimum rockload for a cavein set to 3 + Normal ore set to 50, Rich to 75, Poor to 25. Nuggets remained at 10 + Health gain cap set to 5000; Gain set to 50 + Max protection months set to 24 - Sapling growth set to x3 slower - Lava fissues are now x4 rarer - Cellar coolant consumtion is now x3 higher in favor of electric apparatuses + All Immersive Engineering blueprints are craftable (Hint: Check NEI) * HV Capacitor capacity set to 4,096,000 EU * MV Capacitor capacity set to 1,024,000 EU * LV Capacitor capacity set to 256,000 EU - ChargeStation charging amount lowered to 256 EU/t * CoreSampleDrill consumption set to 48 EU/t and time to inspect set to 720 ticks (36 seconds) + Diesel Generator output set to 8,192 EU/t - Excavator mineral deposit set to 768 (Nerfed from 76800 come on guys, ore veins in TFC are fucking massive) - Lightning rods output no power (A lightning rod would burn your shit) * Revolver bullet damage raised accordingly to TFC health values * Removed unused Railcraft items/blocks (you won't even notice they're missing) * Modified Duct recipes (Hint hint: use NEI) * Modified BigReactors recipes (HINT HINT: USE NEI GOD DAMN IT!) * Buffed Bricks recipes to give more bricks * Electrum replaced by Brass * Stone Block Hardness dropped * Brick block hardness buffed * Rolling Machine removed * Graphite Bars obtained by grinding Graphite Ore in a Crusher - Removed Carpenter's Torches * Fixed Carpenter's Blocks recipes to work with TFC - Removed Carpenter's Tiles due to block redundancy - Carpenter's Safe crashes when inserting TFC food; removed
  3. So when I hear Island progression it made me really excited! It lends it's self well to a pirate-ish theme. That being said this quote is the inspiration for this post. Gibbs: So the Pearl. Any idea on how to get her out? Jack Sparrow: We shall need a crossbow, an hourglass, three goats, one of us must learn to play the trumpet, whilst the other one goes like this. Gibbs: I know a man with a goat. Jack Sparrow: Good. I can go like this. I think it would be awesome for two paths to develop. First everyone starts the same. Sticks and rocks. As people become more settled after the basics of food, water, shelter they now have time to sit and stare into the fire getting ideas. Some chop down trees anddig into the earth topull out precious metals which through heat and tools shape armor andweapons. They build rails for transportation of goods, they construct wind or river powered mills. They sow seed and raise crops which they store in silos for when winter hits. Eventually they build ships and sail to other lands to do the same. Then there is the second set of people. They stare into the fire and eat herbs that given them visions. They carefully go out and collect odd and random things. A bone from a chicken, tooth of a bear, skull of a human skeleton, wax from bees, and wool of a goat. They construct totems in precise arrangements and throw things into the fire while wearing ceremonial robes made from bear leather and goat wool. Just as day breaks the ceremony completes and enchants the head band on the altar with the ability to breath longer underwater. They then put on the head band and go to a cliff, they pick up a heavy rock and jump off the cliff with the rock in their hands. They land in the water below and the rock makes them sink fast. They get to the bottom and let the rock go. They pull out a knife and gather an oyster or two before swimming back up to the surface. They then Gather a bunch more stuff. Certain types of stone which they carve on the beach. After gathering tons of pearls they finally find a black one. Then they spend weeks upon weeks finishing the altar on the beach. While they toil they preform more ceremonies strengthening their armor made of bones and leather with powerful enchantments and infusions.When all is ready they do a ceremony there on the beach under a full moon. They sacrifice a rare white crab they fished out of the ocean, that has been cooked in a stew made from roots found in a cave, liver of a deer, a flower that only blooms at midnight on the north side of the mountain, and the hair of a rabbit.Agiant turtle gets summonedthat allows them to travel to another land where there will be stronger animals to kills, different items to collect, new ceremonies to discover andpreform. So that's the pitch. Now to the break down. So the first set of people, well call Sam, would work on skills such as prospecting, smiting, wood carving, and agriculture. The second set, we'll call Conan, would work on cooking/brewing, butchering, stone carving/gem cutting, and fabrics. Samwould strengthen his weapons and armor through different alloys, ores, and smiting practices. Conanwould do it through different bones\shells, hides, carvings, and enchantments. Sam gathers ore, processes it, and shapes it. Conan gathers various stuff, processes and carves it, then assembles it. Sam builds forges, bloomeries,blast furnaces, and docks. Conan builds various altars and temples in fairly precise formations and locations. Sam builds boats using wood, and metal, and pays his "crew" with each crossing. Conan summons his mount with a sacrifice of rare things he's gathered. Sam has swords, axes, and metal spears. Conan has toothed blades, spiked clubs, and bone tipped spears. Sam has to sharpen his weapons over time. Conan reapplies poisons on his. So far pretty even, now how they differ. Conan gets his food while gathering resources, risking dangerous mobs. Sam risks nothing with his crop fields and but does rick cave in when mining. Conan looks up in the mountains, in caves, and all around for herbs. Conan fishes and dives. Sam cuts wood, digs, and manages crops. Now it does benefit Conan to have a small herb garden and it benefits Sam to raise some animals, but they can trade. Conan could useprecious metals and gems for boosting his stuff. Sam could use special leathers and ivory for his stuff. It all is fairly balance-able while offering two unique styles of play that go well together. What stops Sam and Conan from crossing over. Conan would need to work his ways up the metal tree while developing new skills. Sam would need to develop the skills to get the drops he needs. So Sam could spend time fishing but that doesn't help him progress, and Conan could smith, but that doesn't help him with his progression either. Can't wait to get some feed back.
  4. I'm curious - what mods have you found are successful/play nice with TFC? Right now I'm using Rei's minimap - but was curious if anyone's gotten anything else - possibly something like thaumcraft, computercraft, runic dust, etc.