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    • Dries007

      Server Move   09/13/18

      I (Dries007) have recently taken over as main developer and server admin. This involved moving servers to reduce cost. It's likely there will be some more downtime in the future but most  things should be sorted by now. This forum is in dire need of replacement as the software is quite old and can't be easily updated. If you wish to discuss or stay updated, join our discord: The forum will remain available to read, but will be locked in the future, when a new system is setup. The forum and wiki are now ad free. If you'd like to contribute to keeping it that way, you can do so via paypal or patreon.

Search the Community: Showing results for tags 'tfc2 game-mechanic'.

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  1. Time

    First off let me start by saying that I really like the time mechanic in TFC1 and hope it's gonna stay in TFC2. My suggestion boils down to restricting access to the time interface (calendar) in your inventory tab(GUI) and granting access to it in certain conditions. Time , being time, still flows and the seasons still go around regardless of you having access to the interface or not. How to get access to the interface? Tier 1 (Stone Age) : Sundial Simple wooden (logs) multiblock that allows time telling in a 7x7x7 cube centered around it. (based off the beacon mechanic in vanilla mc, all the tiers except the last one are based off off beacons) Little tweaks: needs sky access(y/n), the style(edge of the triangle) has to be pointing south in the north hemisphere south in the north hemisphere and straight up between the tropics. (Sundials are really complicated mathematical devices there is so much fun to be had here so many tweaks can be made according to the position) Tier 2 (Bronze Age) : Grandfather clock Now for this one you're gonna have to smith / work some metal It's a block, can be incorporated with planks, logs, lumber(any block) into nice grandfather clocks, and it's crafted with items that you smith out of metals and lead ingots to fill a 3x3 crafting grid. It could be 1 or 2 cogs, a lever and a face the rest lead ingots as weights. Now the crafting recipe can vary...this idea is a high concept can tweak the details however you want. The purpose of this tier is time telling for a home so a range of 15-20 blocks and it's the base block for higher tiers. Tier 3-6 : Town clock / Tower clock These are just multiblocks made of clock blocks that can be incorporated into clock towers at the center of a settlement/town/city hollow 3x3x3 50 range hollow 5x5x5 100 range hollow 7x7x7 150 range Last tier : Portable time Another type of clock made out of only certain metals (brass, sterling silver, rose gold, platinum). 2 step crafting process where the wrist watch is made with leather the clock mechanism and gems (maybe a silver or gold casing that you smith). The clock mechanism full 3x3 grid of parts made of the above stated metals. Allows time telling at all times like we have it now in tfc1. It would also be super if baubbles integration would be in tfc2 seeing as how you use forge and all. Closing thoughts. This would add (extend) a nice mechanic that would give players a purpose, a reason for building towns, pulling resources toghether to extend the town clock. It would also integrate well with any mechanical stuff coming as it would use the gears, levers etc that will be added for the mechanical expansion.