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    • Dries007

      Server Move   09/13/18

      I (Dries007) have recently taken over as main developer and server admin. This involved moving servers to reduce cost. It's likely there will be some more downtime in the future but most  things should be sorted by now. This forum is in dire need of replacement as the software is quite old and can't be easily updated. If you wish to discuss or stay updated, join our discord: https://invite.gg/terrafirmacraft. The forum will remain available to read, but will be locked in the future, when a new system is setup. The forum and wiki are now ad free. If you'd like to contribute to keeping it that way, you can do so via paypal or patreon.

Search the Community: Showing results for tags 'thaumcraft'.

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Found 2 results

  1. Modded Factions TFC Server?

    I've been playing TFC for a while now, still not an expert by any means, but since it seems fun I've naturally been looking into playing on a TFC server. I always thought the idea of Minecraft faction servers was completely awesome but I haven't ever really seen a server that implemented factions the way I wish they would. I think that TFC offers some things that would really go a long way towards making a great factions server, and I have some ideas on what that server would look like. Basically I just wanted to briefly share these ideas to see if there's anyone out there who also finds them intriguing and would like to help me actually implement them and set up a server. What I'm thinking is a server with a limited number of set factions that are controlled by admins/GM's and possibly by trusted players after the server's been up for a while. The server would have a finite map to reduce lag and force factions to interact with each other more often. I think that TFC would really help by making players more invested in the welfare of their own factions since it takes so damn long to gather resources and build a base. In another factions server thread I saw someone mentioned that a factions server would fail because people would rage quit after getting their hard work destroyed. I agree with that, so I think the main base of each faction should have a small protected area near the center, which allows them to ensure that their base will never be completely ruined, but the outer parts could still be subject to PvP/raiding. The final part I was thinking about was adding certain mods that only specific factions can use. For example, everyone might have Thaumcraft installed, but only one faction would be able to use things from that mod. Other factions would have different mods/technologies they have exclusive access to. This would make the PvP more strategic by creating a sort of rock/paper/scissors dynamic. Obviously some work would have to be done to make these mods compatible with TFC. These are just the basics of my ideas for this kind of server. Anyone else think I'm on to something here?
  2. Thaumcraft compability/crossover

    Is there any possibility of using TFC with Thaumcraft? I went away from TFC some time ago to play tech mods for a while, but some of the tech mods have moved into a more hands-on design and I got interested in that again. Watched the b77 update and was intrigued, haven't really played heavily since like b62 or something... But I still sometimes feel TFC is a bit too limited for me, I like to be able to do a bit more. One mod I feel would fit quite well with TFC and that I enjoy is Thaumcraft, which is kind of half-way between a tech mod and a hands-on mod, though "magicky" in feel. But since it relies heavily on vanilla and mod metals, and I'm unsure how TFC works in relation to the ore dictionary, do you know if it's possible to get them to work together? :3