Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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    • Dries007

      Server Move   09/13/18

      I (Dries007) have recently taken over as main developer and server admin. This involved moving servers to reduce cost. It's likely there will be some more downtime in the future but most  things should be sorted by now. This forum is in dire need of replacement as the software is quite old and can't be easily updated. If you wish to discuss or stay updated, join our discord: https://invite.gg/terrafirmacraft. The forum will remain available to read, but will be locked in the future, when a new system is setup. The forum and wiki are now ad free. If you'd like to contribute to keeping it that way, you can do so via paypal or patreon.

Search the Community: Showing results for tags 'tool'.

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Found 5 results

  1. I played a lot of the mod and one thing that i couldn't never get it right was smithing. After playing for some months on a server i figured it out with an in-game friend, it was only a math problem, we changed the GUI of the anvil, and we discovered the values of each action, after that it got way easier.. yet sometimes we found some problems that were simply impossible to solve, so many steps, that mess could lead to dead ends at any time. I then i tought:"well, guess who has more brain/math power than me? My PC!" At that moment i knew what i had to do. The program is very simple, as it is in its testing version probably there will be bugs and errors, let me know if any of that happens! As i mentioned before i have an special anvil gui that i'll leave the download link below, its not fancy i just have markings on it, but i strongly suggest you add it on your game! GUI:https://imgur.com/PXUWQ7N So, the program works this way: You first gotta align in-game the two pointers as they would be when they get in their final position(As its a random starting place for one of the needles you gotta figure that little part by yourself). Then you read the order of the three last hits on the anvil (I advise to get the ingots back to the forge after that since you will lose some time doing this), after that you just open the .exe and click the position you will select first, the position on the program is just for your information so you can write it down later if you wish, the program actually works by getting the sum of the three inputs and comparing some math expressions (code stuff you don't really want to know). After the three inputs are filled press "OK" and then you will get the supposed right path to your tool, remember.. if the tool has a blank space demand on its three last actions you may have to execute the program-given actions between the last actions. Just to help with the aligning part: Shrink = +16; Upset = +13; Bend = +7; Punch = +2 Draw = -15; Heavy Hit= -9; Medium Hit = -6; Light Hit = -3 Download Link:http://www.mediafire.com/file/77zrs3b3ndc53ky/Luciano%27s%20Metalworking%20Genie.rar
  2. TFC Tool stats?

    I was looking for a spreadsheet with all the stats for the tools/armor from TFC but I couldn't find one. Does anyone know the exact stats of all the tool materials?
  3. Hello. So I've got this rather peculiar bug: I use Optifine, both for FPS gains and the connected glass textures. When I place down glass normally and all, it works fine. (Not saying vanilla glass looks particularly good) But when I place down a tool rack in the world, anywhere, everything goes boom. Observe, without the tool rack: Here, with the tool rack (above the quern) It's pretty annoying because my entire ceiling is made of glass. If you look through the area behind the door, you'll notice it doesn't happen when looking at it from the side... Problem is also exacerbated by the fact that you can't place tools in chests. I'm running 0.78.14 ATM, with Optifine D1 for 1.6.4. Deleted configs, no change. EDIT: On further inspection, it looks like the ShouldRenderFace() call that usually takes place is borked, because the side faces are rendering when they shouldn't.
  4. Metal tool heads do not stack

    I found out that 100% perfectly forged metal tool heads do not stack. This is odd as stone tool heads do stack.
  5. Stone Tools???

    I have Search high and low to try and get this question answered. As I was doing research on this mod and trying things out I saw in N.E.I. that there are 4 different versions of each stone tool, and there are 4 different versions of the same stone tool with a bone handle. With that said my question is: "What is the difference between all the different types of stone tools?" Anyone who can answer will be appreciated, but if you can show me where I can look for a more complete wiki that will be best. Thanks again everyone.