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  1. ¡Hola! Me encanta el TFC, es muy entretenido y además te premite aprender muchas cosas nuevas que no son ficticias como por ejemplo como se procesa el cuero. El caso es que la wiki está en inglés, algo que no es problema para mi pero si para muchos hispanohablantes sobretodo niños, y el mod en general es bastante difícil (es lo que más me gusta). Por estos motivos hace unas semanas empecé una serie en youtube (mi primera vez) para enseñar a jugar a los niños de mi entorno y que así puedan disfrutar de este maravilloso mod. Los vídeos que estoy haciendo son cortos, unos 10 minutos de media. La idea es que cada vídeo sea sobre un tema y nada más. De esta forma no tendréis que buscar dentro del vídeo (como me ha pasado a mi alguna vez) para encontrar lo que queréis saber. Mi único interés es didactico. No tengo ninguna pretensión de ganar dinero ni fama ni "me gusta" así que, si queréis aprender a jugar o tenéis alguna duda, podéis pasaros por el canal y buscar el vídeo en el que se trate el tema. Enlace al canal Un saludo a todos. PD: El audio de los primeros vídeos es malo. Por favor, no me lo tengáis en cuenta -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Hello! I love TFC, it is very entertaining and also allows you to learn many new things that are not fictitious like for example how leather is processed. Unfortunately the wiki is in English, something that is not a problem for me but it is so for many Spanish speakers especially children, and the mod in general is quite difficult (is what I like). For these reasons a few weeks ago I started a series on YouTube (my first time) to teach childrens of my environment so they can enjoy this wonderful mod. The videos I'm doing are short, about 10 minutes on average. The idea is that each video is about a topic and nothing else. This way you will not have to search inside the video (as it has happened to me some time) to find what you want to know. My only interest is didactic. I have no pretense of earning money or fame or "likes", if you want to learn to play or have any doubts, you can go through the channel and look for the video that deals with the subject. Link to channel Best regards. PS: The audio of the first videos is bad. Please forgive me
  2. Basic survival Getting started Using the saw Prospectors pick Charcoal Pit
  3. Yo guys Still doing my lets play, I fail quite a lot too! But don't forget to click this one too
  4. Hey guys! I have started a new series where I use this mod. I am really not good at this mod so you can expect to watch me fail and waste sooo many materials in the process! Hope you enjoy and if you did like it, feel free to subscribe
  5. Hello, this is my first post and I want to start with a tutorial. Most tutorials are centred in the use of the prospector’s pick while digging, but sometimes you want to supply your almost empty collection of ores and you do not want to waste the durability of your tools way too much at the begging. That is why this tutorial is designed for the time when you get your first prospector’s pick and tier 1 or 2 pick. This is one of the fastest methods to find a supply of basic ores and it is also less intensive in your picks, reducing the chance of breaking it before finding ores. Just to be clear, this works with ores that can be found no deeper than 12~13 blocks from the surface (due to normal restriction from the prospector’s pick, see the wiki for more information about this pick). The first thing that you should do is to find ores in the surface (the ores that you are looking for). If you want more copper to keep working with your first metals, you must have marked the land where you found that ore (and coded it*, since you don’t have signs at that point). Let’s start. Step cero: The basic marking: Harvest the mineral. Put an easy to spot block (I suggest cobblestone rather than thatch, you see why latter). Step one: Finding the starting point. Now that we have the basic marking you are going use them to find a random spot close to one of the cobblestone marks. You want a spot that says something like “found an ‘x’ quantity of ‘y’ ore”, where 'x' can be any quantity (from traces to very large), when you find that spot you put a mark (thatch is good since is movable and it is really easy to see), that mark is going to be your starting point. Special note: you might want to find and mark the largest quantity you obtain, that is why it is important to mark all ores in the surface (you can have a rough estimate of the area of the vein). Do not worry if you only found traces, this method work with any quantity (bigger than "nothing", obviously ) Step two: Finding the centre of the vein. From the starting point you are going to walk in a straight line (the direction does not matter, choose one randomly) until you find a change in quantity (e.g. from larger to medium) and mark it with thatch (this is going to be mark 'A'). Just remember that the prospector’s pick gives you “nothing found” even if there is something. If you are working with “traces” because you could not find anything better you need to be sure that you will not find “traces” after two or three “nothing”. From 1 start walking in the opposite direction (to your starting point) and, after passing through your starting point start testing until you find a change in quantity and mark it (mark 'B'). Found the centre of ‘A’ and ‘B’ and that be your new starting point. Just to avoid confusion delete your first starting point (that is why thatch is better than wood and cobblestone). From the new starting point choose a different direction but now perpendicular to the line ‘AB’ and repeat the step 1 and 2. Those are going to be mark ‘C’ and ‘D’. To be sure that you do not ended in a strange shaped vein just check diagonal to get 6 points like in a six shaped star. It is not necessary but helps to increase accuracy. Now trace a centre using your 4~6 points and mark it. Start digging in a 3x3 square until you find the ores. It can be done with a 2x2 but if you were not good enough to determine the centre you might miss vein. That is all. By the way,English it is not my first language, if you see a mistake tell me and I fix it (and, even if it were my first language, just tell me). * Due the block-ish nature of minecraft I like to code the ores I found on the surface in a binary style, for example: Copper: PX_X GGG Where: G= ground X= block other than dirt, like thatch) P= Block that mark the beginning of the code, different from 'X' _= Nothing, air block or a block of other color if you wish (can be dirt).
  6. Greetings! Over the last month or so I have been doing two separate YouTube series on TerraFirmaCraft. One is a Cooperative Let's Play (which is linked elsewhere on this forum), and the other is the topic of this thread - My Play-along Introduction / Guide to TerraFirmaCraft. In the series I play through the various stages of the mod, starting from being a hunter/gatherer and as of writing this, I have begun construction of a large multistory house for my forge and other stuff. I make it a point to continually introduce the audience to new aspects of the mod, both explaining and showing how to work the different mod mechanics, while also giving a realistic impression of how progress is made for a survivial player (since I do everything in survival, somewhat like a normal Let's Play). I have recieved a lot of very positive feedback on this series, but I wanted to share it with a wider audience, namely you guys! Start watching right away: Link to the entire playlist: Each and every episode contains and explains new aspects of the mod, new mechanics or blocks or items, so while the series is best viewed as a whole, it is possible to pick out specific episodes that contain the answers to your specific questions. Below is a reference table for which mechanics are discussed in each episode. Episode 1: World generation, stone tool knapping, campfires Episode 2: Finding metal nuggets, making pit kilns, pottery Episode 3: Settling down, metal tool casting Episode 4: Setting up sluices Episode 5: Locating veins through prospecting, mining underground Episode 6: Making charcoal, getting a stone anvil Episode 7: Basic animal husbandry, welding ingots, making a metal anvil, milling flour Episode 8: Shearing sheep, making cloth and beds, setting up a forge Episode 9: Building a stone brick house, forge chimney, stonecarving with a chisel Episode 10: Anvil Smithing, creation of paper plans Episode 11: In-depth tool smithing, nutrients in farm soil, crop rotation Episode 12: Leatherworking, creating armor, animal husbandry Episode 13: Armor smithing, cave spelunking Episode 14: Refining iron, bloomery Episode 14 marks the end of the series, as from here on there is a very limited amount of new content to introduce players to, at least until build 78 arrives.
  7. I started a terrafirmacraft tutorial series the other day, Im covering topics, Such as Knapping, Clay / Pottery, Basic Alloys... ect... ect If you care enough to check it out heres the link - (If anyone is good with intros.... I could use one. Who ever makes me one will be linked on my channel forever even if I change intros. thanks.)
  8. Infinus5™s guide to modern mining technics From heavy industry to small scale placer operations Hello all As many of you have asked I have taken it upon myself to create a modern mining tutorial guide for terrafirma craft. This thread deals with several other mods including railcraft, Buildcraft, RedPower2, and the Trains and Zeppelins mod and rei's mini map. To start off I must state that many of the modded items within this thread can only be created by the means of TMI or similar as vanilla Minecraft items no longer exist thanks to TerraFirma craft. To counter this I suggest the following. When you start your new world with the afore mentioned mods installed follow the following steps: Open TMI and place 2 chests in your inventoryFill the double chest you now have with items (note that you do not add TFcraft items, only add items that you believe will help you create modded items that require vanilla items such as iron and regular wood planks or items that may come in handy while constructing your mine infrastructure).Next delete any remaining items in your inventory and turn off TMI, you won’t be needing itThe above is only a suggestion on how to get modded items into your game. Happily ignore this and play freely with TMI as its your game.Ok, to start off I am going to assume you know the basics of how to make your first equipment and shelter in TFcraft. This is not a tutorial for beginners of the mod. Now lets move on to the first part of my series of topics Prospecting Geology in TFcraft is very different from that of regular Minecraft and that of the real world, though contains elements of both. The first step I usually take after setting up my first dirt home is to construct several sluice boxes and gold pans. I am going to assume you all know how to create the afore mentioned items (though links to the required wiki pages will be found at the bottom of this post). please note that i use the traditional technics for prospecting new worlds, most of these are the same as anyone elces though i seem to get luckier than most people. First I will look for either a large flat area. As you search for prime land pick up rocks. One of the interesting things I have noted over the hours of prospecting in TFcraft is that areas with larger rock clusters often contain rocks that turn out to be small ores. Of course as you walk along your small wooded landscape keep an eye out for large rock out crops. I have found that areas containing diorite and granite will often contain useful starter metals like sphalerite (zinc) and sometimes native copper or silver. I realise this is common knowledge though many say that ores no longer spawn in hill sides. this mountain rage on the seed "easy" contains heavy amounts of gold, silver, galena, hematite and redstone In real life while prospecting I will quite often see a speck of rust or bacterial growth along rock faces. These are formed as mineral eating bacteria take thousands of years to dissolve sulfur and iron from the local host rock as food. As a byproduct of this process (which has a massive long scientific name I am not going to write out) large conglomerates and growths of calcium will form. This is a strong indication of heavy natural sulfide minerals such as iron pyrite, sphalerite, lead galena, chalcopyrite, hyalite and tetrahedrite may be present within the area. These minerals are often associated with pollutants from abandoned mine sites. The materials made by the bacteria look toxic but are actually quite clean. The heavy metals that the bacteria don’t ingest such as arsenic and cadmium are very toxic and are left to freely flow through the water as there is nothing binding them in mineral form after there sulfide minerals are consumed. the water draining from this site is alive with metal eating bacteria. the chemicals left behind often are harmful to the environment Now this might not be able to help you in TFcraft but its still useful to know exactly what that chemically smelling mass growing next to your favorite hiking path is. the lazy sluice mining method After you have discovered an area that contained stones of useful metals I will usually set up a sluice system. This is my own system and is defiantly not perfect and feel free to add on to it or remake it to suit your needs. Find a body of water (preferably one of the many above water table ponds that dot the landscape) and construct 5 sluice channels off of it. Next gather some buildcraft pipe and attempt to construct a system similar to the below picture. this was my quick mockup system for people in a hurry to find ores This will act as your auto feeder for the sluice system. My own systems are not very efficient and often yield very little though they are an excellent source of small ore nuggets if you’re willing to give some time. Every so often (perhaps between fire wood runs) go and switch on your feeder. The gravels loaded and dumped into the sluices will work there way through until you have a fairly large pile of metals. Mine usually produce large amounts of sphalerite or tin which will help you create your starter metal tools. Gold pans are not all that helpful from past experiences Personally I don’t use the gold pan all that often as in real life I have only found it useful in detecting three metals (gold, magnetite, and platinum) most other metals are to lite and are often lost in the panning process. A device I often use (though wouldn’t be part of TF craft) is known as a “high banker†High bankers are a combination sluice box, grizzly grate and wash plant all squished into one box. The high banker works better than a sluice in a stream as it can be placed on an adjustable angle and is fed by a water pump which washes gravels through a grate before entering the sluice. This removes large rocks and plant matter which can harm your set up, and allows for faster clean out. Here’s a medium sized high banker in action. http-~~-// Marking out your resource This part may be tedious and there are many other ways of detecting ore bodies though this system has worked well for myself in the past. this is the same system used by IRL prospectors when mapping out a large areas resource potential. After determining your area contains metals (example: native copper) mark out a 41 x 41 block area with torches, creating a square. I am assuming you already now have a pro – pick (as the next part will need one) Mark the center of the cube with a torch, test the ground every 2 blocks. If you detect an ore body mark it with a torch. Next start at the center and walk in a different direction and again mark any detected ore bodies. After awhile of this form of testing you now have a general direction to which way the ore body is. Surface resources If you are lucky and discover a surface ore body I recommend you mark its location and mine what you can on the surface for processing as you may now have a “site†to deal with. Underground mining and infrastructure This section outlines several different methods of extracting underground resources with modern mining systems. In the previous topic we discussed how to detect ore deposits. Now that you know where your ore body is we can determine whether or not it will require a mill and infrastructure. How large is the ore body? How far is it from your base? What sort of geography are you in? These are all things to take into consideration when building your mine. There are several practical and simple ways to mine that I use. The three best are the open horizontal portal system, the deep shaft system and the inclined portal system. The portal system No, this does not mean we get to mine with an Aperture Portal Gun (though that would be fun hmmm). Portal is a term used in the mining industry when talking about a tunnel driven into a hillside that does not have a direct exit on the other side. These tunnels are the entrance to your underground workings and are often only used in small scale mining operations. A tunnel is driven into the hillside where ore is present. This tunnel is constructed to follow the side of the ore body, so that drifts and shaft work can be constructed to remove the ore. This main tunnel is the main haulage for your mine and should have several turn off stations within the underground potion. If track work is in use, several structures are recommended that will help keep your mine running. At the entrance of the mine construct a section of track work that will split into three lines. The first line will lead into a work building with construction materials, chests and spare parts or equipment. The second track will lead to a load out for waste rock and ores. The load out consists of two railcraft cart unloaders placed below your track. When the ore train moves over these unloaders the contanse of the ore carts will be transferred to the nearest chest space. I suggest you place them below your unloaders and construct a buildcraft pumping system that will move the materials to storage chests. The thread track will act as storage for extra ore carts and machinery. These forms of underground mine usually don’t require a mill (unless you get lucky and have a massive pile of ore on your hands). Heres a picture of an early portal mine from a while ago. go to link to veiw pic >.> The deep shaft system The deep shaft system sounds just like what it actually is. These mines consist of your standard Minecraft 3x3 or 2x3 shaft that stretches down to about 5 -10 blocks below the actual ore body. Note: This will act as the haulage for ores (but not yourself). A second shaft is sunk fairly close to the first shaft. This will be fitted with a hoist system to move you up and down your mine. go to link to view image >.> Note: that I build my mines a fair distance from the ore body and not directly above it. I prefer to have a large margin of error for my mines in case I screw up along the line. At the bottom of the first shaft construct some form of unloading system for your ore carts. This will pump ores to the ore lift. here we see several buildcraft pumps, a railcraft unloader, and a double chest acting as the "unloader mechanisum" My system is relatively rushed. Plan out your own systems that could work better. At the top of the shaft you should build a “head frameâ€. This will act as the haulage and loading system for your mine. go to link to view picture >.> Construct a system to load carts to supply a mill or train station. This form of mine is constructed on flat land where a tunnel might not be practical. This is the Silvan silver mine which does not have a mill on site as there is a much larger nearby mine with an active mill. The inclined portal system This style of mine is built on hilled locations with limited space. The mine below in the picture is one such site called sulfide bay In this style of mine, a tunnel is driven into a hillside in the same style as a portal mine. At the end of the short portal the tunnel sloops down into the earth until it reaches a train track change room. Ore is mined from a long haulage tunnel that leads to the ore body. Ore is taken down the haulage tunnel and brought to the change room where one ore cart train has already waiting. go to link to view image >.> Ore from one train is loaded onto the waiting cart train and the haulage cart train is sent back down to the ore body. The newly loaded cart train is driven up the incline back to the surface and is than loaded into a storage building or mill. Any of these systems will work well on servers with more than one person working alone. Mills and mine buildings In my opinion, only large scale mines should have a mill, as otherwise it’s a waste of energy and resources on your part to build a structure which will only last a couple days. Your small hole in the ground won’t need a mill for example For small scale operations, I suggest building a rail line to a larger site for ore processing or even another (larger) mine. A terrafirma craft mine mill acts as your sorting and processing building. These buildings take the tedium of moving and sorting ores for you while you work deep underground. For servers, people could gain employment at larger mines that have mills as technicians and servicemen. A standard mill consists of an unloading bay, a sorting room, a “meltdown†room and a “cooler†storage room. Ore carts will drive over unloaders, which will dump there materials into chests. The chests are pumped out and the contance is sorted. The sorted materials are sent to different bloomaries or a haul train for offsite transport. Materials removed from the bloomeries are moved to another storage room for cooling. Waste rock and gem stones should be stored in a train for later use or disposal. Along with a mill it is recommended that you construct a bunk house and head office. As a mine expands so will the small village around it creating a town for servers Here are some pictures of modern mine mills and some from the last century. google "mine mills" and you will get alot of interesting ideas Economies in Terra Firma craft Industries that coexist with mining (mostly for servers) Hello all Sorry for the long wait for this one my work took a lot out of my spare time (including Minecraft) This section will give you some basic ideas on how to base your server world’s economy, though this could be useful in other areas. Single Industry camps Small towns that rely on other towns to bring in food and equipment and produce a single (or several) base resources like lumber and ores. These towns thrive as long as there resource continues to exist. Logging camps could thrive off of timber and charcoal production. Mining camps would flourish so long as minerals were being mined close by. These towns will die out over time as there resources dwindle and new villages and camps will take their place in new locations. Industrial heartlands All countries on a server should have an industrial center where the raw goods produced from towns and villages are converted into consumer goods. Massive amounts of charcoal and lignite would be needed to run smelter operations, metals would need to be alloyed and tools would need to be mass produced. Specific guilds of workers would form and would require housing and lands along with the regular work force. Homes and accommodation would need to be constructed along with adequate entertainment. Your economic preference I really can not describe the perfect economic system, though in my opinion a socialist democracy with a figure head monarchy would be my best bet. You will need to figure out your own system of government because I am not an authority on this. Sustainable growth Make sure you do not over extend the resources of your particular territory otherwise you may find yourself in an unwanted war. To prevent this, create free trade with other counties or make ultra-low taxes on goods coming from allied nations. The world of TF craft is not infinite, use your lands wisely. Noes on ore generation in more resent builds of TFcraft While I have some spare time I must note that mineral generation has changed to something more attune to “seams” rather than veins of ore. Many of the mining technics that I wrote about before can still be used though hi would suggest making open pit mining more your option for some of the utterly massive bituminous coal seams that I have found. Seams vs veins Veins tend to follow faulted or fractured rock layers. This is due to their formation, as super-heated water shots up through the rock and follows the path of least resistance. Seams of minerals (such as salt peter, rock salts and coals formed over many millions of years, usually in water or marshy environments as the minerals built up in layers on top of each other. I would note that I rather miss the old ore generation, as it was very similar to that of faulted veins. a useful note for those who are having trouble detecting ore. search at the margins between bedrock layers, large ore deposits seem to like to spawn there, especially at the mid to deep rock layer. I will post the next part of my thread in the first post when I have finished it. what should the next part of this guide be? also please contact me on more ideas to add to the economic section as i wanted to get a rough version out for everyone. Please post feedback to this thread as it is continuingly evolving
  9. Here is a method i use to gather alot of raw stone very quickly. It's fast, it's simple, and you don't have to make a mess or worry about cave-ins. It's great for people who like to build with raw stone or if you need plunty of it to fill in your mistakes.
  10. I am going to post all of my video tutorials here. They are designed to be high quality, short, educational, and entertaining. If anyone is new to the game and has a request for a tutorial, send me a message on YouTube. (There is a limit of 5 media files per thread, so scroll down the thread for further guides.
  11. I just started playing TerraFirmaCraft and I decided to make a tutorial on making a Charcoal Pit, I don't know why but it was confusing to figure out at first so hopefully this helps some other out!
  12. Olá Pessoal! Meu nick é cdxlucas, e eu faço vídeo pro youtube. Todos os vídeos são em português. ​A série começo faz pouco tempo eu estou aceitando todo o tipo de sugestão. Me perdoem pelo volume do jogo em alguns vídeos, mas é pq eu sou canal pequeno ainda. Link para a lista de reprodução: Não esqueçam de avaliar e comentar!
  13. Hey everyone! I just wanted to let you all know (for those who care) I'm doing a couple things with TerraFirmaCraft. I'm doing a singleplayer lets play with tutorials along the way, and I'm also doing a livestream every night with my buddy Spaniol on a SMP server with TFC. Links below. Lievstream: Youtube Channel: Feel free to check it out!! If I'm not streaming, I have all the past videos up on my twitch page so you can go watch those. As always, please subscribe (youtube) and follow (twtich) if you like!!!! Thanks guys, Ret
  14. Hey All, I am running a combination wiki page and video set that will take you through entrance into TFCraft. I attempt to take things slow and explain just a few mechanics as we run into them at a time. The focus is to make the transition from what ends up appearing as a fairly simple and easy minecraft into the more rewarding and complex world of TFCraft as simple as possible. If you are looking for something specific, head to the wiki. it has all the topics covered in each episode along with a link to the part of the video that covers the information. The wiki can be found at: The youtube list can be found at: If you have any topics that have not been covered and want them addressed feel free to post them here. I will try and keep up with the youtube comments but that is not exactly the best format for communication.