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    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
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Search the Community: Showing results for tags 'village'.

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Found 3 results

  1. My Village

    This is my village build for our server. The idea began with a tavern I saw in a BBC article. I built a replica of that tavern on one server, rebuilt it on my current one and have continued building from there. It's still a work in progress but I hope you enjoy it. Also if you would like to see more pictures from this village and others on the server check out our gallery @ http://eternitytfc.enjin.com/gallery
  2. I just tryed MCA and seems to be loading just fine and you can generate villages with the crystal orb thingy. So I would like it if someone made a compability patch that changes the trade for the villagers to include some balanced trade options for TFC. Would be nice to be able to buy limited amount of seeds and stuff that is not around your area. ( Had to go 8000 blocks for sand once ) Also NPC health and dmg needs to be adjusted. Another neat feature would be a config so you can only spawn a family home on your own for servers so it isnt overpopulated with npc's. Also I seem to get a new crystal ball every time I log in, Not sure why but that can ruin any mp world. EDIT: The more I play around the more incompatibility I see. Nothing major yet but when spawning a village you get a lot of vanila grass/dirt ect. Not realy game breaking, but expect farming wont work altough it would be realy OP if it did unless corps grow the TFC way then I think it could even be a cool addition not having to tend farms if you have a few farmers
  3. Villages

    My idea is that there are very small and far apart villages. In the villages there are villagers that you can trade with, and each villager has his/her own profession like shepherd or blacksmith. You can choose to steal but then the villagers attack you and you will probably die. Also the village slowly grows in size until after many many ingame years it becomes a town, and gets a militia, more businesses, and villagers. The villagers also grow older and have more trades, and if they like you then you get better prices.