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    • Dries007

      Server Move   09/13/18

      I (Dries007) have recently taken over as main developer and server admin. This involved moving servers to reduce cost. It's likely there will be some more downtime in the future but most  things should be sorted by now. This forum is in dire need of replacement as the software is quite old and can't be easily updated. If you wish to discuss or stay updated, join our discord: https://invite.gg/terrafirmacraft. The forum will remain available to read, but will be locked in the future, when a new system is setup. The forum and wiki are now ad free. If you'd like to contribute to keeping it that way, you can do so via paypal or patreon.

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  1. Description This mod allows you to craft a splitting wedge (<- inspirational image for the icon of how I know this tool) to split wooden logs and craft single planks using the wedge and a hammer. This is no longer possible using an axe and log since TFC build 77. The default is 1 plank per log, but you can change that in the configuration file to anything from 1 to 64 if you wish (e.g. set it back to 3 per log as per pre-77). As to why I created this, you can read in the foot notes at the end of the post if you're interested. Download Download 0.1.3.b77u15 from Mediafire or DropBox. Changelog: 0.1.3.b77u15 * Adapted to the Localisation features being moved from the TFC API into the main project. Thus, older versions will not work with TFC post-77u14, and vice versa. * Updated the mcmod.info file. 0.1.3.b77u12 * Fixed the german localisation not registering. * The config file now offers an option to either load the 16 or 32 pixels texture for the items. Both were initially available. * I think you can safely ignore the (default) ID 19396 mismatch due to the texture change. * Added a mcmod.info file. 0.1.2.b77u11 * Fixed a bug where the item IDs in the configs were not actually used. Oops. * Fixed the item name localisation, it should now properly display english (ENU) and german names. * Wedge and hammers will take no damage when crafting in creative mode anymore. * Refactored some code in the crafting handler. * Normalised the planks amount value read from the config to range from 1 to 64. 0.1.1.b77u7 + Added config file /config/SplittingWedge.cfg + Added item ID config entries for both the head and wedge. + Made the number of planks per log configurable (default: 1). 0.1.0.b77u4 Initial release. Old versions: Download 0.1.3.b77u12 from Mediafire or DropBox. Download 0.1.2.b77u11 from Mediafire or DropBox. Download 0.1.1.b77u7 from Mediafire or DropBox. Download 0.1.0.b77u4 from Dropbox or Mediafire Installation Put the ZIP file into the .mods directory, alongside with the Terra Firma ZIP file. How to use You need stoneknapping to create a stone splitting wedge head like this: Mirror, in case Imgur is down or "over capacity" Currently there is only a stone splitting wedge, there is no metal version of it. Personally, I don't require it, but if you feel you really would want metal versions of this, I'm confident I could add those. Then combine it like most other tools with a stick below the head: Mirror, in case Imgur is down or "over capacity" It doesn't really make sense, does it? :S To craft planks from 1 log, you need to put the wedge, a hammer of any material, and logs as shapeless recipe into a crafting grid: Mirror, in case Imgur is down or "over capacity" Both, the hammer and wedge will take normal damage. The wedge has the exact same durability as a stone hammer, which is that of one made of igneous intrusive stone, regardless what type of stone it's actually made out of. Credits Frustration and disappointment about the b77 removal of plank crafting with axes: me Programming: me Artwork: my girlfriend (my try at drawing a wedge, her comment: "what's wrong with yours?", she's too kind.. c'mon, I mean just zoom in on it) Kittychanley, for listening to my confusion with some code stuffs and wanting to help, and actually did Foot notes Hello, how nice of you that you opened this spoiler tag. Let me tell you something about myself and why I created the splitting wedge mod, my very first mod for Minecraft, without having a whole lot of experience or sympathy with Java, or Minecraft modding. The latter is mostly because Mojang failed to deliver the modding API, that Notch wanted to have in beta 1.8. And without the countless man hours put into the MCP project, among few others, there wouldn't be anywhere near as many mods as we have now. And I highly admire everyone who continuously puts up with the barrier of Minecraft's obfuscated source code, to deliver outstanding content like Terra Firma and many other mods. I don't usually want things in games the easy way these days, I tend to wanting to play on the hardest difficulty, but the build77 made me feel frustrated instead of challenged. I think this is a very thin line but as thin as it is, it's also very important not to cross. If I spawn 12k or 13k blocks in some direction, with only smaller islands around. Not enough to gather enough small ore pieces from the rocks to make a saw, I'm stuck with swimming through an ocean for maybe hours. And you just can't craft a LOT of things without a 3x3 crafting grid either (workbench requiring planks). That's not the kind of difficulty I want a game to impose on me. And I don't feel it's fun to play. It's game breaking for me. I'm a programmer, I've been meddling in computer instructions since I was... well, actually I don't remember when my godfather gave me that Commodore 64 with a thick manual for my birthday long ago. I've used my skills and knowledge before, to "tweak" small things that I strongly disliked, and I mean strongly. I don't just spend hours on changing something if it's just a minor thing. You know... setting everything up for the first time, getting familiar with stuff, before getting actual work done I read through the java assembler code of classes, tweaked the sapling drop rate from leaves with and without a scythe, fruit trees, the drop rate of seeds from tall grass, and changed the ore drop rate of gravel in a sluice, even creating new recipes from scratch. Sometimes just fabricating new byte code instructions into a class file with a hex editor. This might sound like jibberish, cheating, or malevolent hacking to you, but I felt that it also held great educational value, and it's a lot of fun. And this experience alone made me never regret the time I spent on delving into modifying the very byte code for the JVM. Even though the data looks all like random bytes in a hex editor, you'd be surprised how very unique a short sequence of only 3 bytes can be, that you can use as a pattern and replace, and how much sense all these byte values actually make if you understand them. As Mr. Spock would say, "Fascinating! Ô_o". I never really meddled with assembler before Minecraft, but yet I felt it was the easiest way to change little things with the **least amount of effort. Of course there's limits, especially to Java's class file format. Some things make the work required explode. Otherwise, anything I would like to change for myself, so I can enjoy playing the game again, I can have patched in a matter of split seconds with a program later. ** has yet to be proven. So, to sum it up, I just can't seem to live with some of the changes that have been introduced in b77. I won't go berserk and change everything that bugs me in the slightest, just the things that I feel are really game breaking for me. Aaaaannnd that's why I made this mod, and I hope that the devs aren't too much offended by it. Have fun to be able to play a game the way you like it more, without giving yourself actual free stuff.