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SomewhatAccurate

TFC Community / Server poll

TFC Community and Server Poll   17 members have voted

  1. 1. Do you play on a server?

    • No, and I don't want to.
      1
    • No, but I would like to.
      5
    • Yes, but only once in the past.
      0
    • Yes, I was active on (a) server(s) in the past.
      6
    • Yes, I actively play on a server.
      5
  2. 2. What do you look for in a server?

    • I don't look for servers.
      1
    • I look for high pop.
      4
    • I look for low pop.
      2
    • I look for active pop.
      12
    • I look for roleplay.
      6
    • I look for a fun server.
      12
  3. 3. What ruins a server?

    • Inactive pop.
      12
    • Low pop.
      6
    • Role play.
      0
    • Excessive rules.
      12
    • Too high pop.
      5
    • Lag / Crashes.
      11
    • Lack of maintaining. (IE half built structures lying around.
      8

Please sign in or register to vote in this poll.

3 posts in this topic

Heyo! I've been playing TFC for a few years now and am considering making a server. I want to first see what the community wants and what y'all don't want so that I can tailor a server to this communities needs. I hope to see your response and appeal to what you want!

Just wanted to point out although my profile says I'm freshly spawned (which is true for this account) I had to make a new one, here is proof I existed: 

 

Edited by SomewhatAccurate
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If you do a bit of research you'll find it's like any game. You need to provide a reason for people to come back. If you look at Bartle's taxonomy you'll see gamers tend to be a mix of achievers, explorers, socializers, and killers. Achievers need a goal, explorers need new stuff, socializers need people, and killers need to master an ever increasing level of combat. Explorers are the hardest to keep long term because eventually, you run out of new stuff. Killers are also difficult to keep around unless you include PVP or some sort of arena and have people willing to engage. The socializers tend to like RP, dislike being killed, prefer building regulations/theme, professions, and shops. Both killers and socializers have a minimum viable population. Nothing worse than showing up to an empty arena or no one buying stuff at your bakery. What that minimum is I could only guess. Everyone likes different levels of variety. Achievers tend to be the collectors. As long as they have something to collect they tend to be fine. Now everyone is a mix of the four so there's a balancing act to be had that's unique to every server. 

Issues that all TFC servers tend to have are, people planting their crops and then they are dead next time they log in, same with stored food, spotty snow when exploring previously explored regions, too many ravines, everything getting mined out in an area, too many people having too many animals, enormous need of charcoal or coal and not very good renewable options, clay deposits becoming rare, illusion of no one playing caused being too spread out, or too many ghost buildings. Some things I've seen alleviate some of these issues include the ability to claim protected plots that must be maintained, reduction of maintenance costs for in-theme/creative builds, ability to expand the number of plots claimed via business licenses, town owned plots for roads and other public goods, plots prices encouraging grouping, plot auctions, unclaimed chunks regenerating over time, limit on tamed animals, making seasons longer, disabling beds, merchant NPC that buys goods and sells them back at higher prices, active moderation, expansions on stuff to do other than smithing.

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Most importantly though, it has to be a server that you enjoy running. Don't try to run a server that you think other people may like. If you're not into your own server, then it's never going to last for very long. The HappyDiggers TFC server has welcomed over 15.000 individual players. The current map has over 7000 individual players with a combined play time of around 27500 hours. The only reason we're still here, is that we like the way we run our server.

So whatever kind of server you decide to make, be sure it's what you enjoy doing. Players will come. Maybe not tons of them all at once. But they will come to servers that have people behind them that are putting in effort to make it an enjoyable server to play on.

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