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Jed1314

Fortification

13 posts in this topic

SUGGESTION ALTERED - Posts relevant to this alteration begin at #12

As per PlatoonSgt's suggestion, I am ammending this thread to reflect a far better solution to this problem, which serves more of a purpose in the game outside of castle building.

You could make it, that if a block has a certain type of block above it, probably cobble, bricks and chiseled stone, it becomes harder to mine. The more blocks of that type touching above it, in a pillar, the harder it would become to mine or remove (explosives), and this could be repeated to make a wall. A player with a pick wouldn't be able to break any blocks that he can reach in a feasible amount of time (assuming the wall is tall enough), while a siege engine could throw a rock at the higher, weaker stuff.

Raw stone won't be affected by this, but might count towards the stack of other blocks. It may also function downwards, so you can't build your fortified wall on top of dirt, you have to remove the dirt to build the wall on top of the raw stone.

This will also have implications for events such as cave ins, as it will become much harder to mine out of them from the bottom of the rock pile, a realistic change, as it goes some way to simulate the conical nature of cave in plies, meaning it is far easier to escape through the vertically highest point of the aforementioned cave in.

Suggestions/Improvements/Condemnations welcome !

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Fine idea but I think things like that will be so low on the TFC list of "things to come" that if you spit you wont hear the sound of it.

No offense mate :)

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I'll refer to some more recommended reading, inserting metallic, or harder objects into your building materials of choice, either by pile it in with the cobblestones, or inlaying, inserting, or putting metals or ores into the seams of your masonry.

Other than that I recall something about persistent block damage [pretty much, hit block, it keeps the cracks, and gradually heals on its own, faster if you use some form of spackle on it].

Maybe you could have something that incorporated the above into your suggestion, say, using spackle, and reinforcements changes how the blocks take damage, and increase their durability greatly.

You get walls that are harder to fall by a pick flailer, but they can take them down after prolonged force, explosives, or use of siege weaponry.

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You could make it, that if a block has a certain type of block above it, probably cobble, bricks and chiseled stone, it becomes harder to mine. The more blocks of that type touching above it, in a pillar, the harder it would become to mine or remove (explosives), and this could be repeated to make a wall. A player with a pick wouldn't be able to break any blocks that he can reach in a feasible amount of time (assuming the wall is tall enough), while a siege engine could throw a rock at the higher, weaker stuff.

Raw stone won't be effected by this, but might count towards the stack of other blocks. It may also function downwards, so you can't build your fortified wall on top of dirt, you have to remove the dirt to build the wall on top of the raw stone.

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Something mentioned a while back on another forum was the ability to inlay patterns in the walls out of certain materials (for instance, a hollow diamond made out of iron blocks) that could reinforce the wall and make it more resistant to conventional destruction with a pickaxe. The added resilience would be based on what was used to create the pattern (Dirt? Why bother reinforce your wall. Red steel? Impenetrable* Fortress) Special siege weaponry could be used to destroy reinforced blocks.

Until the possible changes to construction with things like mortar, nals, and the sort, this would be the only way I could think of to build reinforcement into structures.

*Unless the griefers have a trebuchet

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I would love to have a trebuchet throwing rocks! *-*

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Try digging through a 3 layer thick, 32 block high wall with gravity cobble. You're not getting through that unless they leave their wall unguarded all day.

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You could make it, that if a block has a certain type of block above it, probably cobble, bricks and chiseled stone, it becomes harder to mine. The more blocks of that type touching above it, in a pillar, the harder it would become to mine or remove (explosives), and this could be repeated to make a wall. A player with a pick wouldn't be able to break any blocks that he can reach in a feasible amount of time (assuming the wall is tall enough), while a siege engine could throw a rock at the higher, weaker stuff.

Raw stone won't be effected by this, but might count towards the stack of other blocks. It may also function downwards, so you can't build your fortified wall on top of dirt, you have to remove the dirt to build the wall on top of the raw stone.

This would have to be the best idea I've seen on this thread. That would be how I would have it work. Its simple and effective.

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I'd like the more advanced measure for later, or midgame.

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Fine idea but I think things like that will be so low on the TFC list of "things to come" that if you spit you wont hear the sound of it.

No offense mate :)

No offense taken mate, I'm not the touchy sort and you're definitely right. To be honest suggestions like this are heavily geared towards one specific play style, not a hugely popular one at that, so I'd rather see other elements of the game developed to their full potential than this :)

Platoon Sgt: That actually sounds really interesting and would add a whole new dimension of "you're screwed" to cave ins as well +1 to your suggestion !

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And would add a whole new dimension of "you're screwed" to cave ins as well!

My thoughts exactly :D

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Ok, I'm editing my original suggestion to match yours, so that the direction is abundantly clear from the opening of the topic. I will give you credit of course ;)

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I think that this would now be bumped up a bit in the things to do list if it was ever on there. :)

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