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4 posts in this topic

My idea is, instead of the current anvil GUI, when you are forging basic, single ingot tools (like the pick, axe, or shovel), the heated ingot is pulled from the heat source with tongs, and placed on top of the anvil, rather than into an inventory. The player would then hit the ingot in various places using the hammer to change the shape of the tool, holding down the attack button for different lengths to change the hit strength. This would replace the red and green options in the current GUI. Information that is normally indicated by hovering with your mouse inside the inventory could be manually accessed by right-clicking the anvil (the only information displayed would be the ingot in a single-space inventory slot in the center and then metal type, shape, temperature, etc. displayed around it; alternatively, the information could be displayed on-screen as long as the player is looking at the anvil/ingot to display the same relevant information.

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Your suggestion would get rid of the random seeded nature of smithing though, correct?  Personally I find that one of the interesting aspects of TFC smithing: you kind of have to re-learn your smithing for each new world.

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If you are referring to the order of the hits you have to end with, I think that a similar requirement could definitely be kept with the mechanics I'm suggesting. However, it seems like more of an exercise in memorizing exactly how far different combinations move the pointer. It seems like it would fit the theme of TFC for smithing to be something you have to work out based on the quality of the tool you end up, and build skill that way. Also, I this way of smithing would actually punish you for completely working the metal out of shape, like you can get away with in the old system by just mashing the green and red buttons to get the arrows to the right spot before the final three hits.

 

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the game VintageCraft im following on youtube has something similar to this mechanic. there is  pre-defined outline, similar to knapping does now, and you have to alter the mode of the tool to manipulate the hot metal to the desired shapes. the result gives you the head of whatever tool/ weapon you were making it for

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