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Diego il Catanico Jr

Different stone types have different hardnesses

2 posts in this topic

Posted (edited)

I posted a link to this suggestion before in another topic, but i decided to make a separate suggestion to see better what people think.
 
This is how i would do it. 1 is the relative actual hardness of stones in TFC:
  • Chalk, Rock Salt, Schist: 0.5
  • Limestone, Shale, Conglomerate, Chert: 0.75
  • Claystone, Marble, Phyllite, Slate: 1.0
  • Dolomite, Gneiss, Rhyolite: 1.25
  • Quartzite, Dacite: 1.5
  • Gabbro, Andesite: 1.75
  • Basalt: 2.0
  • Granite: 2.25
  • Diorite:2.5
These multipliers should work for blast resistance of the blocks and for their tool's durabilty, too. We could have different textures for every stone type for tools, or simply a tooltip that indicates what's the tool made of.
 
I think all this would make gameplay ever more interesting, I did experiment this with customzed Iberia mod and it is really good.
 
EDIT: i don't know what the heck happened with the fromatting please help
Edited by Diego il Catanico Jr
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From what I see it would introduce prioritizing of ore viens not only by their distance from your home base, but also by the difficulty of the ore extraction

For instance, I'd prefer to travel 2km south and mine some iron from Rhyolite stone rather than 500m north and  extract it from Gabbo
Not sure if iron actually generates in these stones but you get the idea

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