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Diego il Catanico Jr

More dangerous and complex animal behaviours

1 post in this topic

First, mosters should spawn only deep underground and in specific conditions/places.

 

The main feature would be a more dangerous and more complex animal AI:

  • All animals should be scared when hurt.
  • Wild animals should get scared when the player suddently appears near them (like, they didnt see you uintil you popped 16 meters from them).
  • Wild animals should get scared when the player runs or jumps.
  • Wild animals move or run away and get at least 32 blocks away from fire and 8 blocks from torches when held. Domesticated animals should get closer, but not more than 4 blocks from a fire.
  • Scared animals should try tu run away from the player and they could run over the player when it is the only way to escape. This would deal damage based on size of the animal. Animals with horns or hoofs would deal more damage.
  • Cave ins could make animals run away too, maybe from far away.
  • Most animals should be capable of running faster than the player.
  • Any aggressive animal should run away when below 25% health.

Specific animal features:

  • Wolves: Usually move in packs and will attack when hungry. Will attack if scared if not alone. Any wolf will counter attack if hurt. Lone wolves can be familiarized by leaving meat on the ground near you. A tamed wolf could attack you if not fed for a long time. Only their puppies will become actual tamed dogs. Speed should be slightly higher than player's.
  • Bears: Will attack a lone player if scared. 2 players could get close (less than 1 meter) and have a 50% chance of scaring away the bear. 3 would always scare the bear away. If you get attacked by a bear you would have 2 options: counter attack, if you think you have good enought weapons, or shift and watch the ground and hope for the bear to think youre not a danger anymore (75% chance?). Running speed should be higher than that of the player.
  • Boars, wild pigs: Females aggresive when piglets are around but will not chase you far away. Run speed same of the player or more.
  • Deers: Get scared twice the distance away as for other animals. Run away much farther at maybe twice the speed of the player?
  • Sheeps and cows: Move in herds. If one member is scared, all the herd will get scared. Males could attack when scared. Move faster than the player.
  • Chickens: If one chicken is scared, all nearby chickens wil be scared. Run as fast as the player. Dont move in groups but tend to stay close(16 meters?) to the rooster, maybe?
  • Pheasants: Should be able to fly please stop slaughtering pheasants.
  • Horses: Same as sheeps and cows but peaceful (thought don't get ran over by one of them).

(Scared is a status effect)

 

Then, If the devs want to, we could have some more basic animals:

Bisons (alternative for cows and ships), lions (replacing bears and wolves in the predator niche), gazzelles (replacing sheeps), gnus (replacing cows) and of corse goats (to provide some milk everywhere).

Fishes (we already have the bass for the lakes and sawmps, lets add salmons for the rivers, cods for the ocean). This would work well with Dunkleosteus' TFC+ fishing. Sharks could make the deep sea a bit more dangerous without making the coasts dangerous.

 

I think this work would be totally worth the efforth. It doesnt even look really THAT complex to me...

 

Of course after 1.0, but maybe working with this in mind before could make the work easier for the devs after.

Tell me what you think.

 

EDIT

If you still think dangerous animals are too dangerous by running faster than you, they could be made more rare and spawn only in a given territory. This territory would be primarly a zone you should avoid in early game, and will be recognizable by, for example,scratches on bark signaling the presence of a bear in the territory. Or maybe wolves howling during night. Things like that. I think this could improve a lot the early survival experience. Predators should be more a thing to be feared and avoided than a thing you should actually fight. And you wouldn't have all these out of place mobs in the surface.

Edited by Diego il Catanico Jr
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