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Verph

[TFC 0.79.29] TerraFirmaCraft Reloaded

9 posts in this topic

Hi. I've been working on this modpack for quite some time now, and I think it's about time to write a post about it on the TerraFirmaCraft forums. I'd like to present my modpack; TerraFirmaCraft Reloaded to you, and invite you to play it. I've figured since there are already a lot of modpacks out there, where the main focus is tech mods, I don't want this modpack to contain any of that. What I've chosen to focus on instead, is enhancing the environment the player traverses and lives in, as I wish to give the player the best experience possible in a nontraditional way, while still trying to be as true to nature as possible. The modpack is of course built around TerraFirmaCraft itself as the point of focus, and isn't just the typical "advance from the stone ages to the modern times".

While travelling around in your world you might stumble upon some dungeons, in which a lot of tough monsters might try to defeat you. Furthermore when you perhaps need to cross the living ocean, in order to find new lands where previously unavailable crops and plants grow, might find something attacking you from the depths below. Additionally, the world is scattered with a large variety of birds and other animals, such as rabbits and mice - but also some to watch out for.

 

We've got an open and friendly Discord server, and encourage everyone to join it - even if you've just got one question, or just want to say "hi"!

You can find the different download links for the client and server versions of the modpack over on CurseForge here.

We've got an open public server running this modpack. It's hosted by a nice fellow, who's going by the name "DEMMERS". To join it, simply click the "Server" button in the main menu.

 

Here's some screenshots:

Spoiler

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Shaderpack used is Sildurs Vibrant Shaders v1.171, get it here .

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The modpack contains the following mods:

 

Edited by Verph
Added a screenshot of the main menu.
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I've heard of this Modpack a long time before but it appears to me since the last time I saw it its grown quite a lot, great work on the pack!

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21 hours ago, UnlimatedStone9 said:

I've heard of this Modpack a long time before but it appears to me since the last time I saw it its grown quite a lot, great work on the pack!

Thank you! :)

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Of course, Anytime!

1 hour ago, Verph said:

Thank you! :)

 

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....any thoughts to pop it onto Technic for easy access?....

 

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On 9/4/2018 at 11:22 AM, Bbushh said:

....any thoughts to pop it onto Technic for easy access?....

 

No, and the rules clearly say, that if the modpack is on Technic Pack, it is not allowed to be shared/posted here on the forums; "6. No advertising of Technic/Tekkit modpacks.". Curse is easier to use anyways, and is a lot better than Technic Pack in any way.

 

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I think you will find that policy is no longer actively policed.....nonetheless I will look into loading your modpack through Curse.......looks interesting.

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The script for tinkers has a bug, malachite produces iron instead of copper.   Just have to change liquid:iron.molten to liquid:copper.molten under the //copper section, its the last copper ore in the list.  

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