Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Dries007

      Server Move   09/13/18

      I (Dries007) have recently taken over as main developer and server admin. This involved moving servers to reduce cost. It's likely there will be some more downtime in the future but most  things should be sorted by now. This forum is in dire need of replacement as the software is quite old and can't be easily updated. If you wish to discuss or stay updated, join our discord: https://invite.gg/terrafirmacraft. The forum will remain available to read, but will be locked in the future, when a new system is setup. The forum and wiki are now ad free. If you'd like to contribute to keeping it that way, you can do so via paypal or patreon.
ShneekeyTheLost

Mechanics that can be sourced from other mods

1 post in this topic

At some point along the thread, it was stated that they're not going to be implementing the chisel microblock system because Chisels n Bits already does this mechanic, in a far superior manner. Then I started thinking... hey, there's a few other mechanics that are already done by mods out there, so these are things to maybe not focus on, as an adequate solution already exists.

Hydration can already be implemented through the use of Tough As Nails, which has the capability of being configured so that fresh water will grant hydration and salt water will not, because the block ID's will be different.

How saturated your various food types are can be easily handled by the mod Nutrition. Fully customizable with JSON.

The mod Wild Crops permits crops to grow out in the wild. Combine with something like Pams (disable gardens and maybe their fruit trees if you want to use your own) to have random crops spread out during worldgen. Has a fairly good JSON pattern for generating crops. While probably not a 'final cut' solution, it can push crops back on the TODO list to the back, so they can focus on more important aspects.

The mod Heat and Climate does exactly what it says on the tin, although it has some modules that will need to be disabled as it has unwanted additional functionality. Pair with Serene Seasonals to complete the changing seasons and complete the weather of TFC.

By simply using these mods, it permits the team to focus their efforts on other aspects of TFC.

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now