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IHaTeD2

Freezing the SSP Developement?

9 posts in this topic

Well, with 1.3 coming (01.08.2012) there will be no SSP anymore.

Working on SSP and SMP is very time consuming and the SMP Version has still some very nasty Bugs.

So why not concentrate on the SMP from now on to get a better and faster development?

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I must admit, I'm left slightly confused by what it is *exactly* mojang are doing to SSP. My understanding is that SMP and SSP will become one game ? And with a release date of August, 1.3 is not that far away. To be honest mate, it would be a bit unfair on all of the lone players to cease developing SSP, considering it's only 3 weeks till it's gone anyway, I'm sure you can wait that time till Bioxx can't dev for SSP :P

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The SSP and SMP are still separate. You will still have 'single' player and 'multi' player however the single player will be a self running server. With that change being made it means that singleplayer also becomes LAN-able because its still a server; this however increases CPU, RAM, and Hard Drive Read/Write demands on the system.

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Since SSP will effectivly be a SMP with one player I would expect that the Java libraries used will only be SMP ones.

That should make it a bit more easy on development.

But that's speculating. We shouldn't do that. Let's just wait and see what 1.3 brings for modders.

I don't think stopping SSP developping now would really improve SMP development by Bioxxx that much.

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-snip-

Excellent explanation :)
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state by jeb:

Throwing out single-player was the first step in order to make the API possible, and that’s done now.

that sounds pretty much like just SMP in future if i understand that correct.

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But that's speculating. We shouldn't do that.

Nah, its not.

Playing SSP with 1.3 means the Game is starting a local Server which is pretty much the same one you are using for SMP Games (the Client is using a few differences of course).

I just don't see the Reason for modding the SSP anymore knowing that it will be outdated and useless with 1.3 where we have to use the SMP Version which is much more buggy atm.

We still can use a local Server for playing till 1.3.

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There is no speculation to it, all information from Jeb indicates that ssp is gone completely on the level it is currently known. If you choose single player it launches a local server as mentioned above. This is then connectable by others if you port forward and all that good stuff and give out your connection info. This was as i understand it to get rid of the dual protocols that would be required in modding, allowing all mods to be written as a single entity that just works, instead of aligning the smp to be converted by the client and then displayed.

A benefit to this is less communication latency between host and client, but this as mentioned above has a downfall of the client run server requiring more resources. Hopefully to be optimized later but there's only so much ground that can be gained there. The best way to host a server will still be a dedicated machine.

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The performance for most users should actually increase with the 1.3 change because SSP is slow as hell. This does not affect me at all because I already solely develop for SMP. The way that my workspace is setup, 95% of my code is shared between the client and the server. This is essentially what all modders are going to have to do anyways. So 1.3 shouldn't affect me very much. But we'll see.

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