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Jed1314

Period Appropriate Transport + Logistics

102 posts in this topic

I'm guessing from the impressive knowledge of carbon dating and such that you have a particular interest in Archaeological Anthropology ?

I'm an Engineer myself, but it'll be another 3 years before I have my masters :S

Not really. The plan was, after I get my degree in Anthropology, I'll take a few specific courses, such as advanced chemistry courses and organic chemistry, and then get into medical school. After medical school I'd work for a group like Doctors without Borders, or one of the other non-profits that sends you out to undeveloped/developing nations to do healthcare work.

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Not really. The plan was, after I get my degree in Anthropology, I'll take a few specific courses, such as advanced chemistry courses and organic chemistry, and then get into medical school. After medical school I'd work for a group like Doctors without Borders, or one of the other non-profits that sends you out to undeveloped/developing nations to do healthcare work.

That's an admirable goal. Forgive me for cutting the conversation short (and for the coming pun) but I fear we may have de-railed this topic, perhaps we should try and steer it back on course :P

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Agreed. but for my purposes, I consider the stone age at Neolithic times, as tribes began to from and early specialization began and tools became more advanced. On topic, maybe some sort of dirft wood could be used for roads since it would be pre-sealed? Hmmmmmm???

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Agreed. but for my purposes, I consider the stone age at Neolithic times, as tribes began to from and early specialization began and tools became more advanced. On topic, maybe some sort of dirft wood could be used for roads since it would be pre-sealed? Hmmmmmm???

Fair enough. Hmmm .. That would really depend on driftwood being implemented. I don't want to go into that here as it is something of a long shot to add it only for wooden roads.

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If we're gonna do roads, this is what should be done:

Step 1: Make a pathway of Stone Brick from Location A to Destination B.

Step 2: Recieve a movespeed bonus and/or a reduction in stamina lost for travelling over stone brick.

Step 3: Profit.

The point of a road is that it's easier to walk along a reasonably flat surface than it is to trudge over hill and through dale to get somewhere. With the ability to use the chisel to take "slices" off of blocks, it's entirely possible now to make a stone roadway that one can traverse for thousands of blocks without ever having to jump.

So, basically, add a move speed bonus or a stamina bonus to using a constructed road. Which would be trivial, since there's already code that modifies how fast/slow you move, and code that modifies how quickly to drain stamina.

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Looking back at some of your research, maybe we can take some inspiration from the Greek water cork, often famous for it's use in the Hanging Garden of Babylon, and supposedly invented by Archimedes. Now, and animation would be insane for this, so i won't push it, but maybe, just maybe, like buildcraft pipes, only it requires a flowing water block. Next, inspiration from Roman roads with runoff, so the cleaner your road the better the buff. :)

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I like many of your ideas. Any BoB would definitely have to be the ox, as horses are out of the question atm. Some of these things might get implemented, but it's entirely up to bioxx.

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Looking back at some of your research, maybe we can take some inspiration from the Greek water cork, often famous for it's use in the Hanging Garden of Babylon, and supposedly invented by Archimedes. Now, and animation would be insane for this, so i won't push it, but maybe, just maybe, like buildcraft pipes, only it requires a flowing water block. Next, inspiration from Roman roads with runoff, so the cleaner your road the better the buff. :)

For a game made entirely of cubes, how do you propose we make a screw?
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Firstly, I was not implying that solely without religion we would have been in space in the 1500s, I implied that without religion and other imposing factors that it is conceivable that technology might progress at a drastically different rate than it has on earth. I simply stated that it was a possibility to be in space much earlier, or really anything technology wise to progress faster for that matter. Also, yes there was a lot of progress halted in the dark ages due to religion and several other factors, that's why they are called the dark ages. As for technologies lost due to the fall of empires, it is infinitely arguable that many of those empires fell due to ideological and religious beliefs. However, that still wasn't the point of my post, the point was that everything within TFC doesn't have to be defined by everything that happened 400-600 years ago. Believable not realistic is used often around here i believe.

About carbon dating, it is ASSUMED to be accurate up to around 30000 years based on the assumption that the carbon levels in the atmosphere have remained constant, and the assumption that the rate of decay also has remained constant. Both being incorrect assumptions, BUT that's not the point of the thread so meh.

As for the whole "I don't want anyone to have mass transportation systems." I sincerely hope that Bioxx doesn't give that idea a second thought.

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For a game made entirely of cubes, how do you propose we make a screw?

Pixel art? small pixels in a step fashion centered around a central rod? Stairs?
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Firstly, I was not implying that solely without religion we would have been in space in the 1500s, I implied that without religion and other imposing factors that it is conceivable that technology might progress at a drastically different rate than it has on earth. I simply stated that it was a possibility to be in space much earlier, or really anything technology wise to progress faster for that matter. Also, yes there was a lot of progress halted in the dark ages due to religion and several other factors, that's why they are called the dark ages. As for technologies lost due to the fall of empires, it is infinitely arguable that many of those empires fell due to ideological and religious beliefs. However, that still wasn't the point of my post, the point was that everything within TFC doesn't have to be defined by everything that happened 400-600 years ago. Believable not realistic is used often around here i believe.

About carbon dating, it is ASSUMED to be accurate up to around 30000 years based on the assumption that the carbon levels in the atmosphere have remained constant, and the assumption that the rate of decay also has remained constant. Both being incorrect assumptions, BUT that's not the point of the thread so meh.

As for the whole "I don't want anyone to have mass transportation systems." I sincerely hope that Bioxx doesn't give that idea a second thought.

Glad not to bring in religion, but as a final thought, the catholic church did but a mandatory halt on the advancement of technology, because if one carpenter invented a way to be a better carpenter, it would be unfair to the other carpenters (amazing logic!). I see your point.
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Pixel art? small pixels in a step fashion centered around a central rod? Stairs?

that wouldn't be as good as you'd think...
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Wow dunk! you Just found socialism, marxism, and communism! It's amazing! BTW, blaming religion is like blaming the carpenter. It's not his fault, it's the power mad fools with advantage. it's our nature and everyone shows it. Humans will always suppress humans when an opportunity arises, and blaming religion causes people like me who actually believe in a God or religion and not a hierarchy get so FRUSTRATED when extremists think they are right. i do not force my views on anyone, they are just how i was raised. I am an ex-catholic, and the problem is that chicken-shits are in charge. So next person to take a subject off topic and blame something on religion is getting yelled at.

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BTW, if i had CAD software i'd design a screw prototype for you, but i'm to lazy to download. future ok?

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If we're gonna do roads, this is what should be done:

Step 1: Make a pathway of Stone Brick from Location A to Destination B.

Step 2: Recieve a movespeed bonus and/or a reduction in stamina lost for travelling over stone brick.

Step 3: Profit.

The point of a road is that it's easier to walk along a reasonably flat surface than it is to trudge over hill and through dale to get somewhere. With the ability to use the chisel to take "slices" off of blocks, it's entirely possible now to make a stone roadway that one can traverse for thousands of blocks without ever having to jump.

So, basically, add a move speed bonus or a stamina bonus to using a constructed road. Which would be trivial, since there's already code that modifies how fast/slow you move, and code that modifies how quickly to drain stamina.

I think the reason for roads is so that you don't have to be looking at a map and/or know the stars to get from A to B

We won't give you a speed bonus, but we could nerf your speed on grass if you like :)

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such as advanced chemistry courses and organic chemistry

Good luck bro, and I honestly mean that.

Orgo kicks the ass of even most chem and bio majors. I'd know.

that wouldn't be as good as you'd think...

Well why not? I can definitely see having a certain arrangement of blocks despawning upon completion and popping in a 'screw' block that just drops rocks when broken

I think the reason for roads is so that you don't have to be looking at a map and/or know the stars to get from A to B

We won't give you a speed bonus, but we could nerf your speed on grass if you like :)

Well what about a stamina reduction?

You have to admit, walking roads is way less tiring than walking wilderness

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I think the reason for roads is so that you don't have to be looking at a map and/or know the stars to get from A to B

We won't give you a speed bonus, but we could nerf your speed on grass if you like :)

I would probably say this is a classic TFC response to roads :P

I actually did propose nerfing speed off road in carts, but I just didn't have the nads to apply the same nerf to people, I think it would probably slow the game a bit too much :P

Certainly wasn't thinking of boosting speed on them though :P

Well what about a stamina reduction?

You have to admit, walking roads is way less tiring than walking wilderness

Hmm.. I could probably get on board with that :)

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Good luck bro, and I honestly mean that.

Orgo kicks the ass of even most chem and bio majors. I'd know.

My biggest issue with taking any kind of chemistry course is the lab section. Specifically the other students in the lab. The last three times I've taken a chemistry course, the following things have happened in labs:

People leaving the stoppers off of fuming hydrochloric and nitric acids.

People contaminating source containers.

People improperly disposing of waste products ("I'll just throw this mercury in the trash. Literally throw it from where I'm standing to the bin 15 feet away")

People not paying attention to the safety instructions There was one point in a lab where a girl got doused with hydrochloric acid, not strong stuff, by another student. Everyone except the lab and instructor and myself stared in horror. While the instructor made her way through all the gawking students and tried to get them to leave the room, I was the only person with enough sense to grab the big box of baking soda and throw it all over the girl, since it was between me and her, and she was between me and the decon shower. There are other examples, but that's the most immediately dangerous one.

People not knowing basic principles of chemistry (which overlap with safety instructions) like "Do not mix HCl and NaOH unless you know what you're doing," "Add acid to water, not water to acid," "Never pipette with your mouth. I don't care if you're sure it's not aqua regia, don't pipette with your mouth."

Then there was the fuckwit who deigned to eat in the middle of the lab after we'd been handling cyanide compounds.

I think the reason for roads is so that you don't have to be looking at a map and/or know the stars to get from A to B

We won't give you a speed bonus, but we could nerf your speed on grass if you like :)

Maybe through tall grass. And maybe have it spread, so that areas have to be "mowed"?

Hm.

What about this:

Grass blocks have a small percentage chance per (Minecraft atomic unit of time) to grow from just grassy blocks to containing tall grass, the same way wheat and netherwart have a small percentage chance over time to grow up a size category.

A player walking over a block of grass increments a counter for the block. This counter decays at a steady rate. While the counter is > 0, no tall grass can grow on the block. If the counter reaches a certain threshold, the block reverts to dirt instead of grass, as the constant traffic back and forth has killed the grass.

My BBF's backyard has a "trail" in it running from the steps of his back porch to his detached garage where years of people walking to and fro has killed the grass.

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>first half of this

To be perfectly honest, I did not like you very much from the other posts you've made around here.

However right now, I can't help but deeply and painfully sympathize. The reason I always elected to do all labwork by myself (and yet mysteriously only ever took 10 minutes longer than everyone else, rather than double) was the knowledge that I'd be asking my partner to sign a waiver by the end of class.

Because, you know, benzyne is something you wanna take a deep full inhale of.

I hate humans.

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-snip-

I've got to say that (although I'm an engineer and I've done a total of two labs since leaving school) I understand what you both mean. We had a guy who used to eat all the chemicals he was given in my chemistry class. Until the teacher gave him urea knowing he would eat it, then told him he basically just ate crystallised piss :L

(I know urea isn't crystallised piss, but it sure scared him into not eating chemicals anymore :D)

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I've got to say that (although I'm an engineer and I've done a total of two labs since leaving school) I understand what you both mean. We had a guy who used to eat all the chemicals he was given in my chemistry class. Until the teacher gave him urea knowing he would eat it, then told him he basically just ate crystallised piss :L

(I know urea isn't crystallised piss, but it sure scared him into not eating chemicals anymore :D)

Gods help us if Bear Grylls ever takes chem

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Gods help us if Bear Grylls ever takes chem

Maybe he'll just die, like nature intended ¬.¬

I'm genuninely surprised he isn't dead yet :P

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Maybe he'll just die, like nature intended ¬.¬

I'm genuninely surprised he isn't dead yet :P

There was a famous chemist, Carl Scheele, if I remember the name right. Discovered a bunch of shit in the late 18th Century. Had the habit of tasting a little bit of everything he worked with.

He was found one morning, dead at his desk, surrounded by a myriad of concoctions, any one of which could have killed him.

There's a reason you don't eat in lab.

And if I come off as an unsufferable dick, it's because I find people who want to make this mod arbitrarily harder instead of more rewardingly difficult to be about as sane and enjoyable to interact with as Scientologists.

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I find people who want to make this mod arbitrarily harder instead of more rewardingly difficult to be about as sane and enjoyable to interact with as Scientologists.

That's a bit harsh dude... these guys at least have the prerequisite intelligence to be able to install and play TFC in the first place, you MUST concede

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