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mvdhoning

players inventory size too large?

14 posts in this topic

With the chest being smaller (of what i now am used to) the players inventory feels way to large now being the size of three chests.

Can the players inventory be made smaller too? Like the size of one chest or better to be the hotbar only?

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Totally missed your thread.

Seems very similar, though i did not think of backpacks. But adding backpacks seem to complicate things in order to get back to more slots after limiting them in the first place.

Maybe a backpack can be thought of as a portable chest that you have to place first as a block to get to its contents. And limit the number of backpack allowed in inventory to only one?

Can a mod merge our 2 threads if that is ok with you jed1314?

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Of course man, that would be no problem (I don't even know what it would entail :P)

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When will you people be satisfied? When we only have the gods-forsaken hotbar as our inventory?

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When will you people be satisfied? When we only have the gods-forsaken hotbar as our inventory?

When you only have one inventory slot, and you need to carry a walking stick or you can't move !!!

But on a more serious note, I would like to see a scalability in storage and inventory. I think by the time you hit the higher tier metals, you have earned the right to a totally imba inventory/storage method. What I really want to see is more challenge shifted to early game inventory management, with that feature losing focus as you become more "powerful", so to speak.

I even considered adding a fourth tier of backpack to my suggestion, in the vein of classic fantasy "bottomless" bags, which would be enchanted and would have the same inventory as the current player does.

I think people misunderstand the aim of these suggestions. I don't want the whole progression through all the tiers of metal to be challenging on the same fronts. I want the game challenges to change as you progress through the game. Inventory management and basic survival are priorities in the beginning, as you progress, the challenge is to bring more stability to your world. Towards the end, it would be to thrive and travel to new dimesnions, in search of even greater challenges and rewards.

"survive, sustain, progress" so to speak :)

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When you only have one inventory slot, and you need to carry a walking stick or you can't move !!!

But on a more serious note, I would like to see a scalability in storage and inventory. I think by the time you hit the higher tier metals, you have earned the right to a totally imba inventory/storage method. What I really want to see is more challenge shifted to early game inventory management, with that feature losing focus as you become more "powerful", so to speak.

I even considered adding a fourth tier of backpack to my suggestion, in the vein of classic fantasy "bottomless" bags, which would be enchanted and would have the same inventory as the current player does.

I think people misunderstand the aim of these suggestions. I don't want the whole progression through all the tiers of metal to be challenging on the same fronts. I want the game challenges to change as you progress through the game. Inventory management and basic survival are priorities in the beginning, as you progress, the challenge is to bring more stability to your world. Towards the end, it would be to thrive and travel to new dimesnions, in search of even greater challenges and rewards.

"survive, sustain, progress" so to speak :)

Just don't throw your level 4 bag of holding into a portable hole.

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Just don't throw your level 4 bag of holding into a portable hole.

I forget what happens.

Do you get shunted to the Astral Plane when you put the back of holding in the portable hole? Or is it when you put the portable hole in the bag of holding?

And which one causes the explosion?

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Just don't throw your level 4 bag of holding into a portable hole.

Nicely done good sir !

I'm sorely tempted to add that as a suggestion for travel to a dimesion, but I will restrain myself :P

I'm trying hard not to post an idea I have on enchantment as it is :S :L

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I forget what happens.

Do you get shunted to the Astral Plane when you put the back of holding in the portable hole? Or is it when you put the portable hole in the bag of holding?

And which one causes the explosion?

I believe putting the hole in the bag opens an astral gate which sucks in characters/monsters within a certain radius, whereas doing the opposite open an astral rift. I don't know if the second one is accompanied by an explosion, but I'm sure Eternal will :P

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I believe putting the hole in the bag opens an astral gate which sucks in characters/monsters within a certain radius, whereas doing the opposite open an astral rift. I don't know if the second one is accompanied by an explosion, but I'm sure Eternal will :P

There's a trick where you rig up a ballista bolt (people say an arrow, but I honestly don't think you could do it with an arrow) with a special head, wherein is held open a bag of holding,

Actually, let me get a picture

Here you go. Answers my question, too

Posted Image

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-snip-

God, I love DnD :P Some of the stuff people come up with is just .. wonderful :L

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Wow.... that's... that's a really handy weapon.

Not to mention an expensive one

But when you're a level 17 wizard with a pair of green dragon head trophies mounted on your tower walls, I guess you can eat breakfast out of bags of holding if it so pleases you

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