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kram225

New Idea

6 posts in this topic

for firepits and forges and bloomerys produce smoke and will fill the room up if not ventalated properly. I hope you consider the idea.

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err... this goes in the suggestions part of the forum, not in the discussion ._.

and, about the idea... nope. As making gases is way too difficult to code, for the forges there is the need for a clear view to the sky -which will avoid any smoke to fill the room- and the bloomeries work better in higher altitudes -i think- for avoiding players using it underground. About the firepit, i don't think it would fill any room; i personally never use them inside any building, for aesthetics, so it would be pointless.

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I think there was also the issue of calculating the smoke volumetric data and the whole thing in general being a performance drain.

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I'd love to see charcoal pits generate upward smoke that could be seen from a distance in the sky. Even if it wasn't too fancy or complex, it would be neat to have, essentially, smoke signals. I could see it being a signal for raids if such an idea is ever implemented - a signal that mobs would see from afar and be drawn to,

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I'd love to see charcoal pits generate upward smoke that could be seen from a distance in the sky. Even if it wasn't too fancy or complex, it would be neat to have, essentially, smoke signals. I could see it being a signal for raids if such an idea is ever implemented - a signal that mobs would see from afar and be drawn to,

i agree that charcoal pits need to make more smoke, though this should be in the suggestions thread

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Oh we could certainly do it (shittily, though) and it would be a right fucking nuisance. The chimney requirements kinda emulate this a little bit already.

Minecraft technically has "air" blocks, so other gases might not be so dificult, but you can throw gas laws right out the window. Might have something​ related to this for possibly hydraulics or pneumatics later?

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