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Raptorstorm

New Alloy: Electrum

62 posts in this topic

Snipity Snip Snipes

An official TFC server just for us forum/ page members? Why, what a great idea Lum!
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Sounds a little too complex considering our tech level, this is a good reason to use electrum or something similar, it isn't easy to acquire.

Ancient coins were detailed, we can't draw coin stamps in TFC, so pass codes could serve to distinguish coins in a similar manner. I'm not talkin' 'bout no Deus Ex nano machine encrypted digikeys.

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Alrighty guys, as eluded to by many others, go start an economy thread :D

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A copper, silver, gold and platinum system.

Hmmm... I even know what we could call them- Copper pieces, silver pieces, gold pieces, and platinum pieces. Or, if you want to shorten that, say for gold, you could just call them GP.

...Huh, seems familiar for some reason...

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Silver could be pieces o' 8?

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*whistles* economy thread up.

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I would argue that life is (in essence) a resource based game. Money plays an essential role in any environment where the specialisation of labour has occured. If you mean is it necessary as in "do we need to make this game more complex", remember that money would be totally optional, and very very easy to add.

This is the only part I don't agree with. Money plays an essential role in any Government, I would much rather work for what I need/want rather then handfuls of paper that do nothing but tax our resources even more then need be.

I like the concept of economy and if properly maintained could be something great! But I've yet to see it used for something other then exploitation.

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All ass-talking aside:

Taxes, increased ops efforts and management, saplings?

Commodity trading keeps things simple, and if currency is needed, eventually bukkit will be compatible if for no other reason than demand (If Bioxx doesn't do it himself, as soon as TFC hits non-beta I'm willing to bet someone will make a compatibility patch or mod).

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That isn't true. If you used dirt as coins, anybody could increase the money supply and you would end up suffering from hyperinflation, which would cripple a servers economy. The idea of coins based on precious metals works very well in a minecraftian economy. Using kapok saplings and such is unfair, as well as forcing the servers ops to learn some basic economic theory. For example, if the ops restrict the saplings too much, they will become too valuable and unfeasible as a currency. If they are too free with them, hyperinflation. To resolve this the ops would have to buy up saplings out of circulation and stuff. It would be a clusterfuck :P Precious metals, on the other hand, regulate themselves in MC. The difficulty in getting them, combined with the increased demand for coin minting, would help restrict coin production.

Actually, enforcement by the people is only (excuse the pun) one side of the coin. A viable currency must also be well balanced and managed by a government. The reason silver quarters were melted down is because they were a poorly designed currency. The base components of any currency should never be worth more than the actual currency itself. If they are, the currency is flawed.

You hit on one very valid point, that anyone being able to make coins would affect the monetary supply, thus potentially causing inflation. I have pondered this myself very often. One solution would be to add a "mint" item, which would stamp the makers name onto every coin, thus forum ops could implement a law about currency making. To be honest though, where supply regulates currency creation, it would level itself out. I present a hypothetical scenario:

On a server, gold coins are introduced as currency. Everybody, excited by this new feature, rushes out, mines gold and makes coins. Suddenly, there is an influx of gold into the economy. The supply far outstrips the demand, and the value of an individual gold coin falls. Now that gold coins are worth a lot less, people stop making them. This situation is similar to the silver nickel one you proposed earlier. People realise that the gold is worth more than the coins, so they melt down the coins to make gold. This processs causes a contraction in the supply of gold coins, raising their value. Eventually the two become level again.

Unfortunately (I admit) there are a couple of flaws with this analogy (and coins in general).

1) There is no external market. This means there is no way for gold to leave circulation in great quantities. Even with gold being useful for late game metals, there is not enough alternative demand to absorb the excess gold supply that may be left in game after such a cycle. This would mean the respite from chaos would be short lived.

2) Most people just can't run economies. By enacting a server currency, you are basically forming a rudimentary government. If there is no central body to regulate the currency supply, it may well all go wrong. However, by regulating the supply, you place the onus of managing the economy on yourself (not an easy task).

The best solution, in my eyes, is this scenario:

The operators do not control currency creation. One ingot makes 4gp. However, the op's offer 5gp per gold ingot. Obviously, in this case, users will sell all of their excess gold to the op's. The op's, to subsidise such a system, would need to produce something to prevent themselves from spawning this extra 1 gp (this is important, as any spawned gold would increase supply above the levels dictated by the gold supply). Alternatively, the ops could levy taxes to raise this income (either would work). Either way, the value of the coins metal will never be higher than the value of the coin itself, the money will leave circulation on its own, thus giving it a supply source and cap, hopefully preventing the earlier sapling issue, and the money will be based on something with actual value so, if it all goes wrong, people have something to fall back on.

what about if you had to apply to the server op to be allowed to operate the mint (other wise shits for you). The minted coins could be unique to either the mint, the minter, or some other denomination chosen at the time the mint is created. This way, individual towns can create their own coins at their own rate. Any one who doesn't have a reasonable reason for having their own currency isn't allowed to mint.
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^ this here, is a winning idea in my opinion.

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I like useless crap that lies around and looks pretty. I know I have confused people with sarcasm before, this is truth, you will learn my ways sooner or later (I'll be on a lot now). If you want proof it's the truth I'll show you the giant geological post I made here:http://terrafirmacraft.com/f/topic/1441-strongest-rock-type/. Anyway I also like the lightning rod idea because back in 1.6 my wood house was struck by lightning. Although the lightning rod was confirmed invented in 1749, there are signs asia made them thousands of years ago though. As simple as they are I think it would be fine if they were added. New lightning mechanics should also be added just to hit the tall stuff. burn all yo' hickory!

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I like useless crap that lies around and looks pretty. I know I have confused people with sarcasm before, this is truth, you will learn my ways sooner or later (I'll be on a lot now). If you want proof it's the truth I'll show you the giant geological post I made here:http://terrafirmacra...gest-rock-type/. Anyway I also like the lightning rod idea because back in 1.6 my wood house was struck by lightning. Although the lightning rod was confirmed invented in 1749, there are signs asia made them thousands of years ago though. As simple as they are I think it would be fine if they were added. New lightning mechanics should also be added just to hit the tall stuff. burn all yo' hickory!

Crap. I must cover my hickory farm before the storm comes. I'm gonna need lots of glass... or torches.

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