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Scooterdanny

Magnetite for Compasses

15 posts in this topic

Searching through the forums, i am quite surprised to see that this has not been mentioned. I suggest that we can use magnetite (aka Lodestone) for compasses, as they were used as such in real life, and makes much more sense than using redstone and iron. in fact there were musings on this possibility in china in the 4th century BC

Perhaps

/G/

TMT

TTT

Glass, Tin(or other metal). Magnetite.

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was suggested, by me, in different thread. Idk which

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:P Feel free to use the search bar, nothing comes up for compass, nor magnetite. But i trust you.
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I suggested this to bioxx a looooong time ago. Magnetite compasses could only point north though.

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Of course, which i know can be done by looking at the sun/clouds, but one is not always indoors, the old minecraft compass pointing towards spawn was silly, however, one could easily add different "legs" to the compass that could mark any way wanted, this is all semantics, but i feel a traditional compass would help people navigating in caves/ravines.

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Of course, which i know can be done by looking at the sun/clouds, but one is not always indoors, the old minecraft compass pointing towards spawn was silly, however, one could easily add different "legs" to the compass that could mark any way wanted, this is all semantics, but i feel a traditional compass would help people navigating in caves/ravines.

and of course, either way, you need a compass to make a map.
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Just out of curiosity, are maps returning in any form that they were in vanilla?

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Just out of curiosity, are maps returning in any form that they were in vanilla?

we'd like them to, but with some changes, to make them better. Probably allow them to be placed, and make them more user friendly.
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we'd like them to, but with some changes, to make them better. Probably allow them to be placed, and make them more user friendly.

And not require a compass to craft (Maybe to use instead?*)

*As in, you can't see where you are on the map, or map a new area, without a compass. Placed Maps would only show the positions of players who had compasses

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we'd like them to, but with some changes, to make them better. Probably allow them to be placed, and make them more user friendly.

Could you maybe add that they have to be kind of "written"?

So you have to carry a new map together with some marking and a feather, the marking gets used up when you travel throught new terrain and the map gets painted.

I just never liked this running-around-and-the-map-appears thing and it would be more realistic.

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And not require a compass to craft (Maybe to use instead?*)

You could require it for crafting alongside ink and a feather. Just toss the compass back in the players inventory when it's done.

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I actually don't think we should be able to see ourselves on the map. Look at the rest of this game. It all focuses on meta skill. Why should orienteering be any different ? We should be able to mark the map so we can remember landmarks and have to find our own way in the world, with the map as an aid.

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I actually don't think we should be able to see ourselves on the map. Look at the rest of this game. It all focuses on meta skill. Why should orienteering be any different ? We should be able to mark the map so we can remember landmarks and have to find our own way in the world, with the map as an aid.

I think the reason for the marker is the pixelated nature of the map.

IRL, you can look at a map and see a funny shaped rock drawn in, see the same rock next to you, and be like 'oh here I am'

In minecraft (and consequently TFC), a whole 8x8 area shows up as a single pixel. The level of detail available to us removes the possibility of finding our bearings without the absolute largest of landmarks, and thereby necessitates a marker.

If maps were changed to a 1:1 block to pixel ratio, then perhaps (after some playtesting with both methods) the marker could be removed

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I think the reason for the marker is the pixelated nature of the map.

IRL, you can look at a map and see a funny shaped rock drawn in, see the same rock next to you, and be like 'oh here I am'

In minecraft (and consequently TFC), a whole 8x8 area shows up as a single pixel. The level of detail available to us removes the possibility of finding our bearings without the absolute largest of landmarks, and thereby necessitates a marker.

If maps were changed to a 1:1 block to pixel ratio, then perhaps (after some playtesting with both methods) the marker could be removed

Requesting 1:1 auto-scrolling 1024x1024 maps and the ability to stamp them with pre-made icons (ie: a workbench, a medical cross, or a book). Auto-scrolling only because you can't fit a map of that resolution in the game without either shrinking it, or making it scroll. Fold-able pages would be proffered.

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Now, here's an idea, we remove markers, and there would be progressively better materials for use in mapmaking, ie better ink, quills, and parchment. and each would affect the quality of the map. so really crappy squid ink with a chicken feather on (essentially) flax would be a grayscale badly detailed image, whereas a nice quality feather (random drop from chicken?) would affect the detail, the ink would control the color scale, and the parchment would affect the overlay of the map, IE vellum texture overlaying a map as opposed to paper grain.

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