Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
      I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.
    • Claycorp

      This forum is now READ ONLY!   01/20/2020

      As of this post and forever into the future this forum has been put into READ ONLY MODE. There will be no new posts! A replacement is coming SoonTM . If you wish to stay up-to-date on whats going on or post your content. Please use the Discord or Sub-Reddit until the new forums are running.

      Any questions or comments can be directed to Claycorp on either platform.
Bioxx

Kingdoms Brainstorming

899 posts in this topic

Bear in mind statues is just an example. As dunk has said in other relevant posts, tool smithing should require skill not everyone wants to put time and effort into. The same will eventually go with cooking and other aspects. A player should not be so useless that they are too lazy to cook a meal themselves or make a quick pick to get by. I don't want to see pretty much people living on welfare and food stamps because they can buy rather than put the tiniest effort into something. Yes there will be specialised people that can make better quality tools in a quicker time,but they shouldn't be all you depend on.

0

Share this post


Link to post
Share on other sites

This "debate" contains a lot of really bad debating tools, i mean, insulting the other members, judging their life based on a few posts is silly. so please, guys, keep it cordial, and remember, this is a game, not the Paris Peace talks (korean conflict) so no need to get passionate about it, can we get back to discussing the game please?

just in case you were talking about me:

wow, exactly how did i insult someone?

i said that nobody is stupid enough to spend all his online-time in his shop, as far as i'm concerned that's not an insult to anybody, yes 'stupid' isn't really the right word but well... couldn't think of anything else that'd fit the situation (anyways i didn't really call anyone stupid)

next thing you could've misunderstood is the 'stupid statues' well, if someone likes to make statues, good for him, i reckon that they won't do well on a market, since most peeps will just copy the design,make their own or (like i would) don't give a damn about them, but i don't hate anyone because he likes statues.... i'm more fond of functionality than of aesthetics. i don't really like statues, that's my opinion. so exactly how is this offensive?

then, 'judging their life based on a few posts' i really don't do that, tbh i don't even pay a lot of attention to their usernames, why? cause they are of no practical use for what i'm about to say. someone says something, i disagree and think i have decent arguments --> i reply. after all that's what this topic is for, brainstorming, someone gives an idea, others reply to him whether or not they think it's a good or a bad idea.

and hey, don't blame me for getting a bit passionate, i just like to debate, do have a bit of a problem with writing down things exactly how i'd say them... my intonation seems to suck in forum posts xP

Bear in mind statues is just an example. As dunk has said in other relevant posts, tool smithing should require skill not everyone wants to put time and effort into. The same will eventually go with cooking and other aspects. A player should not be so useless that they are too lazy to cook a meal themselves or make a quick pick to get by. I don't want to see pretty much people living on welfare and food stamps because they can buy rather than put the tiniest effort into something. Yes there will be specialised people that can make better quality tools in a quicker time,but they shouldn't be all you depend on.

true, but when you start of some kind of specialized community in which everyone has his own jobs to take care off you'll have an abundance of everything, instead of just enough of everything. instead of people just trying to take care of themselves, most peeps will try to spend their times a little more productive, for example mining ores and selling them to someone with a higher skill in smithing this way is a lot more efficient en sounds a lot more like a community, the way you depict them sounds more like the players are just a bunch of loners that look out for themselves, see to their own needs but happen to live in the same area.

even when you just have a bunch of loners living in the same area, after a while you'll get lack of some resources and excess of others, so trade will ensue anyway, having a shop with signs to do this will ease up the process and it would remove the problem of 'not being online at the same time'

0

Share this post


Link to post
Share on other sites

-snip-

To address your later point, what you are talking about is the transition from subsistence living to the division of labour and specialisation. This was a key moment in the development of human civilization and is definitely worth trying to emulate on servers.

0

Share this post


Link to post
Share on other sites

just in case you were talking about me:

wow, exactly how did i insult someone?

i said that nobody is stupid enough to spend all his online-time in his shop, as far as i'm concerned that's not an insult to anybody, yes 'stupid' isn't really the right word but well... couldn't think of anything else that'd fit the situation (anyways i didn't really call anyone stupid)

next thing you could've misunderstood is the 'stupid statues' well, if someone likes to make statues, good for him, i reckon that they won't do well on a market, since most peeps will just copy the design,make their own or (like i would) don't give a damn about them, but i don't hate anyone because he likes statues.... i'm more fond of functionality than of aesthetics. i don't really like statues, that's my opinion. so exactly how is this offensive?

then, 'judging their life based on a few posts' i really don't do that, tbh i don't even pay a lot of attention to their usernames, why? cause they are of no practical use for what i'm about to say. someone says something, i disagree and think i have decent arguments --> i reply. after all that's what this topic is for, brainstorming, someone gives an idea, others reply to him whether or not they think it's a good or a bad idea.

and hey, don't blame me for getting a bit passionate, i just like to debate, do have a bit of a problem with writing down things exactly how i'd say them... my intonation seems to suck in forum posts xP

true, but when you start of some kind of specialized community in which everyone has his own jobs to take care off you'll have an abundance of everything, instead of just enough of everything. instead of people just trying to take care of themselves, most peeps will try to spend their times a little more productive, for example mining ores and selling them to someone with a higher skill in smithing this way is a lot more efficient en sounds a lot more like a community, the way you depict them sounds more like the players are just a bunch of loners that look out for themselves, see to their own needs but happen to live in the same area.

even when you just have a bunch of loners living in the same area, after a while you'll get lack of some resources and excess of others, so trade will ensue anyway, having a shop with signs to do this will ease up the process and it would remove the problem of 'not being online at the same time'

oi. calm down. No need to get all insulted.

As far as NPC shops, I'm trying to make it my goal that every aspect of this game is quite difficult. You will have to spend all of your time doing one thing to get good enough at it for it to be useful. If you want to be a blacksmith, you'll have no time to hunt or farm to get food, so you'll sell your wares and tools to buy food. If you're a shopkeeper, you'll spend all your time trading instead of smithing or hunting. This allows people to feel like they help support the other members of their community while allowing them to work at the one aspect of the game they enjoy the most.

0

Share this post


Link to post
Share on other sites

there is this thing called middle ground in which a person can purchase something if he needs (doesn't have the skill), but also can live at least a bit by him/herself when people are not around. I may come off saying everyone a loner because IRL and Minecraft I am. May be a misconception, but you say smithing skill like an rpg skill. I'm talking knowing how to balance the metal on the sides of swords so that they are perfect for cutting through the armour of a rival nation, but not something like "Steve is a level 20 blacksmith, weapons improved 5%" I don't want anything close to that

0

Share this post


Link to post
Share on other sites

No, psycho, i was not making a point at you, calm down pal. anyways, i think an npc shop is unneeded, a sign shop would be nice on servers where the time-zones are diverse, but that can probably be done externally from tfc

0

Share this post


Link to post
Share on other sites

there is this thing called middle ground (doesn't exist in dunk's universe) in which a person can purchase something if he needs (doesn't have the skill), but also can live at least a bit by him/herself when people are not around. I may come off saying everyone a loner because IRL and Minecraft I am. May be a misconception, but you say smithing skill like an rpg skill. I'm talking knowing how to balance the metal on the sides of swords so that they are perfect for cutting through the armour of a rival nation, but not something like "Steve is a level 20 blacksmith, weapons improved 5%" I don't want anything close to that

That is so far from what I suspect Dunk is talking about .. He means it will take actual meta IRL skill to do it. So you need to practice. Not Steve, you. You can still subsist by yourself, it just won't be that comfortable :P

1

Share this post


Link to post
Share on other sites

there is this thing called middle ground in which a person can purchase something if he needs (doesn't have the skill), but also can live at least a bit by him/herself when people are not around. I may come off saying everyone a loner because IRL and Minecraft I am. May be a misconception, but you say smithing skill like an rpg skill. I'm talking knowing how to balance the metal on the sides of swords so that they are perfect for cutting through the armour of a rival nation, but not something like "Steve is a level 20 blacksmith, weapons improved 5%" I don't want anything close to that

fuck no. I want blacksmithing to be difficult as shit. If you don't get it just right, the weapons or tools you make will be poor quality, meaning they break more easilly and don't destroy blocks as fast. Getting better at blacksmithing would be entirely because you as a person learn how to do it better.
3

Share this post


Link to post
Share on other sites

fuck no. I want blacksmithing to be difficult as shit. If you don't get it just right, the weapons or tools you make will be poor quality, meaning they break more easilly and don't destroy blocks as fast. Getting better at blacksmithing would be entirely because you as a person learn how to do it better.

I hate to sound like a kiss ass, but the entire TFC team has earned my respect for the ambitious way in which you involve meta skill in a lot of in game processes. It's a really nice departure from the painful "skills" rpg trope. I think it will make for awe inspiring servers :)

1

Share this post


Link to post
Share on other sites

I hate to sound like a kiss ass, but the entire TFC team has earned my respect for the ambitious way in which you involve meta skill in a lot of in game processes. It's a really nice departure from the painful "skills" rpg trope. I think it will make for awe inspiring servers :)

don't worry, we like our asses kissed.
0

Share this post


Link to post
Share on other sites

fuck no. I want blacksmithing to be difficult as shit. If you don't get it just right, the weapons or tools you make will be poor quality, meaning they break more easilly and don't destroy blocks as fast. Getting better at blacksmithing would be entirely because you as a person learn how to do it better.

And by learning how to do it better you can sell your wares directly or to a middle man at a higher price since you've practiced hard and now produce gear that is less shoddy than the smith down the street! See, this is what I like about TFC where most trades are truly skill based, sure it causes some complaints on the server that things are too hard, but we just keep insisting that they either practice more or do favors for those who can do it well so they can take time out of their schedules to make you that perfect steel pick head. It is all very organic and I can't wait to see what systems Kingdoms adds to help make trading amongst villagers even more in depth.

One thing I would like to see somehow pushed is that if a town goes into minting a currency instead of trading goods for goods, they have to actually have something to back that currency or else face collapse of your economy. I haven't thought of a decent method to do this yet, maybe a place where you can store cut gems and gold as your treasury and as long as the current circulated currency does not exceed the value of your towns treasury, your currency holds weight.. I'll have to come back after some more thought on this. Again, this would be a sub system that players could choose to use, but don't have to. They could come up with their own trading values for goods for goods bartering and not even deal with currency, but I think balancing a currency could be a neat thing for rulers to mess around with.

0

Share this post


Link to post
Share on other sites

And by learning how to do it better you can sell your wares directly or to a middle man at a higher price since you've practiced hard and now produce gear that is less shoddy than the smith down the street! See, this is what I like about TFC where most trades are truly skill based, sure it causes some complaints on the server that things are too hard, but we just keep insisting that they either practice more or do favors for those who can do it well so they can take time out of their schedules to make you that perfect steel pick head. It is all very organic and I can't wait to see what systems Kingdoms adds to help make trading amongst villagers even more in depth.

One thing I would like to see somehow pushed is that if a town goes into minting a currency instead of trading goods for goods, they have to actually have something to back that currency or else face collapse of your economy. I haven't thought of a decent method to do this yet, maybe a place where you can store cut gems and gold as your treasury and as long as the current circulated currency does not exceed the value of your towns treasury, your currency holds weight.. I'll have to come back after some more thought on this. Again, this would be a sub system that players could choose to use, but don't have to. They could come up with their own trading values for goods for goods bartering and not even deal with currency, but I think balancing a currency could be a neat thing for rulers to mess around with.

you must be new here. The first 10 pages of this thread were about minting.
1

Share this post


Link to post
Share on other sites

Thread moves a little fast at times, though I think I might have missed the talk about coin minting amongst the arguments over grief protection that consumed the first ten pages as well. :P

0

Share this post


Link to post
Share on other sites

you must be new here. The first 10 pages of this thread were about minting.

Not forgetting the 14 (I exaggerate admittedly) different threads before this even opened :P

1

Share this post


Link to post
Share on other sites

Those were dark times.... lol, but yeah, i still see gems as a possible fiat currency, but let's not go there again, the last time a currency discussion started (it may or may not have been mine :P ) it drug on forevvvver.

1

Share this post


Link to post
Share on other sites

This thread grows entirely too quickly. Bioxx must be looking at it asking himself "what have I done ?"

0

Share this post


Link to post
Share on other sites

This thread grows entirely too quickly. Bioxx must be looking at it asking himself "what have I done ?"

nah, I keep tabs on it so he can code
1

Share this post


Link to post
Share on other sites

oi. calm down. No need to get all insulted.

As far as NPC shops, I'm trying to make it my goal that every aspect of this game is quite difficult. You will have to spend all of your time doing one thing to get good enough at it for it to be useful. If you want to be a blacksmith, you'll have no time to hunt or farm to get food, so you'll sell your wares and tools to buy food. If you're a shopkeeper, you'll spend all your time trading instead of smithing or hunting. This allows people to feel like they help support the other members of their community while allowing them to work at the one aspect of the game they enjoy the most.

I understand the game should be difficult. However, please think of the smaller servers where there aren't "dedicated" shop keepers, butchers, and black smiths.

0

Share this post


Link to post
Share on other sites

I understand the game should be difficult. However, please think of the smaller servers where there aren't "dedicated" shop keepers, butchers, and black smiths.

But on small servers like that, is there really any need for a shop at all ? Surely a server of more than 5 regular players would be able to look after its own needs ?

1

Share this post


Link to post
Share on other sites

But on small servers like that, is there really any need for a shop at all ? Surely a server of more than 5 regular players would be able to look after its own needs ?

It would. But if being a good blacksmith takes ALL of your time in game, then how do you get food? A hunter? Who then spends all his time in game gathering food.

The alternative is to look at SSP - jack of all trades master of none is the only option I see as viable. If the Devs are choosing to really only support communities in SMP that's their choice.

0

Share this post


Link to post
Share on other sites

It would. But if being a good blacksmith takes ALL of your time in game, then how do you get food? A hunter? Who then spends all his time in game gathering food.

The alternative is to look at SSP - jack of all trades master of none is the only option I see as viable. If the Devs are choosing to really only support communities in SMP that's their choice.

Get your own food. If you can get all the metal to keep you constantly busy, I will hunt you food for free. And if you work at a mill and you chop planks all day, as high production will be over demand, you can find time to run out and kill 3 pigs. Any other jobs you can think of?

Hunters come back at night anyway.

0

Share this post


Link to post
Share on other sites

One CAN spec in a lot of different skills, but expect to have your hands full, managing forging, creating charcoal, cutting wood, farming, metallurgy, so basically, it can be done, but it would be easier to take one role, ie Woodcutter.

0

Share this post


Link to post
Share on other sites

Past full stack without noticing FUUUUU- oh well, I should be madder about not meeting at least a forty post per day quota like mr.Death Mcposts-a-lot

0

Share this post


Link to post
Share on other sites

Past full stack without noticing FUUUUU- oh well, I should be madder about not meeting at least a forty post per day quota like mr.Death Mcposts-a-lot

I'm really confused :S

If you're referring to Eternal, I think generally, me and Danny are more "spammy" than he is, although I wouldn't say either one of us spams as we usually contribute something with our comments :P

2

Share this post


Link to post
Share on other sites

Past full stack without noticing FUUUUU- oh well, I should be madder about not meeting at least a forty post per day quota like mr.Death Mcposts-a-lot

Was I called? And it's only like 20.5 a day

I'm really confused :S

If you're referring to Eternal, I think generally, me and Danny are more "spammy" than he is, although I wouldn't say either one of us spams as we usually contribute something with our comments :P

No, me. I might be with you guys, considering I respond to a lot of derail, productive or not. This is an example of nonproductive derail, but after 19 pages, 1/3 nooby suggestions, 1/3 rage, and 1/3 derail, and the recent postings being rage and derail, I think it's fine
0

Share this post


Link to post
Share on other sites