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Jed1314

[Offline] Terra - [RPPvP] [Factions] [Democratic Rules]

Server Back-story Vote   37 members have voted

  1. 1. Who's Back-story do you prefer ? (can be found here:http://terrafirmacraft.com/f/topic/1523-terra-rppvp-factions-democratic-rules-eta-2nd-sep-applications-are-open/page__view__findpost__p__19156)

    • ECC's
      19
    • Arthur's
      18

Please sign in or register to vote in this poll.

698 posts in this topic

Official Website: http://terraforum.enjin.com/home - Apply here

Server Details: On the site

Teamspeak3 Server:

Address: ts.korusoft.ca

Pass:prv

Whitelist Policy:

The whitelist is now in effect. Please apply on the website to be added.

Official Policy for Moderators: "It is not our policy to intervene in server matters. If you have an issue, take it to court. We will not replace stolen goods, or fix damaged homes, as this is outside of our power. We are here to provide justice in courts and that is all. We are otherwise normal players who want to play as well. Thanks."

Slots: 40

Mods: TFC, Smart Moving, Rei's minimap is optional. New mods will be added soon, waiting on them to update to 1.3.2

Rules: These are on the site, read them there.

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All of the yes, I'm down!

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Sounds very interesting. I wish you the best of luck, though I fear the lag would be too much for me to apply. Europeans should be in for a treat though.

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Sounds very interesting. I wish you the best of luck, though I fear the lag would be too much for me to apply. Europeans should be in for a treat though.

Actually I may be hosting the server in the USA as TFC seems to have a much larger US following than anywhere else. I've emailed kbg hosting to see if it would be playable for me (the last thing I want is to be lagging severely on my own server :P)

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Honestly, with KGB latency should be the least of your concerns. Oddworld used them and their machines had frequent issues, hitches, bad bad bad lag, along with the host's support doing things like taking the server down for maintenance and forgetting to start it back up again- Deez had to come on to find his server down and people complaining in his thread. They seem extremely affordable, but unless you need 80 slots, I'd really put that money into something more reliable.

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Put me down, I think I'll have a blast with this. I love to RP.

EDIT: Also, I THOUGHT that name looked familiar... Killerbee hosts an Industrial craft server I visit sometimes, of which a friend of mine is a staff member. If I remember correctly, the new server is out of Texas... Not entirely sure...

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Honestly, with KGB latency should be the least of your concerns. Oddworld used them and their machines had frequent issues, hitches, bad bad bad lag, along with the host's support doing things like taking the server down for maintenance and forgetting to start it back up again- Deez had to come on to find his server down and people complaining in his thread. They seem extremely affordable, but unless you need 80 slots, I'd really put that money into something more reliable.

Hmmm, I had heard they were quite good :S .. Well my total budget is £60 or about $90 for a voip server and the main server itself so I am quite flexible. If anybody has any alternative recommendations then I am more than willing to consider them.

Put me down, I think I'll have a blast with this. I love to RP.

EDIT: Also, I THOUGHT that name looked familiar... Killerbee hosts an Industrial craft server I visit sometimes, of which a friend of mine is a staff member. If I remember correctly, the new server is out of Texas... Not entirely sure...

It is based in Texas :) .. How does the server perform ? That said, if it is run by the CEO it is probably better than the others :L

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Hmmm, I had heard they were quite good :S .. Well my total budget is £60 or about $90 for a voip server and the main server itself so I am quite flexible. If anybody has any alternative recommendations then I am more than willing to consider them.

It is based in Texas :) .. How does the server perform ? That said, if it is run by the CEO it is probably better than the others :L

The Industrial Craft Server has very little lag. I don't know the specifics of the hardware, but any lag you had was your machine not being able to preform adequatly. They recently upgraded server sive, if memory serves, and actually has few problems with the rented space (again, the problems lie in the machines connecting to it, rather than the server itself). I believe that coming out of the building is a fiber optic connection. And Killerbee is the one incharge of the Killerbee Gaming site, and as far as I know, controls all of the server space personally... (well, he rents it from a company that maintains the hardware, but actually tells them what he wants and stuff)

Don't take me for Gospel, I'm just recounting second-hand information form my friend

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Several problems with the "no rules" thing.

1. How do you enforce RP if there is no rule that you have to?

2. Griefing / Stealing. Yes, it can be a tool in a "war". Problem is not that it's allowed, it's that doing that is far too easy. It takes days, potentially weeks to build something awesome. It only takes minutes to few hours to tear it down or otherwise destroy it.

The CivCraft Server has solved this problem by allowing the reinforcement of blocks which means that at a cost, blocks can essentially be made more durable. Thus, it takes too long to destroy something so it can't be done on a whim anymore which is when most griefing happens.

Without such a modification there is no point in building anything anywhere visible because it could be destroyed as soon as you come back online the next time.

3. Punishment. Ok, so griefing and stealing is allowed. But how do you discourage it? The players have no way of punishing someone so there is no incentive not to grief or steal. Again, CivCraft have solved this problem: Players can incarcerate other players upon killing them - they imprison them in an enderpearl which sends them to the end dimension. They cannot leave the end dimension - even when dying, they respawn in there. Until someone frees them from their pearl.

I generally recommend taking a look at CivCraft, for example on http://www.reddit.com/r/civcraft . They have a very similar setup and goal, except for TFC, and have already implemented it.

Now don't get me wrong - I love the idea and would love to play on the server, but I'm not sure how fun it would be without these issues having been addressed.

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Several problems with the "no rules" thing.

1. How do you enforce RP if there is no rule that you have to?

2. Griefing / Stealing. Yes, it can be a tool in a "war". Problem is not that it's allowed, it's that doing that is far too easy. It takes days, potentially weeks to build something awesome. It only takes minutes to few hours to tear it down or otherwise destroy it.

The CivCraft Server has solved this problem by allowing the reinforcement of blocks which means that at a cost, blocks can essentially be made more durable. Thus, it takes too long to destroy something so it can't be done on a whim anymore which is when most griefing happens.

Without such a modification there is no point in building anything anywhere visible because it could be destroyed as soon as you come back online the next time.

3. Punishment. Ok, so griefing and stealing is allowed. But how do you discourage it? The players have no way of punishing someone so there is no incentive not to grief or steal. Again, CivCraft have solved this problem: Players can incarcerate other players upon killing them - they imprison them in an enderpearl which sends them to the end dimension. They cannot leave the end dimension - even when dying, they respawn in there. Until someone frees them from their pearl.

I generally recommend taking a look at CivCraft, for example on http://www.reddit.com/r/civcraft . They have a very similar setup and goal, except for TFC, and have already implemented it.

Now don't get me wrong - I love the idea and would love to play on the server, but I'm not sure how fun it would be without these issues having been addressed.

I know that these issues will exist. I hope to counter this in a few ways (unfortunately, we have no access to extra mods, so civcraft, while a great model for a server, isn't much help here).

Firstly, it is not a "no rules" server. The idea is that the players will determine the rules in a democratic manner, to make a rule set that serves the community to the best of it's ability.

1. The only part of the RP is that you have to create a character when you apply. Without doing that, you will be unable to access the server (it will be whitelisted). If players want stricter RP rules, they will be implemented.

2. I know this also, unfortunately, all I can really do right now is whitelist the server and ban anyone who is caught griefing. What is unsuitable will be determined by the players, so you needn't worry that the definition of unsuitable will be too strict or loose. I would define griefing on this server as:

Non politically motivated or otherwise pointless destruction. It is ok to destroy if you are at war with another faction, but an individual breaking things "because his character is just like that" is unacceptable.

3. Theft will be punished in a way which the community deems suitable. I will most likely build a bedrock prison, which I will name Tartarus, if everyone is ok with that method of punishment that is. For griefing and theft which is pointless, you will be outright banned. To prevent (this will sound weird) honest, in game and relevant theft from being punished by banning, it will be important for the community to clearly define what is acceptable and what is not.

Thanks for your thought provoking and relevant post. :D

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Ok, I was going to use a poll for this, but it isn't going to work very well.

We (anyone who intends to use the server) need to agree on the laws now, so I can give people a better idea of how this server will be ran. These rules can be changed at any time by a vote, so don't worry that they might not work once the server is up. If this is the case, we can change them. Laws will eventually be decided on a town by town basis, but for now I think it is better if we lay down some starting rules.

Please spoiler each law seperately with a title to make it less confusing for me and prevent wall of text syndrome.

I'm going to get the ball rolling here:

Bannable vs. Criminal:

I suggest we distinguish between a bannable and criminal offence. As an example, individual theft, murder and block breaking (other peoples blocks obviously) will be a bannable offence, as this is basically griefing. Faction mandated theft and murder (unwanted killing, aka not a duel) will be a criminal offence at all times, but is not bannable. (aka you can hire people to be assassins and thieves, but there is a risk associated with being one of these) Block breaking will be allowed inter faction when war is declared, but at no other time. Technically, a faction could attack an empty town, but this would be bad form.

Jail:

I propose we set up a prison made of bedrock which we can teleport criminals to for punishment. Bannables will not be sent here, and will be banned outright. The prison sentence would be decided by the server depending on the crime, aka. theft 5 hours etc. In order to be sent to prison, a criminal would need to be defeated in combat and declared knocked out (not dead). You are not allowed to kill criminals, and only assassins are allowed to kill you.

The Death Penalty:

As permadeath is a thing on this server, and you need to start from scratch if you do permadie, the death penalty could be used for crimes such as treason (treason would be a matter of perspective, if a coup against a ruler was successful, the players would not be punished) and murder. Assassination attempts could also be punished by death, if you would like.

Diplomacy:

There will be 3 states of diplomacy, war, peace and alliance. When at war, factions may attack one another directly. Their individual members can also attack one another one sight (should they wish). If an enemy player is rendered unconscious they can be taken prisoner. (this relies on you playing along, if an enemy is kind enough not to permakill your character, you are obliged to report to their prison, although you can be broken out, unlike the bedrock prison). Factions at peace are not allowed to directly attack one another. Their players also can't attack others on sight. You are still allowed to send assassins and thieves, but this could result in war if they are caught, so be prepared for the worst. Allied factions can build in each others towns (presuming they agree to it) and can help one another in battles and sieges (explained later). They can still send criminals after one another. Additionally, you can't be allies with a faction who is allied to an enemy.

War:

When diplomacy fails, there is always war. I am in two minds as to how to work this, and I will present both:

Method 1: Free-for-all - When war is declared (I want a 24 hour waiting period as well as a server announcement between declaration and it coming into effect, is this fair ?) the factions may attack one another freely. This means they can march on your town at any time and attack. This would make war a lot more free flowing, but it would allow for things like attacks when the town is empty, which is no fun for anyone.

Method 2: I challenge you to a duel ! - War declaration is instant, but in order to mount sieges, or have battles, you must first agree on a time and (if applicable) place with the other faction. This makes war a bit more beaurocratic, but will doubtless lead to much larger, more fun battles and more fair sieges.

There is only one way to win a war with a faction. By permakilling all of it's active members. This can be done in a combination of battles, sieges and assassinations. If you siege a town and manage to kill or rout all of the defenders, you can do with it what you wish, e.g. either claim the town for your own, or loot it and level it to the ground.

Thoughts and contributions greatly appreciated :)

Also, if the server gets big enough, I will host a website for it :)

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-snip- bedrock piston stuff

That certainly seems a good idea, a prison like that. But leaving the "judge, jury, and executioner" business to the server admin seems a little under powered but could also be abused by a vindictive admin.

Justice system idea...

1. An admin on the sever will serve as a judge, who will decide how long a prison sentance should be for the guilty party, if items should be given as punishment from the guilty to the victim, things like that.

2. The current players at the time would be the Jury, listening to both sides of the argument, then have a majority vote to determine guilt. If the Judge feels that the guilt was given unfairly, he can alter or nullify the vote, on his judgement, maybe conferring with another admin, to get another opinion.

3. The accused and the victim will take turns recounting their sides of the story. Interruptions would not be tolerated, much, anyway, maybe a penalty for that, "contempt of court" things. They could call witnesses to strengthen thier side.

4. The bedrock prison, I like that. I the accused is found guilty, they'll be teleported to it and left there for what, in- game days or real life days? Seems like a week or so in game would be an ok baseline...

Just some ideas, really... Feedback is welcome.

Oh!!! Also, it would be neat if we could have a server courthouse. The judge, jury, and others would be teleported there, and maybe could use a /court so that the talk there wouldn't mess with other activities on server

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-snip-

Sorry, I didn't explain that the user will be sentenced by his peers. The only thing an admin will do is the actual teleportation. Other than that, admins will have few extra rights on this server, and none that will affect gameplay.

1. I like this a lot, but it would have to be mediated by the jury, so that people wouldn't think a punishment was disproportionate.

2. Love this too.

3. Witnesses would indeed be key to the law, and would only be second to screenshots :P

4. For the sake of ease, prison sentences should probably be in IRL time, just because it is easier to track the passage of it.

It would be easy to attach a courthouse to the prison, and I like the idea. It makes the process seem more official :P

Another idea is that the jury could consist of one member from each faction, so that there is no bias towards or against factions players ?

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Question about Factions.

How would we know which factions, if any a player belonged to? Is there a way to give a player a title or something, to show he is a member of "suchandsuch" faction? Or would there be a big ol' registry in spawn city? Or would it just be word of mouth?

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Question about Factions.

How would we know which factions, if any a player belonged to? Is there a way to give a player a title or something, to show he is a member of "suchandsuch" faction? Or would there be a big ol' registry in spawn city? Or would it just be word of mouth?

Right now, I am thinking about faction specific colours. For example, such and suchs faction colour is purple. The skin of the player should contain a majority of purple colour schemes. I don't think it is possible to attach tags to peoples names without a mod. If 1.31 support is out before this server is up and running, it would be possible to make a book in game which describes this. Also a possibility is that I could list each faction and their members on the OP.

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Sorry, I didn't explain that the user will be sentenced by his peers. The only thing an admin will do is the actual teleportation. Other than that, admins will have few extra rights on this server, and none that will affect gameplay.

1. I like this a lot, but it would have to be mediated by the jury, so that people wouldn't think a punishment was disproportionate.

2. Love this too.

3. Witnesses would indeed be key to the law, and would only be second to screenshots :P

4. For the sake of ease, prison sentences should probably be in IRL time, just because it is easier to track the passage of it.

It would be easy to attach a courthouse to the prison, and I like the idea. It makes the process seem more official :P

Another idea is that the jury could consist of one member from each faction, so that there is no bias towards or against factions players ?

1. The Judge could ask the Jury if the sentance seemed appropriate, if they

thought it was too harsh or too light, they could suggest amends to it, only

once, I think, so as not to filibuster the proccedings.<BR><BR>2. The Judge

overrule thing? A good system of government needs it's checks and balances <IMG

class="bbc_emoticon" alt=" :P" src="http://terrafirmacraft.com/f/public/style_emoticons/default/tongue.png"

data-cke-saved-src="http://terrafirmacraft.com/f/public/style_emoticons/default/tongue.png">

(something ours seems to forget on a regular basis)<BR><BR>3. Agreed. Witnesses

would be great, and aslo screenshots and/or video. Just need to remember that

Witnesses could be bought and screenshots altered<BR><BR>4. Yeah, in game time

is weird...<BR>

BEDROCK DUNGEON!!! That would be awesome!

That seems fair, a Juryman pulled from each faction. Would ease bias, certianly, but what if two of those factions are at war? the certianly wouldn't agree with eachother's decisions.

Thjat also raises the question of War Crimes, or shoul;d we just ignore that? :P

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Right now, I am thinking about faction specific colours. For example, such and suchs faction colour is purple. The skin of the player should contain a majority of purple colour schemes. I don't think it is possible to attach tags to peoples names without a mod. If 1.31 support is out before this server is up and running, it would be possible to make a book in game which describes this. Also a possibility is that I could list each faction and their members on the OP.

Colors in the skin? or maybe a Logo the faction could design and have members put on their skin's chest

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I think for war, there should be an acnolegement, ie, there would be a grace period, where the other faction can accept and start the war then, or give a period of time (three hours maybe?) before automatically starting it, this would cut down on war on factions that are not online at that time.

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1. The Judge could ask the Jury if the sentance seemed appropriate, if they

thought it was too harsh or too light, they could suggest amends to it, only

once, I think, so as not to filibuster the proccedings.<BR><BR>2. The Judge

overrule thing? A good system of government needs it's checks and balances <IMG

class="bbc_emoticon" alt=" :P" src="http://terrafirmacraft.com/f/public/style_emoticons/default/tongue.png"

data-cke-saved-src="http://terrafirmacraft.com/f/public/style_emoticons/default/tongue.png">

(something ours seems to forget on a regular basis)<BR><BR>3. Agreed. Witnesses

would be great, and aslo screenshots and/or video. Just need to remember that

Witnesses could be bought and screenshots altered<BR><BR>4. Yeah, in game time

is weird...<BR>

BEDROCK DUNGEON!!! That would be awesome!

That seems fair, a Juryman pulled from each faction. Would ease biase, certianly, but what if two of those factions are at war? the certianly wouldn't agree with eachother's decisions.

Thjat also raises the question of War Crimes, or shoul;d we just ignore that? :P

Since it is modelled after medieval Europe, there will be no war crimes :P

Bedrock dungeon ? Elaborate :)

I feel like this style of jury conflict would add to the political overtones of the server :P I don't actually mind if a criminal escapes due to clever political manoeuvring, as it would be a skilfull and difficult thing to do :P For example, if a faction managed to bribe a jury into giving an innocent verdict or something :P

As for your spoilered suggestions, I like them :)

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Colors in the skin? or maybe a Logo the faction could design and have members put on their skin's chest

The idea behind skin colours is that the clothing would mostly be in (example) shades of purple. This would make them look distinctive even at a distance. Chest symbols may be more difficult to see.

I think for war, there should be an acnolegement, ie, there would be a grace period, where the other faction can accept and start the war then, or give a period of time (three hours maybe?) before automatically starting it, this would cut down on war on factions that are not online at that time.

I agree :)

Any thoughts on the freeform war vs organised battles anyone ? It's one of the features which is seriously important to the server :S

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Since it is modelled after medieval Europe, there will be no war crimes :P

Bedrock dungeon ? Elaborate :)

I feel like this style of jury conflict would add to the political overtones of the server :P I don't actually mind if a criminal escapes due to clever political manoeuvring, as it would be a skilfull and difficult thing to do :P For example, if a faction managed to bribe a jury into giving an innocent verdict or something :P

As for your spoilered suggestions, I like them :)

The spoilered stuff was a continuation off of your feed back, :P

The bedrock dungeon, it just popped into my head.

Instead of being an attached building, it would be under the courthouse. That's it really. I was thinking that an entrance could be a trap door where the accused stands, or a series of iron doors held open by a series of guards while they escort the prisoner to the dungeon, if those are still in TFC.There could be windows to let in light, maybe some torches (ye olde dungeon style), but the player would have his inventory emptied prior to incarceration (returned at end of sentance) to prevent an attempt to escape.

Just an Idea that sounds cool to me

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The idea behind skin colours is that the clothing would mostly be in (example) shades of purple. This would make them look distinctive even at a distance. Chest symbols may be more difficult to see.

I agree :)

Any thoughts on the freeform war vs organised battles anyone ? It's one of the features which is seriously important to the server :S

Well, if Factions wanted to, I don't see a reason to not have guild symbols, but not that you mention it, colors seem the best way, atm.

I like the organised battle style. It could emulate the diplomats traveling to the HQ's to offer terms of war and such, and the depate about whether to fight or surrender, or laugh in the attackers face :P. Also prevents malicious abuse of wartime privliges against offline factions

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-snip-

I know, but it was a good continuation :P

That sounds pretty cool :)

It could be a hidden set of pistons which dropped the player into a pit. I also just had an awesome but overcomplicated idea:

To give criminals something to do (since they were really legitimate players) we could make the dungeon a complex maze. This would allow the prisoner to escape before their sentence was finished if they were lucky :P

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