Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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capt_slowpoke

Block Heads [0.79]

167 posts in this topic

This texture pack is really great. I had to relearn my trees and ores, but once I did, it was much easier to identify them. Really nice work.

The new charcoal will need a texture.

Awesome work. This pack is all I'll use now. :)

EDIT: For derpy-ness.

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'How so?'

sorry it took so long, ~insert excuse for lazyness here~

what I mean, is the unmined ores appear to be downsized images pasted on the side of a stone wall. I suggest making it look more like the vanilla tfc textures, but perhaps add enough contrast that the ore 'pops' to the player. What I like to see is something that looks a bit more natural, and with the lack of dimension in this voxel world, the best course would be to stick with tfc style.

I hope that makes since to you.

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Great TP here. The only issue I can see is a horrible tiling effect on the ores since they don't 'connect' like TFC ores. Since ores are generally found in large veins, it's advised to get connected ore textures.

Just some constructive criticism here. :)

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Why are you staring at ore? i always mine it as soon as i see it, lol.

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Edit:Nevermind, found out on my own that it works on 1.3.2 :)

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Is it just me that thinks that Native Copper(the item, not the block) looks like admiral ackbar in this texture pack?

By the way i like it and would love to see a 64x64 of it

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Capt_slowpoke, can you desaturate the rest of the Kapok sprites and S. beam textures like you did for the planks?

Edit: Now I see that water is no longer transparent with the texture pack. How can we fix it?

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Love the texture pack!

When are you going to update it to add charcoal piles and such?

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I've changed all the ores to tile but I can't get a screenshot because I can't see anything with damage levels in NEI, so just use your imagination (Or download the pack). Should be up to date with version 49j

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Very nice texture pack. I'll use it as default from now on.

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Many much kudos, makes it easy on the eyes and all-around awesome... now to begin work on my ultimate doom fortress. :lol:

P.S. Noticed in my mine that all ores don't seem to recognize the stone they are set in as far as texture goes, looks like the basalt walls have streaks of cookies n' cream ice cream in them B) (which is making me hungry... :huh: )

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the vanilla stuff is updated too, for the record. Not that I'll ever see it until Bioxx implements the stuff from new vanilla

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I noticed that the water textures are moved one pixel too high, causing lines in the water in-game. Shifted them down one pixel in Photoshop, and all is well.

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i like this texture pack a lot will wait for the 52e update :)

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Posted Image





Patch for Connected glass

(Report any remaining bugs)

Download

Drag the files from the .zip into the texturepack. Be sure to have Optifine install, or there would be no visual difference.




Everyone got the right to distribute this file, unless otherwise told.

Some few textures was made by capt_slowpoke

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how do i know this texture pack is up to date??? last i checked it was good for 49j? i guess?

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May even be able to finish this CTM thing with reeds, and upload it :D

Posted Image

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Had to make an account to post that I was bewildered by invisible zinc until someone pointed me to this texture pack. I had to swap back and forth and still couldn't spot the difference without this pack! Gets a like from me because zinc on gneiss is impossible to spot, and this saved me a lot of time and frustration!

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There's no graphics changes with 52 as far as I can see, so it should work.

Edit: oh wait there are... It should be updated now.

Edit again: If somebody can give me templates for CTM or find any kind of documentation that tells me how to actually USE it I'd be grateful

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Here are my CTM textures, with randomized bookshelves and the oak texture. I took frederikam's one and chaged the transparency.

Where do the reeds go?

Posted Image

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