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aeper

While developing this....Addon

32 posts in this topic

Ive been coding for myself a small recipe compatibly add-on and adding a few uses for some of the minirals. (such as dyes and stains among other things).

Im just wondering how many people are interested in somthing like this?

If so what recpies would you like to see?

Please Note- this does not CHANGE or MOD any of the base TFC files. I will be using the ore index among other things that the deveopers have added on for compatiy with other froge mods.. Got to love API's right?

Finaly this is just until there a TFC Fix for the recipe where in which i will erase that recipe from my addon. Also i may throw in a few Deco/Storage blocks if i get enough support for them.

-a Curious Aeper

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For the love of god, make us able to turn gemstones into dyes or anything useful.

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An addon? Wow, and a good one. Totally support.

It's probably the first addon for TFC that I see.

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Can't wait my gemstones are hogging up my chests and i need a use for em.

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I would love this. What decorative blocks do you have in mind?

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... Didn't Dunk basically said "Please, don't distribute addons for TFC"? Why he bothers to say it if you are gonna do it anyways?

Not that i don't like what you add, but i just felt i had to say this...

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... Didn't Dunk basically said "Please, don't distribute addons for TFC"? Why he bothers to say it if you are gonna do it anyways?

Not that i don't like what you add, but i just felt i had to say this...

Maybe he didn't know that.
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Just another, can you post the link to that qoute?

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yeah he kinda did...but discuss it with him, cuz i don't really get the point...basically you are only making a mod that is highly compatible with TFC so they shouldn't be bothered...

I was also thinking about doin sth like this...but then i screwed it because TFC is still in Beta and there are changes all the time...and because i'm bad at coding still..:D

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Yes he did; however, let me explain why. The TFC Devs don't want people confusing bug reports from our mods with bug reports from thiers. It creates a headache for bug-squashing. I'm working on a mod myself, it'll introduce a few new tools (that will work for Vanilla and any other mod.) Please, please, please, test and find the bugs first because when it starts to be a head-ache I'm sure they'll have a field day with anybody who went against their wishes and that should be avoided.

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Yes he did; however, let me explain why. The TFC Devs don't want people confusing bug reports from our mods with bug reports from thiers. It creates a headache for bug-squashing. I'm working on a mod for TFC myself, it'll introduce a few new tools (that will work for vanilla as well.) Please, please, please, test and find the bugs first because when it starts to be a head-ache I'm sure they'll have a field day with us and I'd rather avoid that.

Dunk said it was not a techinical the problem and would probably permaban who did it.

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Yes he did; however, let me explain why. The TFC Devs don't want people confusing bug reports from our mods with bug reports from thiers. It creates a headache for bug-squashing. I'm working on a mod myself, it'll introduce a few new tools (that will work for Vanilla and any other mod.) Please, please, please, test and find the bugs first because when it starts to be a head-ache I'm sure they'll have a field day with anybody who went against their wishes and that should be avoided.

The bugtracker have other problems right now, like bot spam, people reporting the same bug 10 times and people reporting not finding ore or clay and anvil not working and stupid things like that. So yeah, it won't be a technical problem.
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The bughtracker ha other problems right now, like bot spam, and people reporting the same bug 10 times and people reporting not finding ore or clay and anvil not working and stupid things like that. So yeah, it won't be a technical problem.

BTW, if anyone needs viagra just look at the bug report... Damn... thats the problem with anonymity.

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That's nothing. Don't click your anvil with a log. Mine disappeared earlier when my wife was using my forge on our server.

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i'd really like to see that quote from dunk too. Cause i'd really like to see a compatibility addon for TFC to use more stuff and to make it compatible with other mods.

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I think that's what we are all saying. Nobody here (to my knowledge) wants to take things from TFC we just want to have our mods be compatible with (in my oppinion) the best non-tech mod in the world.

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Most threads that suggests addons are locked, the one he said that it wasn't a technical problem (slopes) was deleted.

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well if no one can find a post from dunk, i hope he sees this thread any maybe says a word or two about that topic.

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Did some search to find dunks post, i think you mean this:

http://terrafirmacra...7151#entry27151

FUCK NO.

I mean god dammit. I've been telling you guys for weeks: nonononononononononononononono. Seems like you're all deaf or some shit.

To be more specific, if you can code, you can mod the game, but distributing your modded TFC file or files to mod the TFC file (basically if the mod leaves your computer) is forbidden.

So, as long as you do NOT distribute MODDED TFC FILES but other stuff, it's okay. SO an addon that simply adds stuff from TFC to the oredict and does not include TFC files is okay.

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Dunk words:

"No addons, period."

Try posting on suggestions...

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Ive been coding for myself a small recipe compatibly add-on and adding a few uses for some of the minirals. (such as dyes and stains among other things). ... Please Note- this does not CHANGE or MOD any of the base TFC files. I will be using the ore index among other things that the deveopers have added on for compatiy with other froge mods.. Got to love API's right?

Did some search to find dunks post, i think you mean this:

http://terrafirmacra...7151#entry27151

So, as long as you do NOT distribute MODDED TFC FILES but other stuff, it's okay. SO an addon that simply adds stuff from TFC to the oredict and does not include TFC files is okay.

... Nobody here (to my knowledge) wants to take things from TFC we just want to have our mods be compatible ...

A modders files are a sacred object. You must never steal (use the code they work so hard on) in any way. Coping their code and changing it is stealing; however coding from open sources or from scratch isn't. Nobody here wants to steal from Bioxx or Dunk. They work hard on their code and it's freeking awesome.

What we are saying though is, We have ideas for things we want to add (from scratch) and don't mind sharing our own work so the rest of the world can enjoy them to.

The problem is everytime the word "addon" or "mod" is used Dunk comes and rips it to shreads. The word "addon" would be more proper because we are coding to "add onto" the files we already use; however, it's not the best word because it gives the feeling that we are using his code (which we aren't.) The word "mod" is only properly used when you are changing files (which is stealing intellectual work) and is NOT OK UNDER ANY CIRCUMSTANCES.

Another problem is that many of the other mods we love aren't compatible with TFC. Also TFC has (from what I've been seeing) been added to a no support list for most of the other mods we enjoy. This leads us to what we've been trying to say (under such heavy resistance from Dunk), we have started to code our own addons (addons not mods [because they don't touch TFC files]) to add some of the things we want because the rest of the modding community has told us flat out that "If you even use the letters TFC in your post it will be deleted."

Not really sure where I was going with that. I guess I'm just trying to defend the reason why we are trying to write addons for TFC (addons not mods [because they don't touch TFC files]).

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That seems silly and not in the spirit of Minecraft, which is embracing mods. I understand not wanting people to distribute "modified TFC files" (it's stealing TFC code). But to try and restrict any mods at all, even ones that replace files in the TFC package? It just seems anti-minecraft to me. I would love to see TFC have its own API for mods to work with things like the bloomery / forge / etc. Well that's my 2 cents, it's not my mod or website so they can obviously do what they want.

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I think while TFC is in beta, maybe we should respect Bioxx and Dunk's wishes. They are still working hard at implementing new mechanics and it sounds like they are nowhere close to finished. Give them time, and maybe we can revisit the subject of add-ons once TFC is in a more finished state.

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I think while TFC is in beta, maybe we should respect Bioxx and Dunk's wishes. They are still working hard at implementing new mechanics and it sounds like they are nowhere close to finished. Give them time, and maybe we can revisit the subject of add-ons once TFC is in a more finished state.

While I really don't care if Bioxx doesnt approve addons for now, I disagree with your poin. It's not like this would take actual effort on their par to say "ok guys, addons are ok, BUT MODS ARE NOT!". It wouldn't hurt him, it might actually help!

Whatever though, like I said, Bioxx and dunk are doing great regardless.

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My two cents, "addon" is problematic because it implies a code-based dependency. Iow, you have to hack his code and then write chunks using his implementations/classes.

A separate mod that uses the ore dictionary or w/e is not an add-on in the same sense - in the same way Java isn't an add-on to your OS. It doesn't depend on anything in this mod except the existence of those metals. Provided the mod is only using what is already there and clearly delineating itself, there is no issue and the dev team says so right on the info page of the site.

I think the real question people/modders want to know is - are gems coded using the ore dictionary? Stone? Wood? All of these can be registered in the ore dictionary to open up for more general use, and although the info page implies an openness in use for ores, it doesn't discuss the rest of the plethora of new generated blocks, nor the names.

This is truly the most amazing mod I've ever found for people who want a challenging and realistic survival experience, but what could make it more amazing is the ability to create other mods that work on top of it and don't conflict (and with developers willing to scroll back any recipes the dev team implements themselves).

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