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Androyed

Make the nights/caves more scary!

10 posts in this topic

This is not a request. This is a tip for you all.

People always play with high brightness, because otherwise they can't see everything in the night and in caves. I think this is weird. You are alone in an endless world. There is no electricity. Without electricity, nights are freaking dark. The moon helps in real life, but let's just forget about that.

The mod http://www.minecraft...tness-mod-v151/ is used to increase the brightness beyond what Minecraft can do. But what people don't know, is that it can also be used to DECREASE the brightness. In my opinion, it makes the game a lot more challenging and fun if you turn down the brightness.

So how far do you need to turn it down?

Go stand in an area with no light at all. This can be in a cave, but also in something you made yourself. Just make sure that there are different blocks and shapes in the area. I will get to that later. Now, turn down your brightness in Minecraft to moody. Look around in the cave. Can you still see differences between one block and the other? Can you still see outlines of blocks and shapes? Go install Gammabright. Now, turn down the brightness untill you can't see ANYTHING in a cave. Look around. There should be no difference between looking north, south, east, west, up or down. When you spin around fast, you shouldn't be able to see the outlines of blocks and shapes.

Not only will this make caves a lot scarier, it will also make the nights better. Nights will be really dark. You can still see the shapes of mountains and trees in the distance (because of the fact that the sky is lighter), but you won't see anything on the ground. But the real fun is in caves. When making the screenshots below, I walked in to a dark cave when all of a sudden an arrow comes flying out of the dark, just past my head. Needless to say, I had a mini heart-attack :)

By default Gammabright increases the brightness with 1500%. In the config I've changed this to -50%. For me that's perfect. With -45% I can still manage to see differences when I spin around fast. With -50% I can't.

Another mod that goes well with this one is http://www.minecraft...dynamic-lights/. However, not everyone can run this mod, certainly not without Optifine. If you can run it, I suggest you use it. Walking around in a completely dark cave with a torch in your hand is great fun. And you can also throw torches to dark areas so that you know what's there before you walk there.

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Gammabright in sunset

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No gammabright in nighttime and torch in hand

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Gammabright in nighttime and torch in hand

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No gammabright, no torch in hand

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No gammabright, but with torch in hand

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Gammabright, no torch in hand

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Gammabright, but with torch in hand

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No gammabright, torch thrown down

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Gammabright, torch thrown down

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This is pretty cool. Been looking for something to increase difficulty myself, and not being able to see anything during the night or when in caves certainly increases difficulty - finding ores will be harder yet, if you can't see 'em easily ;).

Though, because it is client-side only, it put you at a disadvantage on SMP :(

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This is pretty cool. Been looking for something to increase difficulty myself, and not being able to see anything during the night or when in caves certainly increases difficulty - finding ores will be harder yet, if you can't see 'em easily ;).

Though, because it is client-side only, it put you at a disadvantage on SMP :(

True. But is it really a competition? Don't you play on SMP only because of crops growing and because it is more fun to play with others?

There is one pretty big disadvantage in SMP. I play SSP, and usually when it's night I sleep. I can't go out. I can't see a damn anyway. Dynamic Lights help, but still... In SMP though, you can't sleep. So the only thing you can do is mining.

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Thanks, never tried combining these 3 mods together. They make something never seen before and really cool. It's all more difficult.

Seriously, tfc needs a thing similar to those two mods.

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Thanks, never tried combining these 3 mods together. They make something never seen before and really cool. It's all more difficult.

Seriously, tfc needs a thing similar to those two mods.

Be prepared for a lot of jump-scares. And make sure to get home before sunset!

Remember that you have to enable Gammabright every time you start the game. In the config you can change the default value from 1500% to whatever you need for caves to be completely dark (probably -50%).

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After playing around with this for a bit, mixed with the blockheads texture pack, this really makes the mod much more atmospheric and darker, but also the colours stronger.

Very nice combo overall - great find! :)

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It's like a survival horror in a mod that calls itself "survival mode as it should have been".

PERFECTION.

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I have made a under ground home with moody brightness on (I have a very dim screen) and someone took all of my torches away and I got killed by water... fun and not fun...

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I can't get TFC to work with Gammabright, Optifine, SM and Dynamic lights... What am i doing wrong? ;_;

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I can't get TFC to work with Gammabright, Optifine, SM and Dynamic lights... What am i doing wrong? ;_;

For Dynamic Lights, you got to use MC patcher.

If you patch the mods in this order, it should work:

Forge

Player API

TFC

Whatever other mods you use (also Gammabright)

Optifine

And last: Dynamic Lights (Optifine version) -> you need to place the jar file into the coremods (or something) folder for it to show up in MC patcher.

I'm not sure about SM, because I don't use it myself

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