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puxapuak

[B66] Possible problem cooling in chests?

6 posts in this topic

I just got the following error while loading my current world:

Minecraft has crashed!

----------------------

Minecraft has stopped running because it encountered a problem; Unexpected error

This error has been saved to /home/pux/Minecraft/instances/TFC142B64/.minecraft/crash-reports/crash-2012-11-10_11.34.31-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.

--- BEGIN ERROR REPORT e9860963 --------

Generated 10/11/12 11:34 AM

- Minecraft Version: 1.4.2

- Operating System: Linux (amd64) version 3.5.0-18-generic

- Java Version: 1.7.0_09, Oracle Corporation

- Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Oracle Corporation

- Memory: 848598032 bytes (809 MB) / 1297547264 bytes (1237 MB) up to 1908932608 bytes (1820 MB)

- JVM Flags: 2 total; -Xms1024m -Xmx2048m

- AABB Pool Size: 42 (2352 bytes; 0 MB) allocated, 16 (896 bytes; 0 MB) used

- FML: MCP v7.19 FML v4.2.16.431 Minecraft Forge 6.0.1.354 Optifine OptiFine_1.4.2_HD_U_B4 4 mods loaded, 4 mods active

mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

TerraFirmaCraft [TerraFirmaCraft] (TFCraft-Universal-Core-B2-Build66.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

- LWJGL: 2.4.2

- OpenGL: GeForce GTX 560/PCIe/SSE2 GL version 4.3.0 NVIDIA 310.14, NVIDIA Corporation

- Is Modded: Definitely; 'forge,fml'

- Type: Client

- Texture Pack: 142Painterly.zip

- Profiler Position: N/A (disabled)

- Vec3 Pool Size: 78 (4368 bytes; 0 MB) allocated, 13 (728 bytes; 0 MB) used

- World MpServer Entities: 1 total; [axc['Puxapuak'/131, l='MpServer', x=762.13, y=168.62, z=-10454.52]]

- World MpServer Players: 1 total; [axc['Puxapuak'/131, l='MpServer', x=762.13, y=168.62, z=-10454.52]]

- World MpServer Chunk Stats: MultiplayerChunkCache: 5

- Forced Entities: 1 total; [axc['Puxapuak'/131, l='MpServer', x=762.13, y=168.62, z=-10454.52]]

- Retry Entities: 0 total; []

java.lang.NullPointerException

at TFC.Core.TFC_ItemHeat.HandleContainerHeatChest(TFC_ItemHeat.java:675)

at TFC.TileEntities.TileEntityChestTFC.g(TileEntityChestTFC.java:270)

at xe.h(World.java:2022)

at net.minecraft.client.Minecraft.l(Minecraft.java:1820)

at net.minecraft.client.Minecraft.J(Minecraft.java:854)

at net.minecraft.client.Minecraft.run(Minecraft.java:779)

at java.lang.Thread.run(Thread.java:722)

--- END ERROR REPORT e240942f ----------

I would guess from the look of the error that it occurred in something handling cooling of objects while in a chest rather than in possession. Reloading the world, the same error did not occur.

I also noticed that the memory usage is abnormally high - usually mine hovers about half that during regular play (but with the regular up-down pattern of course).

Wondering if this has something to do with the disappearing food in chests on reload that I experience on the rare occasion.

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mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

Do you have forge in the coremods folder?

And why do you need the mcp?

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I use Multi MC to manage mods, which separates the mod folders by tabs in an instance. Only the one folder has the option for forge installation (which is a button that lets you select pretty much every Forge build that ever existed). Forge calls itself MCP - minecraft coder pack. You should see it as well when you load minecraft - it should say MCP v7.19 in the opening screen.

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I don't use multi MC, I install the mods myself, but then don't know how this program installs the mods...

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I don't use multi MC, I install the mods myself, but then don't know how this program installs the mods...

Essentially it makes a separate instance folder for each instance of minecraft you play, multimc is actually easier to use than just modding yourself because it deletes all the right stuff and so on.

In answer to the issue at hand, forge goes in the jar not core mods. This is quite simple in multimc as it has a direct link in the edit mods gui under jar mods which you can directly download the correct forge build.

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I personally like Magic Launcher more, although currently you have to manually add stuff into coremods. It doesn't make a mess of folders for each setup and you can load mods in any order you want. I've never had any problems with any setups I use with it.

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