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Vlad

[B66] Nether Portal Crash

6 posts in this topic

When trying to travel to nether the game crashes :D

Possible to achieve without editors.

Minecraft has crashed!

----------------------

Minecraft has stopped running because it encountered a problem; Exception in server tick loop

This error has been saved to C:UsersVladAppDataRoaming.minecraftcrash-reportscrash-2012-11-17_07.36.31-server.txt for your convenience. Please include a copy of this file if you report this crash to anyone.

--- BEGIN ERROR REPORT d2a6f66d --------

Generated 11/17/12 7:36 AM

- Minecraft Version: 1.4.2

- Operating System: Windows 7 (amd64) version 6.1

- Java Version: 1.7.0_09, Oracle Corporation

- Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation

- Memory: 320229808 bytes (305 MB) / 591986688 bytes (564 MB) up to 1905197056 bytes (1816 MB)

- JVM Flags: 0 total;

- AABB Pool Size: 3254 (182224 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used

- FML: MCP v7.19 FML v4.2.16.431 Minecraft Forge 6.0.1.354 5 mods loaded, 5 mods active

mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

mod_TooManyItems [mod_TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

TerraFirmaCraft [TerraFirmaCraft] (TFCraft-Universal-Core-B2-Build66.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

- Is Modded: Definitely; 'forge,fml'

- Profiler Position: N/A (disabled)

- Vec3 Pool Size: 533 (29848 bytes; 0 MB) allocated, 428 (23968 bytes; 0 MB) used

- Player Count: 0 / 8; []

- World TerraFirmaCraft Entities: 0 total; []

- World TerraFirmaCraft Players: 0 total; []

- World TerraFirmaCraft Chunk Stats: ServerChunkCache: 0 Drop: 0

- Type: Integrated Server

java.lang.ClassCastException: yh cannot be cast to TFC.WorldGen.TFCWorldChunkManager

at TFC.WorldGen.Generators.WorldGenOreSurface.createOre(WorldGenOreSurface.java:60)

at TFC.WorldGen.Generators.WorldGenOreSurface.generate(WorldGenOreSurface.java:34)

at cpw.mods.fml.common.registry.GameRegistry.generateWorld(GameRegistry.java:82)

at id.a(ChunkProviderServer.java:231)

at za.a(Chunk.java:1191)

at id.c(ChunkProviderServer.java:125)

at id.d(ChunkProviderServer.java:138)

at xe.isBlockSolidOnSide(World.java:4258)

at xe.isBlockSolidOnSide(World.java:4237)

at xe.t(World.java:2740)

at TFC.WorldGen.SpawnerAnimalsTFC.canCreatureTypeSpawnAtLocation(SpawnerAnimalsTFC.java:240)

at TFC.WorldGen.SpawnerAnimalsTFC.findChunksForSpawning(SpawnerAnimalsTFC.java:151)

at TFC.Handlers.ServerTickHandler.tickStart(ServerTickHandler.java:44)

at cpw.mods.fml.common.SingleIntervalHandler.tickStart(SingleIntervalHandler.java:16)

at cpw.mods.fml.common.FMLCommonHandler.tickStart(FMLCommonHandler.java:116)

at cpw.mods.fml.common.FMLCommonHandler.onPreWorldTick(FMLCommonHandler.java:292)

at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:652)

at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:590)

at bcb.q(IntegratedServer.java:110)

at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)

at fp.run(SourceFile:818)

--- END ERROR REPORT bec09964 ----------

Now every time I load the world the game crashes, I deleted the portals but the game still crashes, from the coordinates in the report it seems like I'm in nether and the map generator fails.

Any suggestion how to get back to the real world? Editors compatible with TFC?

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As far as I'm aware, you may be SOL. The nether is something to stay out of on TFC.

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As far as I'm aware, you may be SOL. The nether is something to stay out of on TFC.

I'm saved, used MCEdit to put my self back to earth :)
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The Nether crashes because of something related to ambient temperature and item temperature I think. You are not supossed to go there for now

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The Nether crashes because of something related to ambient temperature and item temperature I think. You are not supossed to go there for now

maybe, since it crashed while generating the nether, it just would be nice to fast travel that way.
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