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Deez

Early power systems

107 posts in this topic

not really, it doesn't have to be(unnecesary comma), a BTW addon. we could have our own version of windmill, it's not like FC copyrighted windmills

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yeah, i've not said that , i hope to see windmills in tfc it self

other things are cauldrons for cooking food

and many little things from their hardcore modes

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I think that very primitive power such as animal and human should be implamented but should keep with the theme in terrafimacraft of making minecraft harder. things like windmills may fit the historical time frame but unless some sort of regular matinence system was added they would just produce "free power". animal power also fits the time scale but could be far harder to keep running, the animals would need food, water and breaks as well as working very slowly.

Historicaly in real animal operated machines they were genrally under a lot of strain and could break easily this could mean they would need matinence in game.

I believe animal power could fit very very well and could be used for:

  • Pumping water from wells- if thirst became more realistic and sea water could not be drunk fresh water could be obtained from wells.
  • grinding wheat to flower- in order to make bread
  • Lifting heavy blocks? - I cant think of a use for this but horse power was used for it historically
Their could also be different contraptions for each task keeping to the fact terrafirmacraft is not supposed to be easy.
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With animal power i suggest a tool similar to the hoe but for livestock, which could have different 'modes' to detect hunger, fatigue or thirst of animals under work so that the player may swap the animal out for another animal to rest, or feed it and water it, there could be a bridle tool as well used to guide animals and attach them to machines.

For power in general i disagree with power as energy, perhaps instead 'momentum' transfered through a system of belts and gears to querns, rock-breakers or wells as suggested by spitfire. I hear people complaining about how easy it is to get food, and this mechanic may be the answer to putting a strain on the agriculture aspect of the game.

Perhaps Windmills could come later as the sails would need serious work irl, perhaps they could be woven by donkey powered looms and the wood worked from lumber in a donkey powered sawmills

i'm not too sure what animals would be good to implement, i recall reading that horses from vanilla would be integrated into tfc in the future, but cows would easily suffice, perhaps specially bred working cattle making energy production a little trickier than finding an animal and putting it into your machine.

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With animal power i suggest a tool similar to the hoe but for livestock,

i'm sorry, but it's rather difficult to till a cow. they don't really appreciate it very much
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i'm sorry, but it's rather difficult to till a cow. they don't really appreciate it very much

:P referring to the mode mechanic not the actual act of tilling a cow...

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With animal power i suggest a tool similar to the hoe but for livestock, which could have different 'modes' to detect hunger, fatigue or thirst of animals under work so that the player may swap the animal out for another animal to rest, or feed it and water it, there could be a bridle tool as well used to guide animals and attach them to machines.

For power in general i disagree with power as energy, perhaps instead 'momentum' transfered through a system of belts and gears to querns, rock-breakers or wells as suggested by spitfire. I hear people complaining about how easy it is to get food, and this mechanic may be the answer to putting a strain on the agriculture aspect of the game.

Perhaps Windmills could come later as the sails would need serious work irl, perhaps they could be woven by donkey powered looms and the wood worked from lumber in a donkey powered sawmills

i'm not too sure what animals would be good to implement, i recall reading that horses from vanilla would be integrated into tfc in the future, but cows would easily suffice, perhaps specially bred working cattle making energy production a little trickier than finding an animal and putting it into your machine.

i'm sorry, but it's rather difficult to till a cow. they don't really appreciate it very much

:P referring to the mode mechanic not the actual act of tilling a cow...

I understand, how the hoe would work.. Pretty much it would be a tool that would function much in the way of the hoe, in the way that you would be able to switch modes. It would be able to attach a horse, donkey, cow, bull ect onto the axle. It could also be use to lesh horses and direct them, although i think this is being implement by dunk with horses anyway?

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