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MinMax123

[BUG LIST] Post your bugs below

52 posts in this topic

Hi Bioxx,

I've decided to help you out some, and make a bit of a central list for bugs that me, and others have found. I'll update this list every build, and change to green what bugs have been fixed :D

If you find a bug, let me know what is and what version you are using. Remember to describe it best you can, so it is easier for the devs to "pinpoint" how to fix it, and what went wrong easier. I will update the list when I see it. Also, If you see a bug that is fixed, or not a bug, let me know, and I'll mark it as Fixed, or remove it.

Red = Not Fixed

Green = Fixed

-Tall grass and rocks prevent leaves on fruit trees from growing. (Not sure if this is a bug, but is kind of weird anyway)

-Weapon blocking is still bugged, requires you to right click on the ground for it to block

​-Digging dirt/grass below a sapling yields that sapling AND an oak saplings

-Added doors bug out when a redstone signal is applied.

-When cutting Willow trees, a chunk of tree usually stays floating in the air.

-When cutting large kapok trees, vines, and some leaves with vines attached will remain floating in the air.

-Eating a meal does not show the "eating animation", only the burp at the end. This was working fine in B66.

-Placing a vine on a vertical surface (side of a block) appears to place nothing while removing the item from your inventory, but sometime later a vine may appear on or near that surface. Placing a vine on the side of a block with a block directly above will make the vine appear underneath the block above.

-Cactus in desert can be discovered as item entities on the ground in a freshly generated chunk.

-Plum and red apple trees never seem to be harvestable

-Food prep gui doesn't update stack quantity until at least one meal is crafted

-Some plants (eg oats) growth cycle seem to ignore year length setting, most work properly though

-In B69 SMP, smelted metal that gets cold in a bloomery will crash the server when accessed and will require the bloomery to be broken and rebuilt.

-In a fire pit when a mold in the first slot fills and there is excessive liquid metal it overflows to a mold in the second slot. However when a mold in the second slot fills, the overflow is lost, it won't attempt to fill an empty mold in the first slot.

-Creeper explosion near a camp-fire will make that campfire drop as an object, and can be replaced by right-clicking.

-Something that I'm pretty sure everyone have noticed is sometimes 2 same objects won't come together and will act as two different objects. To fix that you just open you'r inventory and shift click on the two items. Best example markings on a scribing table. If you right click it'll put them all and you can't combine them back together

-Breaking a fruit tree branch with your hand causes the branch to respawn along with all potential leaves that could be connected to that branch, even if the branch had no leaves at the time. If the fruit tree is in season you can use this exploit to gather infinite fruit.

-Doors are very annoying in SMP. When others open doors, you see it open up but can't go through. Sometimes it works, sometimes it doesn't.

-Sometimes you do not have your water meter filled up when you get in water. Logging out and back in fix it.

-When you throw a spear, the spear in the left inventory slot goes first, and it causes it to get the durability from the spear you were holding when thrown.

-Smelting magnetite in a bloomery: I believe if the ore cools to a non-liquid state before the gui is reopened the ore and charcoal readout bugs out (Ore displayed as full when it isn't). The bloomery then accepts charcoal normally and it will consume magnetite endlessly, and requires breaking and replacing to fix.

-Plum trees not harvestable (Don't remember if I placed red apple at some point)

-Ghost axes still there

-Anvil updates when smithing: If a plan is swapped for another without closing and re-opening the anvil gui, the green completion section doesn't move, which is misleading when trying to smith fast. Also happens when exchanging one ingot for another.

-Support beams: When attempting to connect horizontal support beams to a single vertical support beam, any block updates cause the horizontal beams to break themselves.

-Explosions dropping raw blocks (Cobblestone, bituminous coal, etc) in addition to some of their normal breaking results. May or may not be intended

-Charcoal being placed instead of opening any gui

-I had a stack of meals and ate one while my inventory was full. Normally the empty bowl would appear in my inventory but since it was full nothing happened (edit: the empty bowl was lost). I would think it should drop the empty bowl on the ground.

-Zombies drop vanilla iron items rarely.

-On rare occasions chunks appear to tower above ground, much like a chunk error. However, I use MultiMC, which has a java window constantly open and it reports no error, so it's not a bad chunk.

-When the Guest on LAN uses a chisel, it will sometimes get 'out of sync' with the mode the chat / gui is saying the chisel is in. Both times this has happened, the Host player was also using a chisel during the session before the guest started having trouble. Eg. My wife hosted a game, I started having an issue with my chisel during that game after she had been using her chisel. I hosted a game and once I had used my chisel, hers got out of sync. (It should have been making slabs, but it was making stairs)

-Shift-clicking on a plan in scribing table gui - consumes all the paper in paper slot and yields 1 plan anyway.

-Metal axes cutting trees occasionally don't drop logs. (Thought it was only stone?)

- While chiselling in detailed mode, one small cube next to the one you just chiselled sometimes disappears.It happened on one block more than others, but after leaving it be for some time it got back to working normally, with the occasional extra cube destroyed. Having the chisel locked to the block and chiselling from certain angles made it more often. I was also working next to other chiselled blocks, in case it matters.

- After being used in one mode, the chisel sometimes freezes in that mode and doesn't allow you to change it. Exiting and re-entering the the game fixes it.

-Knapping squares sometimes drop from creeper explosions

-A single right click will eat a meal after the normal food delay

- Hoes "Harvest Check" is inaccurate. It worked the first few times, but now shows that vegetables are not ready to harvest even if they are.

-Sometimes sluice-found ores dissapear while trying to place them in a chest.

-Sometimes chiselling modes get themselves in a weird order.

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-Only vanilla doors react to pressure plates, and buttons.

This is not a bug.
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There are no rocks in inventory, there are rose gold knife blade (invalid ID on server-client) (Build 69)

Sorry, my bad, forgot to delete config files

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There are no rocks in inventory, there are rose gold knife blade (invalid ID on server-client) (Build 69)

Did you delete your TFC.cfg file?

I do not have this problem.

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There's no reason for a thread like this. I'm sure they have a bug tracker that the developers use based on what they see here. It used to be public but it was getting cluttered with non-bugs.

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Not a pessimist, a realist.

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Digging dirt below a sappling yeilds that sappling and an oak sappling as drops.

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69 bug - Had charcoal in my hand while trying to get a shovel off a sequioa tool rack consumed the charcoal 1 at a time

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I was just pointing out it's probably not necessary. But I guess it's useful for us forumgoers to know what's still active or not. So if you feel like doing it then continue.

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after placed rocks (coblestone effected by gravity) upon charcoal pit to cover it once its converted and you start excavating the charcoal i get randomly relocating behind me 5 or so spaces it sort of bugs out (the cobblestone that is - it doesnt fall down but teleport behind me :S)

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I think this bug list is an excellent idea if there is no publicly available bug tracker. Keep up the good work!

Though, one thing to keep in mind is that not all "bugs" reported here (or that will be reported here) are bugs. Some "bugs" will be caused by sloppy people using mods outside of TFC or doing mistakes because they don't understand the functionality of TFC.

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Yes. And I might change it so it doesn't show the version number, just if they are fixed or not. It might get quite confusing. Also, if I post a bug that might not be one, let me know

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69 bug - Had charcoal in my hand while trying to get a shovel off a sequioa tool rack consumed the charcoal 1 at a time

It just placed the charcoal on the ground
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--Deleted because NOOB!--

Edited by madflavius
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-Eating a meal does not show the "eating animation", only the burp at the end. This was working fine in B66.

-Placing a vine on a vertical surface (side of a block) appears to place nothing while removing the item from your inventory, but sometime later a vine may appear on or near that surface. Placing a vine on the side of a block with a block directly above will make the vine appear underneath the block above.

-Cactus in desert can be discovered as item entities on the ground in a freshly generated chunk.

-Can repair some damaged items by adding them to a less damaged item/stack, bows are a good example of this.

^^ Tested in B69 SMP.

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Minor B69 stuff

(green) peppers can't be crafted into seeds

plum and red apple trees never seem to be harvestable

food prep gui doesn't update stack qty until at least one meal is crafted

some plants (eg oats) growth cycle seem to ignore year length setting, most work properly though

barley not worrking for breeding, i seem to remember it working in 52e

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-In B69 SMP, smelted metal that gets cold in a bloomery will crash the server when accessed and will require the bloomery to be broken and rebuilt.

-In a firepit, when a mold in the first slot fills and there is excessive liquid metal it overflows to a mold in the second slot. However when a mold in the second slot fills, the overflow is lost, it won't attempt to fill an empty mold in the first slot.

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-Can repair some damaged items by adding them to a less damaged item/stack, bows are a good example of this.

I don't think that is a bug

Minor B69 stuff

(green) peppers can't be crafted into seeds

barley not worrking for breeding, i seem to remember it working in 52e

Only wheat works for now

Green peppers are just an early harvest of red and green peppers

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I made a bow and when i shift-clicked the new bow, it stacked with my old one that had low durability. Both bows then had the same low durability, and bows aren't supposed to stack right?

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- Creeper explosion near a campfire will make that campfire drop as an object, and can be replaced by right-clicking (is it a bug?)

- Something that I'm pretty sure everyone have noticed is sometimes 2 same objects won't come together and will act as two different objects. To fix that you just open you'r inventory and shift click on the two items. Best exemple: markings on a scribing table. If you right click it'll put them all and you can't combine them back together

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- Breaking a fruit tree branch with your hand causes the branch to respawn along with all potential leaves that could be connected to that branch, even if the branch had no leaves at the time. If the fruit tree is in season you can use this exploit to gather infinite fruit.

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I don't know how to explain the bug but here: doors are very annoying in SMP. When my friend opens a door I see it open up but cant go through. Sometimes works sometimes doesnt. Another is that sometimes you do not have your water meter filled up when you get in water. Logging out and back in fix it. When you throw a spear, the spear in the left inventory slot goes first, and it causes it to get the durability from the spear you were holding when thrown.

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