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Pakislav

Woodcrafting.

26 posts in this topic

I suggested creating a new 'profession' of sorts in TerraFirmaCraft: The Woodcrafting.

TL;DR: Woodcrafting similar to metalurgy Stone Knapping. Carving bows out of logs, affecting their quality by wood type, same as metal type for tools. Making specialised wooden handles for tools.

(^ What does this mean, btw? I mean, literally, I know it's short version. ^ <_< )

I think that wood crafts could use some love in TFC, and the multiplayer gameplay could use another 'role' to be played throught mastery b different players.

Woodcrafting would look similar to metalurgy stone knapping, using a woodcrafting bench (Or just redone workbench?). Just like is the case in stone knapping, once you carve a piece of wood out, you can't replace or rework it like is the case in metalurgy.

The bows should be carved out of a log, rather then sticks being glued together to act as if a deadly weapon. I also belive that sticks role should be limited to stone-age tools, and that metal tools should require specially (wood)crafted handles. Putting a mace head on a stick might give us a mace, but putting a sword blade on a randomly picked-up stick should not. Same goes for all other tools, while some should require more work then others eg. Shovel, (Pro/)Pickaxe, Hoe and Axe requireing easy plan, and a saw, sword, mace and scythe a more complicated work.

Woodcrafting could also expand upon the way that doors, chests and other objects in the game are made, unifying all wood work in a single entity block eg. Woodcrafting Bench/Table.

Woodcrafting skills could be a variable for the durability of doors (In case they could be damagable by mods and/or players) and chests, as well as quality of their locks (If they were to be (un)lockable.).

.

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TL;DR = Too Long; Didn't Read

To the suggestion, i think they are already altering different things of what you describe. The construction overhaul, also better ranged weapons were hinted but not confirmed yet i think. About handles: yes why not, makes sense, but was already suggested somewhere i think.

The question is always, how deep do you wanna go before it gets too tedious. I don't wanna spend 2 minutes making a shovel handles if i break the shovel in the same time. (stone)

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(^ What does this mean, btw? I mean, literally, I know it's short version. ^ <_< )

If you mean what TL;DR means, "too long; didn't read" ._. otherwise i don't know what you talk about... metal types doesn't affect the tools durability, BTW, just the tier. Not like what you did...

And a good section of what you said was already suggested :

Oh, and also, you never said how different wood types affect the quality of the bow...

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metal types doesn't affect the tools durability, BTW, just the tier. Not like what you did...

hmm didn't dunk state that otherwise? Like bismuth bronze being much worse than bronze for tools/armor?

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The question is always, how deep do you wanna go before it gets too tedious. I don't wanna spend 2 minutes making a shovel handles if i break the shovel in the same time. (stone)

That's why I suggested that sticks should be left as handles for all stone tools and weapons.

Edit: Now that i come to think of it, when it comes to tools handles are often the ones taht break sooner then the metal parts. So maybe it could be possible to make a broken tool drop the pickaxe head for example, which needs a new handle attached before being used? Not repairing it fully, of course.

metal types doesn't affect the tools durability, BTW, just the tier. Not like what you did...

Oh, and also, you never said how different wood types affect the quality of the bow...

I beg to differ. Metal type does affect tools durability. (As far as I can tell based on my expirience and judging on what Dunk said.)

And I didn't say how different wood types affect the quality of the bow... because I havn't come up with that part. Research needs to be done on what types of woods work better in the art of bow-making, and since I have an exam tomorrow (Today, actually) then excuse me if I don't care about doing that.

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This suggestion needs a LOT more thought behind it, spend a little more time on it if you are going to suggest something so similar to things talked about before. I'm going to wait until I fully understand what you are suggesting before commenting, as of now it is vague and unclear, lacking any specifics to this beyond "like metallurgy".

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waradfawrafew. That was an accidental derp ._. sorry... though, it's like a scaled thing in metallurgy. I mean, it's not that "bismuth bronze has less durability, but breaks things faster than bronze", but "bismuth<zinc<tin<rosegold<bismuth bronze<bronze<...". In woods that wouldn't happen; a kind of wood that's very soft can be quite flexible as well, and another can be really hard but as flexible as frozen glass...

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It does seem silly to me that we use a stick as a handle.

A handle from pine should not last as long as a handle from hickory or oak.

I don't know if having separate stats for handles and heads would have any benefit in terms of game play tho.

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Scribing table+wood+normal bench=bow

Unfortunately you would probably need to wait decently long for true woodcarving.

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It does seem silly to me that we use a stick as a handle.

A handle from pine should not last as long as a handle from hickory or oak.

I don't know if having separate stats for handles and heads would have any benefit in terms of game play tho.

There was a point when each tree dropped it's corresponding type of stick (pine drops a pine stick, oak drops and oak stick, etc.) but this came with a host of issues and Bioxx took it out because it was simply too complicated. Doing the same thing for handles may cause the same issues and we just may have to look at this from the believability side rather than the realism side that this suggestion is coming from (not accusing the use of the R word, just saying it may be too focused on accuracy to the real world). Truth is, as of now, each kind of wood is the same except for color (and in it's log form each kind has a few stats, such as burn length and burn temp, along with hardness), but when it become planks it loses those stats. Now it doesn't make a whole lot of sense to carve a bow or a handle out of a meter cubed section of a tree, so those stats, as of now, mean nothing. For now we just need to consider all woods viable for handles, and once woodworking gets introduced we can talk about this again.

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This seems like a reasonable idea, but honestly, in the short term (and the general long term), there is MUCH more important stuff to do. (unfortunately) However, that doesn't mean it shouldn't be discussed, just telling you it probably (if it even does) won't happen any time soon.

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For plans, that way we can end up using what we have to make it like metallurgy rather than redoing it all. Makes it nice and simple and gives more use to a previous block.

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For plans, that way we can end up using what we have to make it like metallurgy rather than redoing it all. Makes it nice and simple and gives more use to a previous block.

Plans for woodcarving? I think that woodcarving needs new plans not the old ones. Because when you carve, you're not hitting the wood with a hammer, but you're cutting it with a knife or even a saw. A new scribing table would be a lot of work for nothing. Instead why don't add a new type of paper that is used to make plans for woodcarving? You craft this with a paper and a drop of marking. Then you use the new paper in the scribing table and you make your plan. Also it would be nice if when you carve the wood, you could see your plan, something like a small image in the gui. Quite useless, but it would be fantastic.
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Also it would be nice if when you carve the wood, you could see your plan, something like a small image in the gui. Quite useless, but it would be fantastic.

Could you explain more? I don't quite know what you mean.

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Could you explain more? I don't quite know what you mean.

Yeah:

Plans irl are paper with something drawn. If you look at a plan you will see what is drawn in it.

When you place the plan in the slot for the plans, in the woodcarving GUI, an image of the plan should appear near the GUI.

This is useless, just because it makes the woodcarving a bit nicer.

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Yeah:

Plans irl are paper with something drawn. If you look at a plan you will see what is drawn in it.

When you place the plan in the slot for the plans, in the woodcarving GUI, an image of the plan should appear near the GUI.

This is useless, just because it makes the woodcarving a bit nicer.

OHHHHHH! Ok, so it is just an aesthetic view of the plan. Thanks.
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I said nothing about using a hammer. Here is what i mean...

1 Take and into scribing table

2 Make a bow plan

3 Take bow plan, wood and a knife and a saw/ax to a bench

4 put bow plan wood and a single tool in the table

5 wood outputs with slight damage depending on tool it will also have the tooltip "bow"

6 now everytime you put the bow in the table with a tool the damage bar goes down depending on the tool

7 if you hit zero you get a bow. If you go past it breaks.

This would take a while to implement but would be the next thing after my stick idea.

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For plans, that way we can end up using what we have to make it like metallurgy rather than redoing it all. Makes it nice and simple and gives more use to a previous block.

I don't think that plans should be used for woodcrafting. You can have only this many plans before they conflict with each other, and it would be just forcing it in my opinion.

I think that woodcrafting should be more similar to Stone Knapping. Especially in the part in which, when you take some wood out, you can't place it back like is the case of re-working metal.

Edit: In fact, this is a briliant idea. OP updated.

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I don't think that plans should be used for woodcrafting. You can have only this many plans before they conflict with each other, and it would be just forcing it in my opinion.

I think that woodcrafting should be more similar to Stone Knapping. Especially in the part in which, when you take some wood out, you can't place it back like is the case of re-working metal.

Well, stone knapping was more rudimentary than wood carving. To knapp a stone you only need 2 stones, but to carve wood you need a knife and good wood. It's a finer art. If you don't use plans when you carve a bow, it will break after some uses, instead if you use a plan and you perfectly follow it, your bow will resist for more time...
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UUummm... that's not that much correct.

I've done a fair bit of stone knapping myself and it is quite complicated. More so then woodcarving. It's easy to get a semi-functioning edge, but making a high quality stone tool takes time, dedication and a lot of practice. Belive me, it's a fine art... That is a lot easier with proper tools. Note the plural, tools.

Unlike woodcarving... in which you don't use plans. Just lines to carve along drawn on the wood, at best.

And using the stone knapping mechanic for woodcarving, even just as it is, it's just perfect.

edit

Let me explain just a little bit better. Both in stone knapping and wood carving, the base mechanic is the same. You are taking material away to give it form.

That's literally all it has to be simulated as in a game, especially one such as MC. And the way Stone Knapping is handled now, it really is just perfect for this purpose.

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UUummm... that's not that much correct.

I've done a fair bit of stone knapping myself and it is quite complicated. More so then woodcarving. It's easy to get a semi-functioning edge, but making a high quality stone tool takes time, dedication and a lot of practice. Belive me, it's a fine art... That is a lot easier with proper tools. Note the plural, tools.

Unlike woodcarving... in which you don't use plans. Just lines to carve along drawn on the wood, at best.

And using the stone knapping mechanic for woodcarving, even just as it is, it's just perfect.

edit

Let me explain just a little bit better. Both in stone knapping and wood carving, the base mechanic is the same. You are taking material away to give it form.

That's literally all it has to be simulated as in a game, especially one such as MC. And the way Stone Knapping is handled now, it really is just perfect for this purpose.

But what I'm trying to explain is that cavemen didn't use plans to knapp some stone and later, only later they learned the wood carving. Then they started using plans. In their age two rocks were too rudimentary and they couldn't follow planes if they had them.
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You know that how?

And why do you think that anybody is using plans for woodcarving?

It simply is not the case, and it is not a good idea from a gameplay perspective.

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and it is not a good idea from a gameplay perspective.

Why not? Can you explain? I don't understand why you don't want them...
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Because more plans will mess with metalurgy plans, make it more complicated, require more work and don't make that much sense belivability-wise.

And because using the stone knapping mechanic is simple, relativelly easy to implement, makes sense gameplay and belivability-wise.

Humans never used plans, for stone knapping, woodcarving and metal forging. They always did, and still do, all these things "on the eye".

The plans are in palce for metalurgy because any other system would be too complicated and require too much work, or so I conclude.

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