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Wolfiy

Hunting traps (And starting survival)

4 posts in this topic

I was thinking about spring-loaded traps with sharpened spikes on them, and pit-falls. Maybe you take a knife and a stick, in the craft space, and make a sharp stick, then harden the point by baking it in a firepit. Then they can be placed down (for on the bottom of a pitfall for example) or added to a stick-frame to make a stick-trap, right click on the back of it with string, and then right click on a nearby block to arm the trap! Anything that walks infront of it *BAM* Impaled, and killed! Maybe (VERY advanced perhaps) Right clicking on the ground allows you to tell if anything has walked across that block in the last 3 MC days. Also! Leaf-beds, made like a bed, only with leaves for wool, and sticks for planks. And has a high chance to break after it being used. (Maybe have a timer that checks how long the bed was used for and if it is now day, and then makes 'roll' to check if it breaks?) I may post more ideas in the future. Oh, and maybe javelins could be a more effective alternative to the sharp-sticks, and the sharp-sticks break after two or three times of the trap being set off?

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If the mob AI becomes better, these might be useful. Until they actually run away from the player, there is not much point of traps. Also, snares.

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<digs a spike pit moat around his house and covers them with 1x1x1 dirt blocks> bwahahahaha...

Anyway, as I pointed out above, this isnt necessarily a hunting/gathering specific idea - I would thoroughly enjoy having some proper defenses again.

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spikes would be really easy to do to, just taking a standard nonsolid block that occupies a little more width than a fence and about .7 blocks high, and adding the cactus damage aura with slightly reduced range.

pit falls can be made manually i think already, by setting up landslides, but it takes a lot of work for little payoff.

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