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AlternateLives

Flan's mod issues while experimenting

9 posts in this topic

Not sure if this belongs in discussion or support, since it doesn't have to do with the traditional install. I'm guessing here.

While experimenting with Flan's Mod (now updated to 1.4.6!), I thought I'd try and install it alongside TFC, just for kicks and giggles.

Result: Setup was seamless, and I was able to install a few content packs (for those unfamiliar with FM, all content is delivered in separate zip files, both official and player-made) with no troubles whatsoever. Satisfied, I set up a few of my favorite WWII weapons and proceeded to attempt to blow creepers and zombies back to the nether where they belong.

That's where I ran into a problem.

I blasted that zombie with everything I had (several automatic clips, several sniper clips, etc.), and try as I might, it would not go down. Finally, I tried a bazooka, which did the trick, but only by explosion damage. Further experimentation showed this to be the case on all mobs. The funny thing is, every mob experienced Knock back and lit up red when hit.

My question is this:

What is it about the mobs in TFC that cause the bullet ents in FM to not register damage to said mobs? And is there a workaround?

Cheers!

~Alt

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We have a different health system, so if each bullet did two hearts it would take anywhere from fifty to two fifty (or something like that) bullets

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Besides that - why to hell would anyone use Flans & TFC together? o.O

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Besides that - why to hell would anyone use Flans & TFC together? o.O

for kicks and gigles and

its probobly because we have a diferent system of health. lol im gona try and play with flans mod soon. haven't touched it in ages and it will be fun to see what tfc looks from above.

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We have a different health system, so if each bullet did two hearts it would take anywhere from fifty to two fifty (or something like that) bullets

Well, if what you say is correct, then I can just bump up the damage of the weapons and solve the problem.

Thanks!

Besides that - why to hell would anyone use Flans & TFC together? o.O

The question isn't so much "why?", it's "why not?"!

Thanks again!

~Alt

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TFC health is 500x (Player has 1000 health instead of 20) that of vanilla. Adjust your weapons accordingly and have fun ;)

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Thanks again for the help, everyone!

Heck, I might try to make a Flan pack optimized for TFC.

After all, it was an experiment, anyway. Why not?

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I have another question: how did you craft a gun box in TFC? It uses vanilla iron, weapons require logs from vanilla minecraft

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