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Rook

Spelunking.

94 posts in this topic

Speaking of crystals... that's something terrafima is missing. Thaumcraft has them... and they do exist. Look for crystal caves of mexico...

Posted Image

These are caves in mexico... so yea... thaumcraft like crystals would work. But they need to activate when the light level is up so high.

Instead of the crystals glittering, why not have them as either a texture on stone or as actual veins and deposits themselves and make those textures glow, like the vis ores from Thaumcraft III?

-

Sda209

Or particle effects could work maybe

PhineasWynd

Both good ideas... what would make it even better is if they could make the particles visible at X amount of light... like glitter actually does.--- good job wish I thought of that.

.

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Ok. You find TFC caves boring. We get it. What do you want, exactly, to be implemented in their place, then? Descriptions, images, videos, whatever you find useful to explain how they should be (according to you).

See wikipedia article.

Let me guess thats what caves are like in Swaziland.

Posted Image

Cango Caves <3

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You are asking for a lot there, bud... i honestly doubt that can be done with cubes. Maybe you could try and be more specific? *<--- the whole point of the post you quoted*

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I was not questioning the fact that caves exist, and quite beautiful ones may I add, I have certainly seen a couple but a map of them on the scale that you were implying (based off your vanilla caves) would certainly not look like a bunch of random scribbles all over the place, they simply aren't that frequent.

As for the aesthetics like that, while possible, at some point you wonder if its really worth it. Would texture a new block for stuff like that but I'm not sure its necessary although it certainly would be nice. On the other hand is it possible to make variable textures for one block because that could open up a heap of possibilities

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I took the liberty of reading... and I don't frankly see how caves could be made better. It's just an article explaining the tools needed for caving.

Which for one thing would be rope to scale the cliffs inside the caves... scuba gear and snorcles for swimming in the cave are needed. But those are out of our technological reach? So my question...... what is it in this article you think caving in terrafirmacraft is missing.

Me and a couple people were actually talking aesthetics to the cave.... and like crystals. What did you think of those... or were you to busy fending off your mortal foes.

Are you trying to be difficult??? because that's a waste of time.... please elaborate form that 1000 word article what is missing from terrafirmacraft in caving???

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Are you guys literally disagreeing with me / being difficult because you don't like me? Come on, it's not a difficult concept to grasp.

A nexus of very cramped / narrow ( 1x2 - 2x3 halls ) that go on for a while, with certain points that are larger with features. You know, like real caves.

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Are you guys literally disagreeing with me / being difficult because you don't like me? Come on, it's not a difficult concept to grasp.

A nexus of very cramped / narrow ( 1x2 - 2x3 halls ) that go on for a while, with certain points that are larger with features. You know, like real caves.

so, more like fissures than real caves

because you know, large caves actually do exist, not all caves in the world are little cracks and fissures in the stone

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Have you been caving? I have. It's loads of fun. You should try it some time, maybe you'd get a clue about what you're talking about.

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Have you been caving? I have. It's loads of fun. You should try it some time, maybe you'd get a clue about what you're talking about.

yknow, maybe if you didnt insult someone with every post you make, you'd be liked a bit more

yes, i know, most caves are small and cramped, but not all are,

also, think of how tiny little 1x2 hallways would look in minecraft, it would hardly look natural

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A nexus of very cramped / narrow ( 1x2 - 2x3 halls ) that go on for a while, with certain points that are larger with features. You know, like real caves.

-

Rook

SEE WAS THAT SO HARD... you would've avoided a lot of hassle saying in the first place. Not everyone will be on the same page... so it's best to be direct and concise. It avoid a lot of head ache... and better yet, avoid trolling in the first place.

I agree with you somewhat that caves are small in so parts. But, it's also got a fair share of large ball room size caverns... and sometimes even larger. I suspect... the person before you didn't read entirely what you wrote. In other words caves are more big rooms than halls... the halls don't last long. I wasn't allowed to touch the walls to the cave I went to... and I gotta say most of where we went to.... that was easy to do.

I say if there are long "narrow stretches" they should 4 squares across and 3 squares across with and occasional 1 and 2 here and there... but a lot of large caverns, like village mine craft house sized anyway (the larger ones with the roof, not the small 3X3 ones. I haven't been playing long, but most of the caves I've fallen into were like giant rifts. (like kill instantly... falls larger than than the mountains in thermafirmacraft is... not very realistic).

P.S. I suggest you edit the first post and make it a little clearer. So new people reading this will understand what you mean...

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I said "small narrow caves" in the OP.

also, think of how tiny little 1x2 hallways would look in minecraft, it would hardly look natural

That's how they form in real life. That's as natural as it gets.
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For the first page and a half, I was thinking, what is Rook talking about, we do NOT need more caves.

Then I saw

Are you guys literally disagreeing with me / being difficult because you don't like me? Come on, it's not a difficult concept to grasp.

A nexus of very cramped / narrow ( 1x2 - 2x3 halls ) that go on for a while, with certain points that are larger with features. You know, like real caves.

That, I I thought it was a good idea.

Sorry Rook, but please do not get mad at people for disagreeing with you when you don't actually have an idea to disagree with.

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not always... old lava tubes. Some of them are large enough to be considered caves... and they form by lava cooling and forming a shell over the rest of lava. Some are large enough to fit a small car inside. :D but that's the point is it? lol...

Anyways if they would make resonably sized caverns... I could picture actually making bases with one of those rooms. lol. That's what i would like to see tweaked size wise...

I'm going to like your idea...

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I said "small narrow caves" in the OP.

That's how they form in real life. That's as natural as it gets.

i dont think you get it,

just look at how minecraft works, caves don't look like perfectly square 1x2 metre hallways, unless of course they generate microblock variations in the walls to make them look less flat and even

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Let me guess thats what caves are like in Swaziland. All joking aside, I would certainly say that TFC caves are more frequent than IRL, but I would love to see evidence to prove me wrong. Until then I see no further necessary discussion unless we move into cave aesthetics.

Right then... onto cave aesthetics?

Crystals have been mentioned in a thread here in the suggestion area. Worth a good look-see.

Endolith would be a flavorful implementation adding a visual flavor, as would actual lime formations. But really, aside from endolith and mineral deposits, the only other thing that might be found in a crevasse devoid of light would be blind cave fish, bats, and the occasional fungal colony.

There are definitely some unique spots where massive cave entrance have become thriving hotspots for both Flora and fauna but finding something like that in tfc would be a world Gen thang as such places develop over very long periods of time.

I like the concept of twisting tunnels and antichambers, grottos, and passages, but the reward of exploration is having something to find, right, I mean... IMHO... unless aesthetics or crypts are added, exploring elaborate cave systems lacking any ambient character can become a non rewarding experience for most people. Not all.... but most.

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i dont think you get it,

just look at how minecraft works, caves don't look like perfectly square 1x2 metre hallways, unless of course they generate microblock variations in the walls to make them look less flat and even

No, I don't think you get it. Let's do a google search for "caving" shall we?

http://upload.wikimedia.org/wikipedia/en/2/2a/Caving1.jpg

http://www.lifechangingactivities.com/images/caving_squeeze.jpg

http://www.nps.gov/jeca/planyourvisit/images/Busch-Matt-Crawling-through-Hurrican-Corner-December-2005.JPG

http://www.vagabondjourney.com/2009-1/09-2924-caving-budapest.JPG

http://www.pterosaur.net/images/caving1.jpg

http://outingclub-alpha.union.rpi.edu/graphics/ken_caving.jpg

http://upload.wikimedia.org/wikipedia/commons/thumb/0/0c/Caving2.jpg/800px-Caving2.jpg

http://leavetown.com/discover/wp-content/uploads/2012/10/caving-tours-canmore-ab-hotel.jpg

http://img.breakingmuscle.com/sites/default/files/imagecache/full_width/images/bydate/sep_11_2012_-_311pm/shutterstock_39088003.jpg

Take it from a guy who's actually done it before, not some autistic know-it-all who thinks he's a cave master because of minecraft and a guns expert because he plays COD. Caves are tiny and full of water. I'm being generous when I say 2 x 3 halls. Yes, I realize that perfect 1 x 2 halls don't occur in the natural world, just as well as perfectly square tree trunks and square headed sheep don't either. Quit being difficult and open your damn mind for once.

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I think that they shouldn't stay 1*1

If you are going to make 1*2, then what about 2*1?

They should be random tunnels, no specific width, then it would look good.

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I think that they shouldn't stay 1*1

If you are going to make 1*2, then what about 2*1?

They should be random tunnels, no specific width, then it would look good.

I figured that since it's mostly a lot of crawling around. But that would require 'smart moving' to navigate which isn't an out-worldly notion.
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That also works. But that's not as "believable" as the term goes.

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No, I don't think you get it. Let's do a google search for "caving" shall we?

http://upload.wikime.../2a/Caving1.jpg

http://www.lifechang...ing_squeeze.jpg

http://www.nps.gov/j...cember-2005.JPG

http://www.vagabondj...ng-budapest.JPG

http://www.pterosaur...ges/caving1.jpg

http://outingclub-al.../ken_caving.jpg

http://upload.wikime...0px-Caving2.jpg

http://leavetown.com...re-ab-hotel.jpg

http://img.breakingm...ck_39088003.jpg

Take it from a guy who's actually done it before, not some autistic know-it-all who thinks he's a cave master because of minecraft and a guns expert because he plays COD. Caves are tiny and full of water. I'm being generous when I say 2 x 3 halls. Yes, I realize that perfect 1 x 2 halls don't occur in the natural world, just as well as perfectly square tree trunks and square headed sheep don't either. Quit being difficult and open your damn mind for once.

No, i don't think you get it. Let's do the exact same search you say, but take some of the images you didn't picked, shall we?

http://www.fieldtrip...4/caving-G3.jpg

http://i.imgur.com/ffR5E.jpg

http://shawnwashere....4/img_47501.jpg

http://www.abercaver...raig_straws.jpg

http://www.vtnews.vt.../L_caving-3.jpg

http://borneoadventu...igspaces-03.jpg

http://aventuraspr.c...uan-rock-cl.jpg

http://www.stag-buda...omo%20pic01.jpg

http://www.yorkshire...mp-cross-13.jpg

http://images.fanpop...635_640_480.jpg

http://www.skileb.co...-in-lebanon.jpg

Take it form a guy who knows how to research stuff, not from a guy that's being blinded by his own real life experience and needs insults to explain his point. Yes, caves CAN be tiny, there CAN be lots of water on them (mostly because water either created the cave or got in from some near water body when a fracture occured, forming the cave). But caves CAN, as well, be huge; and caves CAN, as well, be as dry as a f+cking desert. I realise we only have the huge caves, and that's why smaller ones as the ones you suggest are needed; however, completely taking away the big ones just 'cause you have been caving only in smaller ones? i don't think so. Quit telling other people not to be close minded when you yourself are doing this exact same thing, and calm down already; nobody is being difficult just 'cause we didn't agreed with you on some different thread. This isn't the Elementary school.

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-blah blah caves have large parts blah no idea what im talking about lols-

with certain points that are larger with features

I said this earlier. Your move.

Caves have large parts, yes, thank you professor fu*king oak, you just made a breakthrough in natural science. They aren't comprised entirely of large parts. The vista's you posted were single parts in a large nest of small hallways.

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I think caves need to be smaller. I'm saying this because I've fallen down sink holes that are much larger (deeper) than TFC mountains.... I think rook has a point with sizing issues. Very few caves are that size.

... Some caves are dry.... But more often than not they aren't. Most "living" caves are wet... And have inundated parts. Think of a spring.... What do you think most of those come from... Caves. Or caves in the making.

Come on guys lets take a break from the cussing and hatefulness here. So... Rook has a point. You guys have a point... Stop insulting each other before this thread closes.

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I said this earlier. Your move.

Caves have large parts, yes, thank you professor fu*king oak, you just made a breakthrough in natural science. They aren't comprised entirely of large parts. The vista's you posted were single parts in a large nest of small hallways.

What is your problem?

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