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slasher20

Make a difference between sword and mace

8 posts in this topic

Hi

So ive read the wiki about maces and swords, they are the same right now, tfc is a wip still so i think bioxxx already have plans for them. But heres my idea anyway XD

My idea is based on D&D, in which some enemies are weaker againts some kind of weapon, while others are immune to others. Now having immune monsters would be way OP so lets leave that out. My idea is as follow: Sword which is a slash weapon would deal more dmg to enemies that are obiviously weak againts slash attacks;Zombies,spiders. Ditto for the mace but with creepers and skeletons. What about endermens? i think they should remain the same no weakness, cause they are meant to be scary and strong.

With that system players are free to choose a weapon depending on the enemies they have to most difficulty to deal with.

Let me know wehat you think! :D

-Slasher20

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well, i forget where, but i already had an idea, so if we make critical hits a percent chance thing instead of hopping around like a damn kangaroo, swords would have a higher chance to score a critical hit than a mace would, but maces would have a slightly higher base damage to make up for their lower crit chance

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WHY NOT BOTH? no seriously, why not?

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I believe it was the combat overhaul idea thread that considered the use of armor penetration based on weapon, but I could also be making that up. Basically it just breaks down weapons into categories of high raw damage/low penetration and low raw damage/high penetration and the full gory rainbow that flows between.

On a similar note, you could always make swords have the potential for a critical strike, and maces would apply a debuff that reduces damage resistance by a stacking 10%. So each time you're struck by a mace you take successively higher damage, imitating the condition of being generally crushed.

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I've always felt that combat in Minecraft should take into account stopping power, not just pushing enemies away from you.

So, IMHO a Mace;

- Should do less damage than a Sword.

- Should have more stopping power (meaning the enemy takes a little more time to be able to hit you again)

- Should do more damage than the sword, when facing enemies with Armor.

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Why not something as simple as

Heavier metal = more mace damage

Sharper metal = more sword damage ?

Using gold as example, it's a really heavy metal, but too malleable to be made sharp. So, gold maces would be amazing, but the swords would be horrible. Steel is lighter, but really sharp, so the relation inverts.

That way, a player would be inclined to make one or other depending on the disponible metals.

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My suggestion was that maces have a slower swing speed, and knockback.

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Why not something as simple as

Heavier metal = more mace damage

Sharper metal = more sword damage ?

Using gold as example, it's a really heavy metal, but too malleable to be made sharp. So, gold maces would be amazing, but the swords would be horrible. Steel is lighter, but really sharp, so the relation inverts.

That way, a player would be inclined to make one or other depending on the disponible metals.

I Like this idea, +1!

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