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pop1040

Sleep

15 posts in this topic

So I was thinking the other day (or night more like, at about 3:00 AM) and I realized that, in minecraft, sleep isn't mandatory but in real life, it is. So my suggestion is that some negative effects of not sleeping should be implemented. I think that the system should work so that there is a tiredness value for every player (and possibly animal). The value should increase slowly over time and should be affected by what you are doing at the time. For example, mining and sprinting would tire you out really fast. Things like sleeping would reduce the timer dependent on how late it was when you went to bed and if the timer wasn't reduced enough, you would "sleep in" a bit and wake with a couple of seconds of nausea. As you start to experience the effects of sleepiness, your screen would slowly get fuzzy around the edges and get a little darker. As the effects get worse, you will start to get the nausea effect when you try to do more tiring tasks like sprinting and eventually, you will collapse, (which I think should be animated by having the camera fall sideways and bounce slightly and then have the screen fade out like a bed does). Collapsing would use up hunger, water and a bit of health provided a monster didn't find you in the night (random chance based on the lived in factor of the chunk your in, if you are found by a monster, you will simply die), and will give you the nausea effect/unsteadiness (random tipping of the camera with movement in that direction) for a couple of seconds. Anyone like my idea?

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But then you would need to have the ability to sleep on the ground, because the first days of TFC are really hard and you will need a while to make your first bed. Imagine how many days will pass if you're not near sheeps. And all these days you feel sick. This isn't good. At least you can be able to sleep on the grass, only to not make TFC as hard as hell. However, this enality could gradually increase everyday. This would be good, because it means that the first day, if you don't sleep, you don't become already crazy, but the 30th day you may have nausea.

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hmmm... interesting.

perhaps if instead of the tiring from doing things like digging and chopping down trees

just have the effect of sleep deprivation if you go more than 24 hours of sleep, maybe 36? (to make it easier to program)

Edit: Because you would normally sleep every night, right?

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So what do you do on a server?

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make it so just resting in the bed cures sleep deprivation...

and don't make the person pass out just add a metric shit ton of effects such as blurred vision, maybe prolonged deprivation causing slowness and other things.

Edit: think about the programming it requires.. I'm trying to be sensible as far as coding goes..

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Hallucinations would be interesting.

Having all kinds of mobs coming at you, and they are not really there would be scary. :)

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So what do you do on a server?

I have a vague idea for this. If you're in a server, you can't force the other players to sleep only to not feel sick. I would suggest this:

If you're in a server, all waht you need is going to sleep and stay in the bed for at least 1 minute. Only this. The vantage of this is that you can sleep every night and the other players can do what they want. Or if 1 minute is too much (maybe 1 minute every MC night could become annoying), then you could have a lower time, then the admin could have the power to set this time in the TFC configs for the server.

I don't have other ideas, because some are OP. This is the best one that I can have.

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But then you would need to have the ability to sleep on the ground, because the first days of TFC are really hard and you will need a while to make your first bed. Imagine how many days will pass if you're not near sheeps. And all these days you feel sick. This isn't good. At least you can be able to sleep on the grass, only to not make TFC as hard as hell. However, this enality could gradually increase everyday. This would be good, because it means that the first day, if you don't sleep, you don't become already crazy, but the 30th day you may have nausea.

That is sortof what I was thinking, resting on grass or something soft would help but not completely cure the issue so eventually, it would be best to make a bed

hmmm... interesting.

perhaps if instead of the tiring from doing things like digging and chopping down trees

just have the effect of sleep deprivation if you go more than 24 hours of sleep, maybe 36? (to make it easier to program)

Edit: Because you would normally sleep every night, right?

I was imagining that the time would be the main influence, the actions would be simply a modifier so a easy day wouldn't hit as hard

make it so just resting in the bed cures sleep deprivation...

and don't make the person pass out just add a metric shit ton of effects such as blurred vision, maybe prolonged deprivation causing slowness and other things.

Edit: think about the programming it requires.. I'm trying to be sensible as far as coding goes..

I am a programmer to some extent, and it wouldn't be that hard, the game actually has a built in way of making the screen darker and the nausea effect is also vanilla (used for the nether portals) and there are tones of shaders out there that could be implemented for a fuzzing effect

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I have a vague idea for this. If you're in a server, you can't force the other players to sleep only to not feel sick. I would suggest this:

If you're in a server, all waht you need is going to sleep and stay in the bed for at least 1 minute. Only this. The vantage of this is that you can sleep every night and the other players can do what they want. Or if 1 minute is too much (maybe 1 minute every MC night could become annoying), then you could have a lower time, then the admin could have the power to set this time in the TFC configs for the server.

I don't have other ideas, because some are OP. This is the best one that I can have.

exactly

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I am a programmer to some extent, and it wouldn't be that hard, the game actually has a built in way of making the screen darker and the nausea effect is also vanilla (used for the nether portals) and there are tones of shaders out there that could be implemented for a fuzzing effect

that's what I meant for effects.

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When you sleep in a bed, it sets your spawn point, even if it doesn't skip to morning. Let the curing of sleep-dep act like that (if only sleeping for one minute cured all my sleep-dep, I'd be typing at 800 WsPM)

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Sleep should come in ranks, sleeping on stone is less effective than grass or dirt, and the bed is the most effective in giving you energy.

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I love this idea,because IRL we can't don't sleep during 3 month without any problem,that would be so realistic

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I feel sleeping would be more of a burden than anything else.

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already suggested, many, many times

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