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aliceingame

1.6 snapshot

36 posts in this topic

AD :L

Why can't we have "fun" horses , ones that are usable and very fun to use ? But we can have a horse that is unreliable and terifying to use , i mean what is the point in that ?

I chardge i miss my target and then do a 180 deggre turn in 5 minutes to atack again , time waster , fun wasted , anoying , easy to kill , not very atractive in the mean of use , by meaning that it is not very effective or really well good for use it can glitch in a fence really easy or be stoped by something , because you need momentume to ride it , if you hit something you are dead , if miss something you are dead , if you turn around you are dead , if you are starting to get use the horse you are dead , also the charging will be monotonus , as in anoying ,just like waiting for something for way to long ,in the period of time you need it that is 50 sec before it happens , not really liking that idea : P

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AD :L

Why can't we have "fun" horses , ones that are usable and very fun to use ? But we can have a horse that is unreliable and terifying to use , i mean what is the point in that ?

I chardge i miss my target and then do a 180 deggre turn in 5 minutes to atack again , time waster , fun wasted , anoying , easy to kill , not very atractive in the mean of use , by meaning that it is not very effective or really well good for use it can glitch in a fence really easy or be stoped by something , because you need momentume to ride it , if you hit something you are dead , if miss something you are dead , if you turn around you are dead , if you are starting to get use the horse you are dead , also the charging will be monotonus , as in anoying ,just like waiting for something for way to long ,in the period of time you need it that is 50 sec before it happens , not really liking that idea : P

Avi and I are going to work together to create brand new horses for TFC. We'll probably reuse a lot of vanilla code and Avi will contribute her experience with horses from Simply Horses. The horses in TFC aren't really going to be either of Vanilla's or SH's. They'll be seperate, but taking inspiration from each.
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Ok , thanks for the information , will we get a description of them any time soon so we can yell at each other ? :D

Or will we have to wait ?

But keep doing what you're doing! :P

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So, as of latest snapshot, when zombie is taking damade, more zombies spawn around him in certain radius (the radius spawner block spawns, most likely) regardless of light level. Mojang is clearly out of their minds, though I can kind of see what they were trying to achieve.

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So, as of latest snapshot, when zombie is taking damade, more zombies spawn around him in certain radius (the radius spawner block spawns, most likely) regardless of light level. Mojang is clearly out of their minds, though I can kind of see what they were trying to achieve.

I guess they are trying to get us to take mobs more seriously...

*rapid succession of tesla coil discharges*

I don't know where they get the idea that we don't... :D

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I guess they are trying to get us to take mobs more seriously...

*rapid succession of tesla coil discharges*

I don't know where they get the idea that we don't... :D

because honestly, in manilla minceraft, there really is no reason to take mobs very seriously
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I think everyone is missing a vital point here.

Leashes work on Squids. Now we just need Saddles to work on them.

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One problem whit that logic , squids would drown they're selves , and we would drown if they wouldn't ;)

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So, as of latest snapshot, when zombie is taking damade, more zombies spawn around him in certain radius (the radius spawner block spawns, most likely) regardless of light level. Mojang is clearly out of their minds, though I can kind of see what they were trying to achieve.

Should be better in future snapshots, DB has been repeatedly saying to ignore it for right now since it isn't working as intended at all and is just the basic framework. From what he said the spawning will be from player damage only and the spawning will not be "falling from the sky". :P

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the spawning will not be "falling from the sky". :P

They should've been making some sense from the spawning as a whole a long-ass time ago, we all know that. Making it spawn on player damage will work in some kind of cemetery mini-biome and that's about it, I think.
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13w36 might as well be the first snapshot where Mojang kind of won me back a bit.

 

Implementation I don't know if I like, but ideas are ince. Although it's not bloody modding API again.

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