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Emris

[TFC 0.78.17] BuildCraft <-> TFC Crossover Mod (WIP)

102 posts in this topic

Ok then, i had to recode the oil gen (almost) from scratch, but it's much better now, at least i think so :P

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Ok then, i had to recode the oil gen (almost) from scratch, but it's much better now, at least i think so :P

 

awesome

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Hi,

 

i have this craft report wheen i install it :

 

http://pastebin.com/dg695jQq

 

I have tested on server, on client with custom launcher and on official launcher.

 

Only Terrafirmacraft is installed ( i have removed Better grass and leaves ) :

Minecraft Vanilla 1.6.4

TFC-0.78.17.jar

1.6.4_BCTFCcrossover-0.9.B78.zip

1.5.1_BuildCraft-3.5.3_TFC-B76HF18.zip ( strange it a 1.5.1 version ? )

 

1.6.4-forge-9.11.1.965 is installed.

 

In the first page, i read :

=> 1.5.1_BuildCraft-3.5.3_TFC-B76HF18.zipCompiled with Forge v7.7.2.679

 

It normal for the forge version ?

 

 

Sorry for my poor english but French.

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Hi,

 

Thanks, it works.

 

Have you a seed for testing oil spawn.

After many test and go in south for searching oil i don't found oil.

 

I have change de value for oil spawn from 1.0 to 10.0 same problem.

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Found two in my test world, one on land after finding another at sea. The surface seepage seems like the best way to spot them, and I like how it's not like standard BC with just a hole plunging straight down to the oil. Should make prospecting for oil as fund as for TFC ores and minerals.

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Rotarycraft is a nicely done mod, but i can't see how it would fit into TFC. It's just too high tech for TFC, imho. (it even has a movie projector 0.o)

And there is a lot of items&blocks which would need a TON of work to properly integrate into the TFC world.

Sorry, but i'd rather invest that time in coding TFC ;)

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Rotarycraft is a nicely done mod, but i can't see how it would fit into TFC. It's just too high tech for TFC, imho. (it even has a movie projector 0.o)

And there is a lot of items&blocks which would need a TON of work to properly integrate into the TFC world.

Sorry, but i'd rather invest that time in coding TFC ;)

 

I was more thinking of parts of the power system. Like water wheels than can power mills and stuff like that... not the mod in it's whole maybe.

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I was trying this out today and found a significant bug you might wish to try and confirm:

 

Mining wells and quarries transmute some TFC blocks.  For instance, all ores pop out at standard 25 unit quality, regardless of whether they might have been poor or rich before extraction.  Marble turns to rock salt. Dolomite turns to rock salt. Chert turns to limestone. Etc., etc.

 

Thanks for putting this together.

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That is probably because the code for mining wells and quarries are all from BC, and some of the blocks are ok the way they are, but i was(am) planing on converting a few blocks, like the mining well, into multiblock structures, that need certain materials to function properly.

You will, for example, need water proof pipes to drill for oil or water. So if you want to drill 80 blocks deep, you will need 80 pipes to get there :)

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Found another conversion error to watch for--bituminous coal mined by a quarry comes at as...bituminous coal. Not sure it can actually be used for anything, since it's not "coal" as standard. I'll be trying it on a lignite vein probably tomorrow to see what happens; I'm guessing it will also return lignite as an item rather than coal.

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Yeah, the quarry is also all BC code, will try to finish all that in a few weeks :P

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Yeah, the quarry is also all BC code, will try to finish all that in a few weeks :P

 

That would be awesome. Any plans for the engine recipes?

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The pipes don't seem to actually work properly in a lot of cases from what I can tell. Are they still WIP? For instance, the blue steel pipe doesn't seem to actually filter anything and I can get an interface to open for the red steel pipes. Also, should we still be able to craft/use the wood, obsidian, and lazuli pipes?

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Interesting, i tested all the pipes and they worked, i guess i need to test them some more :P

 

Wood, obsidian, and lazuli pipes should not be craftable, i'll look into that also.

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Should be "can't" on getting that red steel pipe interface to open...For these, I tested in a map where I could use the standard pipes, for instance the diamond in place of blue steel, and the diamond sorted but blue steel didn't. I set it up with a quarry block harvesting marble (turning into rock salt). Tin pipe on the quarry for extraction, sending to a blue steel pipe to sort rocks from dirt, with a chest on either side (the red and blue output sides). With blue steel in that configuration, the material just went randomly to either chest regardless of filters set in the interface. When replaced with diamond, the filters worked properly. If you need me to test out any specific stuff, I'm happy to.

 

For the craftable standard pipes, I actually discovered that on the TFC Forever server. After finding some obsidian, I was flipping through NEI to see what all it could craft and was surprised to see the pipes. I tried it, and it worked. Then I dug around and found that wood and lapis worked as well. I believe there was one more I found, but can't recall it right now.

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Found another conversion error to watch for--bituminous coal mined by a quarry comes at as...bituminous coal. Not sure it can actually be used for anything, since it's not "coal" as standard. I'll be trying it on a lignite vein probably tomorrow to see what happens; I'm guessing it will also return lignite as an item rather than coal.

 

I submitted a pull request to TFC 0.79 (https://github.com/Deadrik/TFCraft/pull/587) which fixes the item drops for those ores.  But you will have to wait for 0.79 for it.

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The project is already updated to 1.7.10 and running smoothly, all i need to do now is add the new BC stuff and do some rebalancing so everything fits into B79.

But because of sooo many new things on both sides, it may take some time before i'm done.

I would also like to add a few new things like the rubber tree, and maybe change a few machines to multipart structures and some other things too :)

All i can say is, i'll do my best to finish it as fast as possible :)

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The project is already updated to 1.7.10 and running smoothly, all i need to do now is add the new BC stuff and do some rebalancing so everything fits into B79.

But because of sooo many new things on both sides, it may take some time before i'm done.

I would also like to add a few new things like the rubber tree, and maybe change a few machines to multipart structures and some other things too :)

All i can say is, i'll do my best to finish it as fast as possible :)

 

Have you pushed the newest code to Github? 

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I'm not sure if there is a TFC deopf file that you can download, i always build one from the TFC master branch.

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I am really looking forward to a version that will work with TFC v79 :D

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