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fofi9753

Hammer, Nails, Advanced Carpentry

5 posts in this topic

First off, carpentry, planks, and advanced woodworking shouldn't be available in the early game stone-age. Planks cannot be made with stone axes or tools, and attaching those planks together requires nails, not some magical, invisible, infinite glue. I suggest a new system to be implemented when crafting wooden plank items, with a new crafting table GUI, similar to the way an anvil works.

The crafting table would have its normal 3x3 grid, but with some other slots on the sides.

Slot #1: Hammer/tool: The 3x3 crafting grid should be limited to ingredients/materials only in it, instead of tools being combined with an item, a tool would be used on an item. For example: When transforming logs into planks, You would place a saw in the tool slot on the bottom left (much like you place a hammer in the anvil) and the logs in the crafting grid.

Slot #2: Nail/glue/somethingsomething: Much like with the flux slot in an anvil, you would place nails in a slot on the bottom right corner, that would be consumed when crafting, for example, a wooden door with planks in the grid, a hammer in the tools slot, and nails in their own slot. These nails would be consumed on crafting, much like happens with flux when welding. As for the amount of nails consumed when crafting, I am not yet sure how that would be implemented, maybe 1 nail per 2 items in the crafting grid?

Quick note on nails: they would be made out of metal, in the anvil, with a corresponding tool plan, one metal ingot would yield 64 nails (maybe more? considering this feature would already make woodworking complicated, maybe for balance a large amount of nails is made with one ingot, considering they are consumed upon crafting).

To craft certain items, you would need a specific tool in the tool slot (in some cases, not), and nails in the nail slot (if it isn't a wooden item, not necessary and not consumed). This would make complex woodworking and carpentry only possible in the metal age, once you have metal to make nails, and a saw to make planks.

Feel free to criticize, I am totally open to it, considering my idea might not be very complete, I might go adding things I go thinking of in the "comments", I hope the devs read this post and perfect the ideas in it, to introduce it into the game hopefully. I know these ideas are possible to be implemented into the game, as it already has been with the anvil, hammer, and flux.

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Pine resin, and birch bark resin make great glues. and sealers!

My father owns a birch bark canoe from Canada, its made the old way the natives use to use. Its almost 100% made of birch. some other fir's wood is uses also, I don't remember what. the cracks and bottom are sealed with birch resin.

As I live somewhere were birch isn't available, I know only how to make pine resin primitively.

1/4th charcoal 3/4th pine resin. is my favorite way of making pine resin.

Crush charcoal into a decent powder. that's the "European" way.

This native american way is using animal droppings.. I don't like to use this method because normally by time I need resin, I always got a fire going and I always place myself 50-150 yards away from water. [skeeters get bad around here!] that allows me to cook a few sticks on a large logs and throw them into the water to cool and use them. But I don't like to cook animal crap because it smells much like crap..

As far as I know birch bark resin is made by "cooking" the green bark over a fire, and it collects at the bottom of the fire pit. Kind of like how a bloom is created with ores. Again don't mark me on that.

now.. You said something about nails. before modern "nails" all the older nails where square, because a blacksmith made them on an anvil and it was faster to make them square then round. to me their isn't a difference between square and round. On soft woods during woodworking round could be better because they wouldn't spall[splinter] as badly. Now to me I have casted bronze nails before in a ceramic molds. Made 10 nails at once. 20 nails in a single cast. So maybe have a nail mold instead of hammering them on the anvil.. so you could get more nails faster. also they look a lot cleaner casted then hammered.

But over all, the post sounds good. of course this much detail is always gonna require work and you gotta think about if it's really "worth it." I always thought that the wooden planks [block] should have gravity until nailed [like normal dirt].

So eh, this is my 2 cent, worth it or not? Probably not.

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I do agree,fofi9753-san. However, if early woodworking is not available, then how is the player going to craft any of the blocks required for crafting, metallurgy, and leatherworking?

At the moment, all metal tools require a blueprint in order to be made, and to draft one, it requires a scribing table, which requires wooden planks to be built, and since stone axes/tools cannot split logs into actual planks, how is this new system going to function, not to mention that an actual crafting table is needed to create the blocks necessary for the aforementioned professions?

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Bigturtles, not sure what your post does to improve this thread, mainly just mentioning details that aren't very important, I don't think glue is that much of a prority right now....

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True... i mean stone axes can do that stuff but they do it less efficiently. :D

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