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turtletechy

Server tick loop error (Single Player)

2 posts in this topic

Minecraft has crashed!----------------------Minecraft has stopped running because it encountered a problem; Exception in server tick loopA full error report has been saved to C:UsersTonyAppDataRoaming.technicterrafirmacraftcrash-reportscrash-2013-07-05_16.47.10-server.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash

:(--- BEGIN ERROR REPORT a98b8471 --------Full report at:C:UsersTonyAppDataRoaming.technicterrafirmacraftcrash-reportscrash-2013-07-05_16.47.10-server.txtPlease show that file to Mojang, NOT just this screen!Generated 7/5/13 4:47 PM-- System Details --Details:Minecraft Version: 1.5.1Operating System: Windows 8 (amd64) version 6.2Java Version: 1.7.0_21, Oracle CorporationJava VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Oracle CorporationMemory: 441551640 bytes (421 MB) / 825229312 bytes (787 MB) up to 1905197056 bytes (1816 MB)JVM Flags: 0 total;AABB Pool Size: 976 (54656 bytes; 0 MB) allocated, 976 (54656 bytes; 0 MB) usedSuspicious classes: FML and Forge are installedIntCache: cache: 22, tcache: 13592, allocated: 1, tallocated: 31FML: MCP v7.44 FML v5.1.43.679 Minecraft Forge 7.7.2.679 Optifine OptiFine_1.5.1_HD_U_D1 8 mods loaded, 8 mods activemcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableFML{5.1.43.679} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableForge{7.7.2.679} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Availablemod_ReiMinimap{v3.3_04 [1.5.1]} [mod_ReiMinimap] ([1.5.1]ReiMinimap_v3.3_04.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Availablecraftguide{1.5.2} [CraftGuide] (CraftGuide-1.6.7.1 (1).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Availableinventorytweaks{1.54b} [inventory Tweaks] (InventoryTweaks-1.54b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableSimplyHorses{0.6.3} [simply Horses] (SimplyHorses_1.5.1_pre6.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableTerraFirmaCraft{Build 76 Hotfix 17} [TerraFirmaCraft] (TFCraft-Universal-Core-B2-Build76Hotfix18.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableProfiler Position: N/A (disabled)Vec3 Pool Size: 146 (8176 bytes; 0 MB) allocated, 146 (8176 bytes; 0 MB) usedPlayer Count: 1 / 8; [EntityPlayerMP['Calebronus'/68, l='True Survival', x=1254.22, y=156.25, z=-4063.15]]Type: Integrated Server (map_client.txt)Is Modded: Definitely; Client brand changed to 'fml,forge'java.lang.NullPointerExceptionat TFC.WorldGen.Generators.WorldGenCaveDecor.generate(WorldGenCaveDecor.java:199)at cpw.mods.fml.common.registry.GameRegistry.generateWorld(GameRegistry.java:102)at net.minecraft.world.gen.ChunkProviderServer.func_73153_a(ChunkProviderServer.java:259)at net.minecraft.world.chunk.Chunk.func_76624_a(Chunk.java:1249)at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:153)at net.minecraft.server.management.PlayerInstance.(PlayerInstance.java:44)at net.minecraft.server.management.PlayerManager.getOrCreateChunkWatcher(PlayerManager.java:167)at net.minecraft.server.management.PlayerManager.func_72690_a(PlayerManager.java:157)at net.minecraft.server.management.PlayerManager.func_72683_a(PlayerManager.java:206)at net.minecraft.server.management.ServerConfigurationManager.func_72375_a(ServerConfigurationManager.java:214)at net.minecraft.server.management.ServerConfigurationManager.func_72377_c(ServerConfigurationManager.java:262)at net.minecraft.server.management.ServerConfigurationManager.func_72355_a(ServerConfigurationManager.java:130)at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:97)at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:674)at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:570)at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:171)at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:468)at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)--- END ERROR REPORT 6d1a17de ----------

 

I can't figure out why I get this error when I try to load my world. It's given me this after a sudden shutdown, but I don't know why it's causing such a concern. Is there any way to fix this? This was my one good world. Would moving the player using NBT edit help? 

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Did you happen to be chopping down a tree, say a 2x2 like a kapok or sequoia right before the crash? That's what causes this error for me, and everything's normally fine when I reload the world (but make a backup first just in case).

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