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The Shadow

High-Tier Alloy Recipes

7 posts in this topic

One of the things I like best about TFC is that many things can't be looked up in the wiki - they depend on the seed, so you have to discover them yourself anew in each game.

 

Why not apply that same idea to the recipes for black steel, red steel, and blue steel, which don't exist in real life?

 

They needn't be entirely random, of course.  They should all require steel in their recipes.  Black steel might even always require nickel, just so you still need to find garnierite.  But the 'lesser' ingredients could vary from game to game.

 

One nice result that follows immediately - you can't ever be sure that platinum (for example) is useless.  You might need it later on!

 

Given the new alloying system via crucible that's coming in 77, there might even be a place for small amounts of various minerals being used in alloys?

 

EDIT:  I just discovered there was a similar thread earlier.  However, this one is more modest, in that it doesn't suggest a whole range of new alloys, just greater difficulty and challenge for three of the existing ones.

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I like this, perhaps all of the future arcane type alloys could be like this.

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Its technically possible, that's all I'll say.

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Bumping to maybe give it a little more substance.

 

A way this could be devised is by instead of taking this as random seed generated, there could be all these otherwise useless metals, having an effect on a given mix of alloys.

There are three properties that it could add

 

  • Durability as in preventing rust etc. thus raising the lifetime of a given tool.
  • Hardness, obviously this is a two edged sword, hard is nice but too hard and it becomes brittle.
  • Flexibility, or the amount of force it can endure while retaining shape (this is called a temporary or elastic deformation). Again as with hardness it can be too flexible thus bending way too easy (think gold/lead pickaxe).

All materials could be used, no restrictions, but some would be downright deficient or would not blend and cause something unusable,

i imagine all aloys have the three attributes, and maybe even different sets of the three depending on the metals used to create alloys, the mix of them, and maybe even the ratio of these (not expecting that, damn much work)

 

Please criticize, modify or debate this :D

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Most alloying metals have non-linear effect when added into the blend. It's not like you add gold and it just becomes softer. Well, if it's gold - maybe it will, but you get the idea.

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There is no good way to make dynamic materials, and as transcengopher stated, metals don't just mix and become better/worse in a linear fashion. There are a ton of properties at play. The original intention of this thread however is technically feasible. The resulting metal itself would have to be hard coded, but the alloy makeup itself could easily be made to be dependent on the seed. I'm not saying that I'm going to do this, but I decided to chime in because I like to theorycraft on how to make things work.

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The original intention of this thread however is technically feasible. The resulting metal itself would have to be hard coded, but the alloy makeup itself could easily be made to be dependent on the seed. I'm not saying that I'm going to do this, but I decided to chime in because I like to theorycraft on how to make things work.

 

And I thank you for doing so.  Having seen the new alloying system now, I definitely see that it could be done.  And unlike the old metallurgy table, there would be an actual cost to doing so - you'd be wasting metals in your experiments.

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