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___Frank

Why is Native Copper in Slate and Kaolinite in Chert?

5 posts in this topic

yeah, sometimes we get reports of rock layers thinking they're a different rock for ore spawning :(

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I appreciate you clarifying that Dunkleosteus and all the work that you guys have poured into this mod!  Is there a chance that once I find Gabbro, it may think it's a different rock for ore spawning ("I'm a chert stuck in a gabbro's body!!") and that nickel might be in an entirely different "mistaken" rock making my search a little more random than anticipated?

 

As far as prospecting goes, spotting the correct stone types, sluicing (click here), and gold panning (click here) haven't been all that dependable for me at least. Your mileage may vary. Thankfully I can rely on my propick with its 12 block range in either direction :).  I love that thing. Would you and Dunk consider reexamining the available prospecting tools before revamping ore genesis?  I know this was never your intention but right now mining is a matter of burning up propicks in branch mines at y=60.  If ore spawning is simply made even more random in the future then without corresponding prospecting tools the map may turn into an endless lotto scratch card for some players.  It's lonely down in the mine with just your little propick to guide you through countless blocks.

 

What must be even more frustrating is trying to get the code to work as intended when these little ore spawning hiccups occur and when prospecting tools don't cooperate.  Regardless of the above, I'm having a lot of fun with build 77.

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Well. Surface slate might be on top of basalt, and native copper nuggets came from basalt-copper vein. Finding ore in rock it's not supposed to spawn in - that's a problem.

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Yeah, I think the problem is with surface rocks spawning incorrect ores, not the actual rock layers, correct me if I'm wrong.

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