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H4XX0R

The Real Life or Just Fantasy

6 posts in this topic

After lurking moar on this forum, I've found there to be a large divide in how this mod should be run: The extreme realists who believe this mod should be an exact reflection of real life, and the "Believable" not "Realistic" group who want it to be Minecraft, but with tweeks to make it better and, truly, make sense.

 

Let's go ahead and say we want to please them both. Split the mod into two. Make one Realistic Terrafirma, the other Fantasy Terrafirma. Let the players decide how they think Minecraft should have been made, and go with it. Not only will this please everyone, but it will also open the door for much more possibility. For the Fantasy Terrafirma, more of an adventure feel could be given, while in Realistic, it would be more of a survival game. Both would have the important aspects that drove everyone to it (Enhanced Health, Hunger, and thirst, more metals, more... well, stuff in general), but one would be more based on, not necessarily magical, but fantasy-like elements, while the other drives more toward surviving on wild terrain, advancing into industry and machinery (I don't think that's actually in the current build, but it could be in Realistic Terrafirma).

 

I understand there may be some difficulty with the staff and building the mod a second time differently, and this may be the one thing that causes this to not happen. Unfortunately, I've yet to find a solution to that particular problem myself. Fortunately, I could probably speak for a few of the fans out there in saying we would be willing to join a team to redevelop this mod "as it should have been"

 

Who all agrees?

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Honestly, I imagine the developers do not have enough time for such a feat.

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They don't have time to make it single player friendly which has been an issue longer than realism vs believability, I doubt they will have time for this.

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Honestly, I imagine the developers do not have enough time for such a feat.

 

As I stated above, I understand there would be a problem there. Which is why I said they could make new developers. Heck, once I familiarize myself with the mod-making material, I'd be willing to become a developer.

 

They don't have time to make it single player friendly which has been an issue longer than realism vs believability, I doubt they will have time for this.

 

What exactly do you mean by "single player friendly"? As far as I can see, the mod works great, as it should, and as envisioned. I find nothing wrong with the "single player friendliness".

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The mod works in single player, but the game mechanics are designed for server play.

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As I stated above, I understand there would be a problem there. Which is why I said they could make new developers. Heck, once I familiarize myself with the mod-making material, I'd be willing to become a developer.

 

It isn't quite that easy to just "become a developer." For a mod as large as TFC, you're going to need extensive modding knowledge, including being fluent in programming in Java. Even then, you're going to need to prove yourself to Bioxx and Dunk that you are good enough to be part of the team.

 

I suggest that you instead write an add-on for the mod that adds the fantasy components. That way it isn't part of the base game, you can write it as you see fit, and users have the decision of whether or not they want it installed.

 

As for being single-player friendly, the mod's gameplay has been balanced in such a way that it is meant to be played on a multi-player server. It is possible to play on single-player, but the game can quickly become grindy after hours and hours of mining and searching for specific materials instead of being able to divide tasks between multiple players.

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