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digger1213

??? Bloom acting wierd

5 posts in this topic

Hotfix: ? (I am on the latest version if that's what this is)

 

Name: Bloomery giving 0% bloom when finished

 

Category: Severe (To me it is :( )

 

Description:

I started my bloom, took me a while to get it working due to me not understanding the charcoal amounts, and waited several days as I had forgotten about it. When I remembered it had finished, I climbed up the ladder, broke the glitched "molten" block (reported in the "Read before posting" area) and broke the bloom. I then used that minecraft "magic" glitch to suck it through the walls and into my inventory. I checked how much percent It was, and I was shocked to find it said "Raw Iron Bloom" "0%". It was a waste of 16 limonite ore, and I would like to know why this happened. It is not a server side glitch, I tried working it and got like no wrought iron at all.. Thank you for your time.

 

Have you deleted your config files and able to reproduce this bug: Don't think it matters, this is on my private server.

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Trying to test your bug to reproduce it, but I seem to be unable to. I used a time skip to force the bloomery to finish, but that shouldn't make it behave any differently. All the molten blocks disappeared and the mined bloom dropped a Raw Iron Bloom 300%

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Trying to test your bug to reproduce it, but I seem to be unable to. I used a time skip to force the bloomery to finish, but that shouldn't make it behave any differently. All the molten blocks disappeared and the mined bloom dropped a Raw Iron Bloom 300%

 

 

Are you using dev build Dunk or the official 77.21 release? The github version has the molten blocks disappearing fixed, so I'm guessing that's why you can't reproduce.

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then we should probably release hf22

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Thanks, if there are any fixes please give us a new release. I'm not familiar with this github thing.

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