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Gatsu

some ideas about cooking

7 posts in this topic

First, I want to thank both of you, bioxx and dunk for this mod.

Here's some ideas that came to my mind.

 

What about building your own recipes book that will record all your recipes? Placed in the GUI of the preparation table, this book will ease the meals preparation.

 

All recipes found in the preparation table can be recorded in a sheet of paper (like plans). Then, this sheet can be inserted in a TFC Book with a scribing table to craft your cooking book. And so on, and so on.

 

Bring back the recipes book in the preparation table to prepare your meal. It could record any other informations like the energy, filling or effect of each meal.

 

interface

Right shift clicking the recipes book in your hand will open a interface will show all found recipes like the one that dunk showed us this week for the plans. Then, by shadowing them with your cursor, it will show the ingredients required.

 

cooking pot

It will give a purpose to the cooking pot similar to the idea from AllenWV.

Vegetables must be chopped in the preparation table and then prepared in the pot full of boiling water.

 

Steps

1. Pot is placed over a firepit.

2. Fill your pot with water, make it boil (step after very hot),

3. Add all the prepared ingredients.

4. Click on Stir in the GUI, a couple of shot until it's well mixed.

5. Then wait until the temperature drop down to hot/warm.

6. Consume it (bowl).

 

Since water is used in preparation, why does it don't recover your thirst bar a little bit?

 

bread

The preparation of the bread is similare to the one already implemented, except the dough that must be only prepared on the preparation table. 
Then, your dough must be baked in a furnace (the vanilla one maybe) craftable with bricks or your own construction like the forge.

 

barrel

Used to store large quantities of foods, one kind only. Used during harvesting period, or to lighten chests or for aesthetic reasons.

a little icon can appear on the barrel or something to indicate the content.

 

b78 will introduce berry bushes in the stone age to keep meals later in the game. It will be your first foods supply. The hoe could then be pushed back to the metal age. All carrots, potatoes, tomatoes etc found could be kept for later uses or be consumed raw for immediate low healing.

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The problem with the Recipe Book suggestion is the way that the meal system is currently implemented. Whether a meal has an effect on it, and the stats of that effect is a calculation that even though it is based off of the world seed, is done on the fly every time the player hits the "Create Meal" button. The recipe information isn't stored in any specific area that could easily be transferred over to an interface such as a book.

 

Could the suggestion be implemented? Yes, but it would most likely require an entire overhaul of the current meal system; and would most likely require removal of the random world seed factor used for decided which ingredients create meals with effects.

 

For now, you are currently able to use vanilla writable books to store all of that information in game. You will just have to type it into the book by hand, instead of by using some other automatic interface.

 

A placeholder cooking pot item has already been added to TFC. It can be found in the creative menu under Pottery. Although it currently has no use, the developers (mainly Dunk) is in the brainstorming process of how to implement it.

 

Early breads did not need a clean, flat surface with a knife to be created. The current mechanic is believable in that flour would be added to a bit of water in a bucket and then mixed together until it formed a sticky, flat-bread dough that could be pulled out of the bucket with bare hands and cooked on a hot, flat stone (The Forge), or held over a fire (Although that would probably burn your hands if you didn't use sticks to support the dough >.>). Some form of brick oven for breaking bread has been suggested many times over and is being considered by the developers.

 

Barrels are currently coded to be best suited for liquids. They don't do very well with items, which is why once you put gunpowder into a powder keg, there is no way of getting it back out.

 

A metal hoe probably shouldn't be required to start a basic farm, as all you really need to do is dig a hole, throw the seed in, cover it up and hope for the best. The current distinguishing factor between a metal hoe and a stone hoe is that a stone hoe can only be used to till dirt, whereas a metal hoe can be used to create more complex farms as it gives the user information about nutrient content, hydration, and stages of crops.

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The problem with the Recipe Book suggestion is the way that the meal system is currently implemented. Whether a meal has an effect on it, and the stats of that effect is a calculation that even though it is based off of the world seed, is done on the fly every time the player hits the "Create Meal" button. The recipe information isn't stored in any specific area that could easily be transferred over to an interface such as a book.

 

Could the suggestion be implemented? Yes, but it would most likely require an entire overhaul of the current meal system; and would most likely require removal of the random world seed factor used for decided which ingredients create meals with effects.

 

That said, meal system can indeed use some overhauling as I see it, you know.

About brainstorming part, I really like how cooking in Don't Starve is done, with all those tags, modifiers and item weights.

Here. http://dont-starve-game.wikia.com/wiki/Crock_Pot_Recipes#Crock_Pot_Dishes

It's kind of similar to a new crucible alloy system, when you think about it. I don't know if anyone is willing to implement system of this kind, though, as it is definitely more complex than alloying.

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why not put a slot for a recipe book in the meal UI, whenver a new recipe mixture is put together on that table, it gets put in the book? That way it only needs to be calculated on the fly again?

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With the cooking pot idea, why not have skill involved in cooking the ingredients. One way i thought skill could be implemented would be the control of heat.

 

Lets say to cook a pot of bread stew, it took a maximum heat of very hot, but had to be cooked in 20 minutes. It could be a skill to be able to not over or under cook the item, but make sure that it reaches the maxiumum heat. To be able to archieve the best results, it would involve using the right fuel (one that burns quickly, slowly, high heat, low heat etc) and tending to the cooking at the correct time (a mechanic like stirring, flipping ect would need to be created)

 

 

 

bread

The preparation of the bread is similare to the one already implemented, except the dough that must be only prepared on the preparation table. 
Then, your dough must be baked in a furnace (the vanilla one maybe) craftable with bricks or your own construction like the forge.

 

 

Unless bread is cooked in a furnace, you wont get nice pretty bread, instead you will get campfire bread, also know as "Dampa" This would be made with flour and water, mixed in the hands, and then curled around a stick before it is held over the camp fire. As this is a rough version of bread, it wouldn't be as benifical.

 

http://3.bp.blogspot.com/-2dJ5qyvggko/TWokVmugWWI/AAAAAAAAAqw/1xUfq1uxJ7c/s1600/Aussie%2Bdamper%2Bon%2Ba%2Bstick%2B01.jpg

 

 

It's already been stated numerous times, but ill say it all again.

Different types of cooking -

-Furnace/ oven (simple, used for baking. Maybe 2 versions, a 1 block version that supports 1 person, or a multiblock structure that could be used by the baker for mass production)

-Hot plate/stove (A furnace like contraption. Fire underneath, heats sheet of metal above fire. Food is placed on this hot sheet and cooked.)

-Camp oven (pot placed in a hole, and covered with hot coals from the fire, before the hot coals are then covered with dirt. This allows food to bake inside)

-spit/rotisserie

-Camp stove (already implemented)

-grilling ( 2 versions, a simple inefficient version made out of sticks that can be used over a campfire. This version would have 4 uses for example. The onther version would be made by metal, and would be more efficient. The metal grilling rack would be interchangable with the hot plate for the stove, so either could be used.) 

 

Each cooking method would have it's buffs and debuffs. For example, baking/roasting would benifit the most, but would take the most amount of time, while something like grilling is quick, but alot of the flavour, and benefits are lost.

 

I will add more as i remember more

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