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Moress

TerraFirma+ : Botany & Food

30 posts in this topic

TERRAFIRMA+

Be sure to Follow this post for updates!

Episode 2: Botany and Food

Other Episodes

Episode 1: Animals & Carts
http://terrafirmacraft.com/f/topic/4638-terrafirma-animals-carts/?p=69041

Episode 3: Storage & Furniture

http://terrafirmacraft.com/f/topic/5107-terrafirma-storage-furniture/

Episode 4: Medicine & Medicine

http://terrafirmacraft.com/f/topic/5209-terrafirma-medicine-and-psychology/

Farming/Crops

-Crops need to be tended to now, no more plant and forget

 

Crop Domestication: Bioxx said no :/ (A long time ago apparently... oops)

-Domestication-

*Plants will start as their wild counter-parts
*Replanting of seeds from the same crop will eventually result in a domesticated plant
*Domesticated plants need to be taken care of more, but yield more food

-Cereal Grains-

*Rye, Barley, Wheat and Oats all come from the same ancestor
*Wild grains are found as thick bushels, identified by the grains that dot their tops
*Rye is created by cultivating wild grains in cold, wet environments
*Barley is create by cultivating wild grains in cold, dry environments
*Wheat is created by cultivating wild grains in warm, wet environments
*Oats is created by cultivating wild grains in warn, dry environments

-Zea/Maize/Corn-
-Corn has 3 main phases now

*Zea is a shrub-like grass that is topped with a long grain
*Found naturally
*After a few plantings, the reeds separate and the grains grow in greater number
*Grain gains the multicolor kernels characteristic of Maize
*After a long time, 6+ seasons, the maize becomes taller, and the grains less colorful
*At this point, it is the corn that we know today

 

-Field Work-

 

*Some blocks will become un-tilled after a harvest, need to be re-tilled before the next planting season

*Some blocks will become un-tilled if the temperature goes too low

 

-Weeds/Pests-

 

*Weeds will grow in fields, need to be taken out with a hoe (new mode "weeding")

*Pests (Insects) can attack fields in humid and warm climates, insecticide will prevent them.

 

-Insecticide-

 

*Created via new botany system

*Mix garlic and pepper powder with water in a barrel

*Seal, take insecticide out with bucket, shift click to cover area

 

-Pepper Powder-

 

*Dry red or yellow (not green) peppers on drying rack

*Crush in quern or Mortar & Pestle

 

-Rice-

 

*Wild rice grows in marshes and shallow ponds

*No longer a generic cereal crop, must be planted under-water or in a rice patty

*Rice patty will yield better crops, under-water is less work

*Needs to be drained and let to dry before harvest

 

-Rice Patty-

 

*Til land and plant rice crop

*Fill with bucket by shift-clicking, one wooden bucket will do a 3x3, a red steel will do all adjacent crops, up to 14x14

*Must be surrounded by a wall and have no un-planted blocks in order to fill

*Maximum size of 14x14 (one chunk minus walls)

*Rice will consume the water over time, must refill

*Drain by breaking wall block, or by draining via a bucket

 

-Jute Plant-

-Confirmed for Build 78!

 

*Reed like plant

*Planted like Sugar cane, but water can be up to 4 blocks away

*Used for burlap/hessian

*Needs to be dried on rack before use

 

-Hedges-

-Build 78

 

*Grow as shrubs in the wild

*Using shears on the base will drop a hedge sappling

*Grows like a fruit tree

*Can be squared off using shears on the rough sides, they will regrow over time

*Using a new shear mode (Sculpt) you can create Hedge sculptures, but they will become untidy and will need time to keep looking good

 

-Mulberry Tree-

 

*New fruit tree

*Also used for silk farming

*Trees with silk worms won't produce mulberries

 

 

-Cocoa Tree-

 

*Fruit tree exclusive to Jungles

*Grow Cocoa beans

 

-Cocoa Beans-

 

*Grow on a Cocoa Tree, not Kapok like vanilla ones

*Need very high temperatures to grow properly

*Harvests Cocoa Pods

 

-Cocoa Processing-

-I know that real cocoa processing is far more tedious, this is a simplified/changed version

 

 

*Use a knife to break open pods

*Place cocoa beans on the ground by shift clicking, like a log pile

*Beans will dry over a period of time

*Dried beans are ground up in a quern or mortar/pestle

*Creates cocoa powder

 

-Chocolate-

 

*Mix cocoa powder with milk and sugar to form chocolate

 

Medical Plants

-Episode 4

 

-Aloe Vera-

 

*Desert Plant

*Can be grown without any water around it

*Used to produce Aloe Gel

*Used for physical health

 

-Willow Bark-

 

*Right clicking on a willow tree will scrape off a piece of bark

*Boiled in cauldron and extract willow oil

*Physical health

 

-Mandrake-

 

*Rare and difficult to cultivate

*Found in dense jungles

*Dies very easily and requires a high temperature to grow

*Used in high tier

 

-Night Shade-

 

*Grown from the same seeds as Potatoes, Tomatoes and Peppers

*Requires a knife to be taken to the flowering plants before they grow to be matured

*A low medical level can yield poisonous mixtures instead of beneficial ones

 

-Penicillin-

 

*Oranges and other citrus fruits have a chance to grow penicillium molds when above 75% rot

*Will have the oz of penicillium noted when it has grown, removed with a knife

*Boiled to yield penicillin

 

-Food-

 

-Food spoilage-

-Build 78

 

*A hot climate makes food spoil faster

*Temperature decreases underground, so storing food below ground will make it last much longer

 

-Drying Rack-

 

*Shift click with meat fillets, or jute reeds, to place on rack.

*Can fit about 20 fillets/reeds/cane per rack, takes about a day

*Must be in direct sunlight

 

-Salt-

-Build 78

 

*Can boil sea-water in a pot over a fire pit, or in a cauldron, to get sea-salt

*Can crush rock-salt to get salt

 

-Cauldron-

 

*New way to cook different meals

*Things cooked in this will be considered "Hot Meals" while the vanilla TFC style would be "Cold Meals"

*Boil water for making salt and soups

*Shift-click to place over top of a fire-pit to be able to heat

 

-Broth-

 

*Made from bonemeal in boiling cauldron water

*Base component for soup

 

-Soups-

 

*Right click a cauldron full of broth

*Brings up a GUI similar to the meal one

*Makes a soup or stew, depending on the effects (Soup is normal, if it has an effect, its stew)

 

-Milk and Products Chart-

 

*Found this on wikipedia, I thought I'd post it

*Challenge to Bioxx and Dunk to code this ;)

http://upload.wikimedia.org/wikipedia/commons/a/ad/Milkproducts.svg

 

-Feta Cheese-

 

*Made like normal cheese, but with Goat Milk

 

-Butter-

 

*Place a bucket of milk into the butter churn, it will empty like a barrel

*Press the handle a few times, and butter will appear in the GUI slot

*One bucket produces 2-3 butter, the churn can hold up to 3 buckets

*Lasts 3x longer than milk, and 4x if salt is added when churning

 

-Butter Churn-

 

*Used to create butter from cow and goat milk

*Clicking opens a GUI similar to the quern

 

-Pot-

 

*Already in TFC as a resource, but unused. Enable it

*Used to cook things in a cauldron that isn't soup

*Used to melt wax for candles

 

-Mason Jar-

 

*New storage system

*Like a glass vessel, but with more uses

*Used a lot in Apiculture, as well as food preservation

*Made in a U shape with glass blocks

*Perhaps by a new glass blowing system!?

 -See this post for details: Implementing..

 

-Jarring Food-

 

*Place food inside mason jar, then right click to fill with water

*place in boiling cauldron until hot*, getting it too hot can make it shatter

*Will preserve food for years

 

-Jam/Jelly-

 

*Mash fruits with a mortar&pestle

*Place mashed fruit in a pot, with water and honey

*Place pot on campfire, the raw jam will become setting jam

*Remove the pot from the fire at that point, and let it cool

*Hold the cooled jam pot and right click, this will open a casting GUI, place a mason jar in the cast slot

*This will pour jam into the mason jar

 

 

-Butchering-

-This has been posted a lot, so I'll skip the details

-See this post for details: Corpses, Crops...

 

*Yields slab of meat

*Knife can cut it down to Steak, Strip of Meat, chunks

*Steaks are normal steak/porkchop/mutton

*Strips of meat are Fillets, pork can be made into bacon (BACON!), they all can be dried out into jerky

*Chunks are for stews

*Fish have to be scaled, then cut into fillets

 

-Oven-

 

*Multiblock structure

*3x5 with 3 blocks open in the front, center back will be for fuel

*Shift click the front 3 blocks with raw dough and it will be placed, up to 3 per block

*The dough will cook, and turn into bread in some time, Shift click to pick up

 

-Honey-

 

*Collected from bee Skeps, or wild bee hives with a mason jar

*Can be eaten, or used to make mead

*Never spoils

 

-Mead-

 

*Place a mason jar full of honey in a barrel

*Seal to create mead

*Jar can be recovered

*Add fruit and re-seal to create different variants of mead

 

-----Post Notes-----

Credit to AllenWL for the butchering post

Credit to jake_the_odd for the glassblowing post

 

ChangeLog:

1-20-2014: Started Changelog

1-20-2014: Added: Mead, Honey, Corn Progression, Cereal crop progression.
1-19-2014: Started TFC+ Episode 2

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-Insecticide-

 

*Created via new botany system

*Mix garlic and pepper powder with water in a barrel

*Seal, take insecticide out with bucket, shift click to cover area

 

How about some natural pest-control as well?

Keeping some ducks with your crops can lower pest rates a lot as the ducks eat the pests.

On the same note, ladybugs, spiders, wasps, etc can also be used to get rid of pests

Smoking is another alternative.

In winter, pests burrow/lay eggs/nest inside trees and come out at spring.

If you wrap a tree with straw, the bugs go in the straw instead. Burn the straw(with bugs inside) and you won't have to worry about pests as much for the year

 

We should be able to season meals with spices to boost the effects.

 

Jerky made by seasoning meat and drying on a rack. Does not spoil

 

Cooked rice (bowl+rice grain to make bowl of rice, right click in water to get bowl of washed rice, cook washed rice to get cooked rice).

An easy food. Can be made into meal without bowl(as rice is in a bowl already). More slightly more filling then bread

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How about some natural pest-control as well?

Keeping some ducks with your crops can lower pest rates a lot as the ducks eat the pests.

On the same note, ladybugs, spiders, wasps, etc can also be used to get rid of pests

Smoking is another alternative.

In winter, pests burrow/lay eggs/nest inside trees and come out at spring.

If you wrap a tree with straw, the bugs go in the straw instead. Burn the straw(with bugs inside) and you won't have to worry about pests as much for the year

 

We should be able to season meals with spices to boost the effects.

 

Jerky made by seasoning meat and drying on a rack. Does not spoil

 

Cooked rice (bowl+rice grain to make bowl of rice, right click in water to get bowl of washed rice, cook washed rice to get cooked rice).

An easy food. Can be made into meal without bowl(as rice is in a bowl already). More slightly more filling then bread

 

I planned on a few of these already, I just hadn't taken the time to type it all out yet. :) I'll be sure to credit you for your ideas that I add though 

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Farming/Crops

-You can no long walk around and look for fully mature wild plants

-Crops need to be tended to now, no more plant and forget

 

-Domestication-

 

*Plants will start as their wild counter-parts

*Replanting of seeds from the same crop will eventually result in a domesticated plant

*Domesticated plants need to be taken care of more, but yield more food

 

-Field Work-

 

*Some blocks will become un-tilled after a harvest, need to be re-tilled before the next planting season

*Some blocks will become un-tilled if the temperature goes too low

 

-Weeds/Pests-

 

*Weeds will grow in fields, need to be taken out with a hoe (new mode "weeding")

*Pests (Insects) can attack fields in humid and warm climates, insecticide will prevent them.

 

-Insecticide-

 

*Created via new botany system

*Mix garlic and pepper powder with water in a barrel

*Seal, take insecticide out with bucket, shift click to cover area

 

-Pepper Powder-

 

*Dry red or yellow (not green) peppers on drying rack

*Crush in quern or Mortar & Pestle

 

-Rice-

 

*Wild rice grows in marshes and shallow ponds

*No longer a generic cereal crop, must be planted under-water or in a rice patty

*Rice patty will yield better crops, under-water is less work

*Needs to be drained and let to dry before harvest

 

-Rice Patty-

 

*Til land and plant rice crop

*Fill with bucket by shift-clicking, one wooden bucket will do a 3x3, a red steel will do all adjacent crops, up to 14x14

*Must be surrounded by a wall and have no un-planted blocks in order to fill

*Maximum size of 14x14 (one chunk minus walls)

*Rice will consume the water over time, must refill

*Drain by breaking wall block, or by draining via a bucket

 

-Jute Plant-

 

*Reed like plant

*Planted like Sugar cane, but water can be up to 4 blocks away

*Used for burlap/hessian

 

-Hedges-

 

*Grow as shrubs in the wild

*Using shears on the base will drop a hedge sappling

*Grows like a fruit tree

*Can be squared off using shears on the rough sides, they will regrow over time

*Using a new shear mode (Sculpt) you can create Hedge sculptures, but they will become untidy and will need time to keep looking good

 

 

There is a little problem with pests. You can't be 24 hours in a server. You plant your crops in the server and log off, when you come back you notice a pest attacked the crops and are all dead when you come back. That's a great issue, doesn't it? Same with insects. It seems nice and believable, but take in mind that won't work in servers. But I like the rest, including rice and hedges. And butter was suggested before.

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There is a little problem with pests. You can't be 24 hours in a server. You plant your crops in the server and log off, when you come back you notice a pest attacked the crops and are all dead when you come back. That's a great issue, doesn't it? Same with insects. It seems nice and believable, but take in mind that won't work in servers. But I like the rest, including rice and hedges. And butter was suggested before.

 

---------

 

That would be the point of making insecticide for your fields, it would prevent them from doing too much damage. Besides have a pest infestation wouldn't be an over common thing.

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-Crops need to be tended to now, no more plant and forget
There is a config option that somewhat limits the plant and forget. enableCropsDie, if set to true, will allow crops to wither away from old age if you do not harvest them fast enough.
 
-Domestication-
 
In past builds there was wild and domestic crops. They were removed in Build 58 as Bioxx decided to not go that route.
 
-Field Work-
 
The reason that ground does not become un-tilled after harvesting crops is to avoid nutrient exploits. The nutrients are only stored in the code when the block is farmland, and is reset whenever it reverts back to dirt. Tilling dirt automatically sets all nutrients to 0, tilling grass sets them all to full.
 
-Rice Patty-
 
I like this general idea, with Dunk recently adding basic water plants like cattails and seaweed to 78, Rice might be a good addition as well.
 
-Jute Plant-
 
Jute is already added in 78
 
-Hedges-
 
Berry bushes were added in 78.. perhaps a non-fruiting hedge version could be implemented as well.
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1 -Crops need to be tended to now, no more plant and forgetThere is a config option that somewhat limits the plant and forget. enableCropsDie, if set to true, will allow crops to wither away from old age if you do not harvest them fast enough.

2 -Domestication-In past builds there was wild and domestic crops. They were removed in Build 58 as Bioxx decided to not go that route.

3 -Field Work-The reason that ground does not become un-tilled after harvesting crops is to avoid nutrient exploits. The nutrients are only stored in the code when the block is farmland, and is reset whenever it reverts back to dirt. Tilling dirt automatically sets all nutrients to 0, tilling grass sets them all to full.

4 -Jute Plant-Jute is already added in 78

5 -Hedges-Berry bushes were added in 78.. perhaps a non-fruiting hedge version could be implemented as well.

 

 

----------

 

1. I'm speaking more or less about the time period between planting and harvesting

 

2. I wasn't aware, I started TFC around 76 or so. I'll keep it there just for reference

 

3.Perhaps a un-tilled farmland block? store the data but cannot be planted on

 

4. Great minds think alike ;) I wasn't aware though

 

5. I didn't know that they were full size bushes, I guess I was thinking of the berry bushes from the Magic Farm modpack. 

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I have a few idea.

Why not have crops die if not planted in the right time?

You'll need to know when to plant and harvest(at the very least) to have a farm. A young plant should be very weak and die if too hot/cold. Full grown plants should be more resistant to temperature.

 

The type of crops you get will depend on the biome, and the temperature, and crops will not be able to grow if the biome/temperature is too different from it's 'origin'

 

Plants need different amounts of water to live. some need a lot, some need a little, etc. Watering cans to directly water crops, and more control over the amount of water you give it than just planting near water

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1. Why not have crops die if not planted in the right time?

...A young plant should be very weak and die if too hot/cold. Full grown plants should be more resistant to temperature.

 

2. The type of crops you get will depend on the biome, and the temperature, and crops will not be able to grow if the biome/temperature is too different from it's 'origin'

 

3. Plants need different amounts of water to live. some need a lot, some need a little, etc. Watering cans to directly water crops, and more control over the amount of water you give it than just planting near water

--------

1. I like the idea of plants further into their cycle being more resistant, but TFC already has something like this

 

2. That was the general idea of the plant domestication, before I knew it had already existed.

 

3. I like this, possibly be able to over-hydrate a plant and kill it, like maybe have a water meter?

 

-In other News-

 

Started episode 3! Check it out here

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Honey glazed ham, honey bread, and cake.

Who doesn't like cake(especially if it's chocolate cake)?

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I thought cake was already added, but I guess not. I'll add more to the food section in time, I just want to finish what I have on Episode 3 before I add to the others

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I think animals (sheep,cows, etc)

Should eat your crops when they are near it, and hungry.

Wild animals should also eat your farm animals if they can.

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That should really be in Episode 1. Good idea though :)Posted some Medical plants. This is in preperation for Episode IV

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Um, aren't nightshades highly toxic?

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Yes, Nightshades can be very poisonous. But they have also been used for medicine for a long time too.

 

"Belladonna has been used in herbal medicine for centuries as a pain reliever, muscle relaxer, and anti-inflammatory, and to treat menstrual problems, peptic ulcer disease, histaminic reaction, and motion sickness."

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Shoulda figured.

Lots of poisons are used as medicine, apperantly.

 

Oh, and an idea somewhat related.

Instead of making tannin with logs, why not make it so we get bark from logs, and use the bark instead of the whole log?

Bark could be used as a cheep fuel as well, and it'll be a good way to implement the willow barks

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Night shade belladonna is fatal in even small doses. Often used in Asian poisons for centuries.

 

I have used nightshade belladonna extract to kill pests on my fathers ranch.

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I think we could have spices like pepper, rosemary, bay leaves etc, and we can add them, along with salt to meals to improve it's taste

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This would be a cool way to improve the quality of foods. So you could add like a maximum of .5% or so to the quality of each meal, making all the Terrible quality ones at least slightly worth it

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Finally finished the medical plants, might add some more detailed preservation details later.

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For the feta cheese, I say have a new goat mob that cannot be bread . A 'wild' cow replacement kinda like a pheasants for chickens or deer for.. um.. whatever it replaces.

 

As a shameless self-advertisement, I updated by butchering post to try and refine it, and let it work with this post better

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It looks like you are planning to use ground bell peppers for the pepper powder?  Natural insecticides use plants with capsaicin, and although bell peppers are part of the genus capsicum they have no capsaicin (which makes the plants spicy/hot).  It would make more sense to add plants like chilies and/or cayenne peppers and grind dried versions of those for pepper powder.

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