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aeroc

Trivial Quern Bug

1 post in this topic

B77 HF22

 

Today our server had 17 people on at once and I noticed that the server was running slightly slower than my client because when I try to access a quern entity's inventory, after it has stopped rotating, the server would refuse to allow the GUI to open because it believes the quern is still spinning when it receives the request. Now the bug comes with requesting the quern to spin right after it has stopped from a previous spin action. It seems to me that the client and server don't synchronize this action, instead the client can start a spin action even when the server-side quern isn't finished with the last spin. The result is wasted time watching the quern spin client-side, because the server didn't allow that spin to occur.

 

It's a trivial bug, because I doubt many people will encounter this except for in a situation where the server is performing slightly slower than normal. I use four querns at once to save time and it's annoying when some querns finish grinding full stacks before others because of this bug.

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